Sephiroth (SSBU): Difference between revisions

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|ssname=Shadow Flare
|ssname=Shadow Flare
|ssdmg=1.5%-4.5% (initial surge),<br>6.5% (dark sphere, homing),<br>7% (dark sphere, collateral)
|ssdmg=1.5%-4.5% (initial surge),<br>6.5% (dark sphere, homing),<br>7% (dark sphere, collateral)
|ssdesc=Snaps his fingers, sending a thin, short-ranged surge of dark energy at the opponent. Should it connect, spheres of dark energy will orbit the opponent, then home in on them and explode after a set period of time. The initial surge can be charged, increasing its damage and range while creating more spheres on hit; an uncharged surge creates only one sphere, whereas a fully charged surge will create three spheres—up to five spheres may be orbiting an opponent at once. Sephiroth can quickly turn 180° before firing Shadow Flare by quickly flicking in the opposite direction. The spheres can also hit bystanders while they orbit around the opponent, with each sphere being able to collide twice before disappearing. The spheres can be reflected and absorbed. If [[pocket]]ed, the dark sphere is thrown as a standard projectile. In comparison to Sephiroth's other moves, Shadow Flare is very spammable, allowing it to be used frequently without fear of retaliation, and allows him to set up followups or condition the opponent into picking an option. However, it should be noted that the move has very low safety due to it causing minimal hitstun and shield damage.
|ssdesc=Snaps his fingers, sending a thin, short-ranged surge of dark energy at the opponent. Should it connect, spheres of dark energy will orbit the opponent, then home in on them and explode after the orbs make at least two revolutions around the character. The initial surge can be charged, increasing its damage and range while creating more spheres on hit; an uncharged surge creates only one sphere, whereas a fully charged surge will create three spheres—up to five spheres may be orbiting an opponent at once. Sephiroth can quickly turn 180° before firing Shadow Flare by quickly flicking in the opposite direction. The spheres can also hit bystanders while they orbit around the opponent, with each sphere being able to collide twice before disappearing. The spheres can be reflected and absorbed. If [[pocket]]ed, the dark sphere is thrown as a standard projectile. In comparison to Sephiroth's other moves, Shadow Flare is very spammable, allowing it to be used frequently without fear of retaliation, and allows him to set up followups or condition the opponent into picking an option. However, it should be noted that the move has very low safety due to it causing minimal hitstun and shield damage.
When using the move, Sephiroth may say {{ja|目障りだ|Mezawari da.}} ("Annoying." or "Pathetic."), {{ja|焼き付ける|Yakitsukeru.}} ("Burn."), {{ja|跪け|Hizamazuke.}} ("Kneel."), {{ja|滅びる|Horobiru.}} ("Perish."), {{ja|食らえ|Kurae.}} ("Take this.") or simply chuckle.
When using the move, Sephiroth may say {{ja|目障りだ|Mezawari da.}} ("Annoying." or "Pathetic."), {{ja|焼き付ける|Yakitsukeru.}} ("Burn."), {{ja|跪け|Hizamazuke.}} ("Kneel."), {{ja|滅びる|Horobiru.}} ("Perish."), {{ja|食らえ|Kurae.}} ("Take this.") or simply chuckle.
|usname=Blade Dash / Octaslash
|usname=Blade Dash / Octaslash
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