Shadow Moses Island: Difference between revisions
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*For unknown reasons, the camera cannot go higher than the top of the watchtowers when using Camera controls in ''Ultimate''. | *For unknown reasons, the camera cannot go higher than the top of the watchtowers when using Camera controls in ''Ultimate''. | ||
*In ''Ultimate'', the shadows on this stage dynamically change; normally, they face toward the camera, but when the spotlight is active, they shift away from the camera to allow for silhouettes to appear on the back wall. | *In ''Ultimate'', the shadows on this stage dynamically change; normally, they face toward the camera, but when the spotlight is active, they shift away from the camera to allow for silhouettes to appear on the back wall. | ||
*When playing either on the Battlefield or Ω form of this stage, when navigating the camera to the back mountains, a black void is exposed. This is most noticeable when playing on this stage in an Angled Special Smash. | |||
**Additionally, another black void can be seen when navigating the camera down at the street. | |||
==External links== | ==External links== |