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m (Pichu's sex kick is inconsistent with the others, stating "neutral air" rather than "neutral aerial") |
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*A single hit. | *A single hit. | ||
*Predominantly | *Predominantly horizontal knockback. | ||
*A long hitbox duration, with lower damage and knockback after its first few frames. | *A long hitbox duration, with lower damage and knockback after its first few frames. | ||
*Fast startup and low landing lag. | *Fast startup and low ending/landing lag. | ||
*Similar animation and hitbox placement throughout the entire attack. | *Similar animation and hitbox placement throughout the entire attack. | ||
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*{{SSBM|Samus}}'s neutral air in ''Melee'' possesses exceptional range, which helps it combo. This gives her a strong way to knock characters offstage and set up an opportunity for edgeguarding, where the exceptional range on her neutral air once again proves useful. | *{{SSBM|Samus}}'s neutral air in ''Melee'' possesses exceptional range, which helps it combo. This gives her a strong way to knock characters offstage and set up an opportunity for edgeguarding, where the exceptional range on her neutral air once again proves useful. | ||
*{{SSBM|Fox}}'s and {{SSBM|Falco}}'s high falling speeds allow them to quickly follow up [[SHFFL]]'d neutral airs and back airs in ''Melee''. This allows for incredible shield pressure, as well as combo options off of a later hit. Moreover, their back airs have impressive knockback on the first few frames, making them a strong way to end combos. | *{{SSBM|Fox}}'s and {{SSBM|Falco}}'s high falling speeds allow them to quickly follow up [[SHFFL]]'d neutral airs and back airs in ''Melee''. This allows for incredible shield pressure, as well as combo options off of a later hit. Moreover, their back airs have impressive knockback on the first few frames, making them a strong way to end combos. | ||
*{{SSBM|Link}}'s neutral air in ''Melee'', due to a coding error, has a hitbox that remains throughout the entire duration of the animation, even after Link stops extending his foot. Similarly, {{SSBU|Link}}'s neutral aerial in ''Ultimate'' is considered one of the best in the game due to its deceptively high priority, beating out a multitude of hitboxes. It is also used as a out of shield option, edgeguarding tool, kill move, and to knock his [[Remote Bomb|Remote Bombs]] to other places. | |||
*{{SSBB|King Dedede}}'s back aerial is considered by many to be the best sex kick in ''Brawl'' due to its impressive [[damage]], speed, [[range]], and duration. | |||
==List of sex kicks== | ==List of sex kicks== | ||
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*{{SSBM|Luigi}} - Neutral aerial | *{{SSBM|Luigi}} - Neutral aerial | ||
*{{SSBM|Mario}} - Neutral aerial | *{{SSBM|Mario}} - Neutral aerial | ||
*{{SSBM|Samus}} - Neutral | *{{SSBM|Samus}} - Neutral aerial | ||
*{{SSBM|Sheik}} - Neutral aerial | *{{SSBM|Sheik}} - Neutral aerial, Back aerial | ||
*{{SSBM|Yoshi}} - Neutral aerial | *{{SSBM|Yoshi}} - Neutral aerial | ||
*{{SSBM|Young Link}} - Neutral aerial | *{{SSBM|Young Link}} - Neutral aerial | ||
