Shield: Difference between revisions

78 bytes added ,  5 years ago
no edit summary
No edit summary
No edit summary
Line 4: Line 4:
[[File:BowserShieldSSB4.png|Bowser shielding in {{forwiiu}}.|thumb|300px]]
[[File:BowserShieldSSB4.png|Bowser shielding in {{forwiiu}}.|thumb|300px]]


A '''shield''' (known as '''Guard''' by certain technical processes) is a bubble of energy encircling the user that blocks all attacks. However, the exception is [[grab]]s and other [[unblockable attack]]s<!--PLEASE DON'T add "Final Smashes" to this page or change this to "Final Smashes"; because there are lots of moves that aren't Final Smashes in Super Smash Bros. Brawl and Super Smash Bros. 4 which are unblockable attacks.-->. The shield is raised by pressing a certain button, which is (by default) the [[Z button]] on the [[N64 controller]] and [[Wii Remote]] with the Nunchuk, [[L button|L]] or [[R button]] on the [[Gamecube controller]], [[Classic Controller]]s and [[Wii U GamePad]], and [[B button]] on the standalone Wii Remote. Shielding can only be done on the ground; pressing a shield button in midair produces an [[air dodge]] instead (or has no effect in ''[[Smash 64]]''). Shields cannot be held forever; they shrink as time passes and attacks are blocked, and break when held for too long, causing the user to do a [[shield jump]] (popping them into the air before [[stun]]ning them). Otherwise, they recharge when not in use. The colour of a shield is based on the team colour of the user; when not in a team battle, shields are red for player 1, blue for player 2, yellow for player 3, green for player 4, orange for player 5, cyan for player 6, purple for player 7, slate for player 8, and grey for [[computer player]]s. In ''Brawl'' and ''SSB4'', when an attack hits a shield, a bit of the shield can be seen visually shattering, with pieces flying away. If the [[Control Stick]] is tilted slightly, the shield can be shifted to help block attacks from specific directions. In ''Super Smash Bros.'', the shield colors are different; they are always red for P1, green for P2, blue for P3 and grey for P4 regardless of human/CPU settings. Of interest to note is that when ''Super Smash Bros'' was called Dragon King, the player colors were red, green, blue and gray in that exact order.<ref>http://www.ssbwiki.com/File:Dragon-King--The-Fighting-Game.jpg</ref>
A '''shield''' (known as '''Guard''' by certain technical processes) is a move in all four installments of the {{b|Super Smash Bros.|series}}. It's a bubble of energy that encircles the user that blocks all moves. However, the exception is [[grab]]s and other [[unblockable attack]]s<!--PLEASE DON'T add "Final Smashes" to this page or change this to "Final Smashes"; because there are lots of moves that aren't Final Smashes in Super Smash Bros. Brawl and Super Smash Bros. 4 which are unblockable attacks.-->. The shield is raised by pressing a certain button, which is (by default) the [[Z button]] on the [[N64 controller]] and [[Wii Remote]] with the Nunchuk, [[L button|L]] or [[R button]] on the [[Gamecube controller]], [[Classic Controller]]s and [[Wii U GamePad]], and [[B button]] on the standalone Wii Remote. Shielding can only be done on the ground; pressing a shield button in midair produces an [[air dodge]] instead (or has no effect in ''[[Smash 64]]''). Shields cannot be held forever; they shrink as time passes and attacks are blocked, and break when held for too long, causing the user to do a [[shield jump]] (popping them into the air before [[stun]]ning them). Otherwise, they recharge when not in use. The colour of a shield is based on the team colour of the user; when not in a team battle, shields are red for player 1, blue for player 2, yellow for player 3, green for player 4, orange for player 5, cyan for player 6, purple for player 7, slate for player 8, and grey for [[computer player]]s. In ''Brawl'' and ''SSB4'', when an attack hits a shield, a bit of the shield can be seen visually shattering, with pieces flying away. If the [[Control Stick]] is tilted slightly, the shield can be shifted to help block attacks from specific directions. In ''Super Smash Bros.'', the shield colors are different; they are always red for P1, green for P2, blue for P3 and grey for P4 regardless of human/CPU settings. Of interest to note is that when ''Super Smash Bros'' was called Dragon King, the player colors were red, green, blue and gray in that exact order.<ref>http://www.ssbwiki.com/File:Dragon-King--The-Fighting-Game.jpg</ref>


==Technical details==
==Technical details==
Anonymous user