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***{{buff|The neutral infinite also comes out faster (frame 9 → 5) and deals drastically less [[hitlag]], allowing it to connect more reliably from the second hit and making it harder to escape.}} | ***{{buff|The neutral infinite also comes out faster (frame 9 → 5) and deals drastically less [[hitlag]], allowing it to connect more reliably from the second hit and making it harder to escape.}} | ||
***{{nerf|However, this worsens Sheik's guaranteed [[jab cancel]] setups with the first and second hits, which played a large part in the utility of her neutral attack in ''Smash 4''.}} | ***{{nerf|However, this worsens Sheik's guaranteed [[jab cancel]] setups with the first and second hits, which played a large part in the utility of her neutral attack in ''Smash 4''.}} | ||
**{{buff|The neutral infinite's finisher has less ending lag ([[FAF]] 53 → | **{{buff|The neutral infinite's finisher has less ending lag ([[FAF]] 53 → 36), no longer being the slowest in the game.}} | ||
**{{nerf|All hits except the first deal less damage (3% → 1.6% (hit 2), 0.8%/0.6% → 0.3% (infinite), 3% → 2% (finisher)). The finisher's knockback was not compensated, and so it deals less knockback.}} | **{{nerf|All hits except the first deal less damage (3% → 1.6% (hit 2), 0.8%/0.6% → 0.3% (infinite), 3% → 2% (finisher)). The finisher's knockback was not compensated, and so it deals less knockback.}} | ||
*[[Forward tilt]]: | *[[Forward tilt]]: | ||
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'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
*{{buff|The neutral infinite's finisher has less ending lag.}} | *{{buff|The neutral infinite's finisher has less ending lag (FAF 42 → 36).}} | ||
*{{buff|Down tilt's tipper hitbox is easier to land.}} | *{{buff|Down tilt's tipper hitbox is easier to land.}} | ||
*{{buff|Forward aerial has more range.}} | *{{buff|Forward aerial has more range.}} |
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