Sharking: Difference between revisions

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(→‎Characters that can notably perform sharking: Sephiroth's Up air can hit you from below and is really good at it. Nowadays Seph's has become kinda notorious amongst the community cuz of his excellent sharking skill.)
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Sharking can only be performed on stages containing either one-way [[Platform#Semisoft platforms|semisoft platforms]] (which can only be passed through upwards), such as [[Delfino Plaza]] and [[Halberd]], or thin [[Platform#Hard platforms|hard platforms]], such as [[Jungle Japes]]. It is best performed by characters with multiple jumps such as {{SSBB|Meta Knight}} and [[Kirby]], who are better able to recover after attacking.
Sharking can only be performed on stages containing either one-way [[Platform#Semisoft platforms|semisoft platforms]] (which can only be passed through upwards), such as [[Delfino Plaza]] and [[Halberd]], or thin [[Platform#Hard platforms|hard platforms]], such as [[Jungle Japes]]. It is best performed by characters with multiple jumps such as {{SSBB|Meta Knight}} and [[Kirby]], who are better able to recover after attacking.


Sharking has historically been considered a legitimate but risky strategy, because it is easy to make a mistake and [[self-destruct]], specially on stages with hard platforms. Sharking is considered particularly risky in ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', due to their faster physics and falling speed than in other games. In ''Super Smash Bros. Brawl'', Meta Knight can shark with ease on many stages, thanks to his very fast and disjointed up aerial, as well having a choice of four quick recovery moves. For this reason, several players consider sharking to be [[cheap]] or [[broken]] on certain Brawl stages, although others limit this criticism to the Meta Knight character. Until ''Super Smash Bros. 4'', which largely eliminated [[planking]] through its new [[edge]] mechanics, it was common to see players combine sharking with planking as a way to restore jumps and avoid vulnerability to attacks.
Sharking has historically been considered a legitimate but risky strategy, because it is easy to make a mistake and [[self-destruct]], especially on stages with hard platforms. Sharking is considered particularly risky in ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', due to their faster physics and falling speed than in other games. In ''Super Smash Bros. Brawl'', Meta Knight can shark with ease on many stages, thanks to his very fast and disjointed up aerial, as well having a choice of four quick recovery moves. For this reason, several players consider sharking to be [[cheap]] or [[broken]] on certain Brawl stages, although others limit this criticism to the Meta Knight character. Until ''Super Smash Bros. 4'', which largely eliminated [[planking]] through its new [[edge]] mechanics, it was common to see players combine sharking with planking as a way to restore jumps and avoid vulnerability to attacks.


The term 'sharking' directly references {{iw|wikipedia|shark}}s, which swim close enough to the surface of the water, so that only their dorsal fins are seen overhead. The technique has been mentioned on the official website for ''Smash 64'' under a name that can be translated as "mole tactics".<ref>http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Lv09.html</ref>
The term 'sharking' directly references {{iw|wikipedia|shark}}s, which swim close enough to the surface of the water, so that only their dorsal fins are seen overhead. The technique has been mentioned on the official website for ''Smash 64'' under a name that can be translated as "mole tactics".<ref>http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Lv09.html</ref>
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