Sheik (SSB4): Difference between revisions

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==Update history==
==Update history==
Sheik has been heavily nerfed over time in game updates, in a similar vein to {{SSB4|Diddy Kong}}. Update [[1.0.4]] considerably weakened up aerial and [[Bouncing Fish]], her strongest KO moves, and also weakened her [[neutral game]] by lowering the damage of forward aerial and increasing the ending lag of [[Needle Storm]]. Update [[1.0.6]] lowered the damage of down tilt and back aerial noticeably, with the latter losing its great KO potential as a result. Update [[1.1.0]] further reduced the damage of forward aerial, as well as switching the priority of its hitboxes. Update [[1.1.1]] made Penetrating Needles less threatening to shields. Update [[1.1.4]] made [[Vanish]] KO 3% later and reduced the explosion's size. The most detrimental update, however, was [[1.1.5]] with professionals such as ZeRo claiming she is no longer the best character in the game. As of said update, Sheik is increasingly susceptible to early KOs as she is four units lighter, the range reduction of Needle Storm made her long-range neutral game weaker, and her pivotal forward and down throws have increased knockback scaling and angle alterations which reduces their combo potential and removes any semi-guaranteed KO set-ups without making them strong enough to KO at realistic percentages. The only buff she received was a very slight knockback increase to one of her least used attacks: her down smash, however this is not enough to improve the move's viability. Overall, Sheik is noticeably worse compared to how she was in the original version.  
Sheik has been heavily nerfed over time in game updates, in a similar vein to {{SSB4|Diddy Kong}}. Update [[1.0.4]] considerably weakened up aerial and [[Bouncing Fish]], her strongest KO moves, and also weakened her [[neutral game]] by lowering the damage of forward aerial and increasing the ending lag of [[Needle Storm]]. Update [[1.0.6]] lowered the damage of down tilt and back aerial noticeably, with the latter losing its great KO potential as a result. Update [[1.1.0]] further reduced the damage of forward aerial, as well as switching the priority of its hitboxes. Update [[1.1.1]] made Penetrating Needles less threatening to shields. Update [[1.1.4]] made [[Vanish]] KO 3% later and reduced the explosion's size. The most detrimental update, however, was [[1.1.5]] with professionals such as ZeRo claiming she is no longer the best character in the game. As of said update, Sheik is increasingly susceptible to early KOs as she is four units lighter, the range reduction of Needle Storm made her long-range neutral game weaker, and her pivotal forward and down throws have increased knockback scaling and angle alterations which reduces their combo potential and removes any semi-guaranteed KO set-ups without making them strong enough to KO at realistic percentages. The only buff she received was a very slight knockback increase to one of her least used attacks: her down smash, however this is not enough to improve the move's viability. Overall, Sheik is noticeably worse compared to how she was in the original version, and is no longer considered the best character in the game.  


'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
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