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*{{SSBB|Fox}} - Neutral aerial | *{{SSBB|Fox}} - Neutral aerial | ||
*{{SSBB|Jigglypuff}} - Neutral aerial | *{{SSBB|Jigglypuff}} - Neutral aerial | ||
*{{SSBB|King Dedede}} - Neutral aerial, back aerial | *{{SSBB|King Dedede}} - Neutral aerial, back aerial | ||
*{{SSBB|Kirby}} - Back aerial | *{{SSBB|Kirby}} - Back aerial | ||
*{{SSBB|Link}} - Neutral aerial | *{{SSBB|Link}} - Neutral aerial | ||
*{{SSBB|Luigi}} - Neutral aerial | *{{SSBB|Luigi}} - Neutral aerial | ||
*{{SSBB|Mario}} - Neutral aerial | *{{SSBB|Mario}} - Neutral aerial | ||
*{{SSBB|Samus}} - Neutral aerial | *{{SSBB|Samus}} - Neutral aerial | ||
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===''[[Super Smash Bros. Ultimate]]''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
*{{SSBU|Bayonetta}} - Bullet Arts neutral aerial, Bullet Arts up aerial | *{{SSBU|Bayonetta}} - Bullet Arts neutral aerial, Bullet Arts up aerial | ||
*{{SSBU|Captain Falcon}} - [[Knee Smash]] | *{{SSBU|Captain Falcon}} - [[Knee Smash]] | ||
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*{{SSBU|Corrin}} - Neutral aerial | *{{SSBU|Corrin}} - Neutral aerial | ||
*{{SSBU|Donkey Kong}} - Neutral aerial, back aerial | *{{SSBU|Donkey Kong}} - Neutral aerial, back aerial | ||
*{{SSBU|Diddy Kong}} - [[Monkey Flip]] kick, Neutral aerial, forward aerial | |||
*{{SSBU|Dr. Mario}} - Neutral aerial, [[Super Jump Punch]] | *{{SSBU|Dr. Mario}} - Neutral aerial, [[Super Jump Punch]] | ||
*{{SSBU|Duck Hunt}} - Neutral aerial | *{{SSBU|Duck Hunt}} - Neutral aerial | ||
*{{SSBU|Falco}} - Back aerial | *{{SSBU|Falco}} - Back aerial, down aerial | ||
*{{SSBU|Fox}} - Neutral aerial | *{{SSBU|Fox}} - Neutral aerial | ||
*{{SSBU|Ganondorf}} - Neutral aerial | *{{SSBU|Ganondorf}} - Neutral aerial | ||
*{{SSBU|Incineroar}} - Neutral aerial | *{{SSBU|Incineroar}} - Neutral aerial, forward aerial, down aerial | ||
*{{SSBU|Inkling}} - Forward aerial | |||
*{{SSBU|Isabelle}} - Neutral aerial, up aerial, down aerial | *{{SSBU|Isabelle}} - Neutral aerial, up aerial, down aerial | ||
*{{SSBU|Jigglypuff}} - Neutral aerial, forward aerial | *{{SSBU|Jigglypuff}} - Neutral aerial, forward aerial | ||
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*{{SSBU|Mii Brawler}} - Neutral aerial | *{{SSBU|Mii Brawler}} - Neutral aerial | ||
*{{SSBU|Mii Swordfighter}} - Up aerial | *{{SSBU|Mii Swordfighter}} - Up aerial | ||
*{{SSBU|Pichu}} - Neutral | *{{SSBU|Pichu}} - Neutral aerial | ||
*{{SSBU|Pac-Man}} - Neutral aerial, back aerial, all smash attacks | *{{SSBU|Pac-Man}} - Neutral aerial, back aerial, all smash attacks | ||
*{{SSBU|Ryu}} - Neutral aerial, forward aerial | *{{SSBU|Ryu}} - Neutral aerial, forward aerial | ||
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*{{SSBU|Snake}} - Up aerial, back aerial | *{{SSBU|Snake}} - Up aerial, back aerial | ||
*{{SSBU|Sonic}} - Neutral aerial | *{{SSBU|Sonic}} - Neutral aerial | ||
*{{SSBU|Terry}} - | *{{SSBU|Terry}} - Forward aerial, neutral aerial | ||
*{{SSBU|Toon Link}} - Up aerial, down aerial | *{{SSBU|Toon Link}} - Up aerial, down aerial | ||
*{{SSBU|Villager}} - Neutral aerial, up aerial, down aerial | *{{SSBU|Villager}} - Neutral aerial, up aerial, down aerial |
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