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**Oddly, Sephiroth's English trailer shown during The Game Awards is slightly different from the one uploaded to Nintendo's official channels later: the crossover card states ''Super Smash Bros. Ultimate × Final Fantasy'' during The Game Awards, whereas in later uploads it displays ''Super Smash Bros. Ultimate × Final Fantasy VII'', in line with Cloud's trailer for ''Super Smash Bros. 4''. | **Oddly, Sephiroth's English trailer shown during The Game Awards is slightly different from the one uploaded to Nintendo's official channels later: the crossover card states ''Super Smash Bros. Ultimate × Final Fantasy'' during The Game Awards, whereas in later uploads it displays ''Super Smash Bros. Ultimate × Final Fantasy VII'', in line with Cloud's trailer for ''Super Smash Bros. 4''. | ||
*According to Sakurai, Sephiroth was developed to feel like a boss character while having boss-like strength for players to enjoy when using him.<ref>https://nintendoeverything.com/sakurai-on-implementing-sephiroth-into-smash-bros-ultimate-reveal-trailer-more</ref> | *According to Sakurai, Sephiroth was developed to feel like a boss character while having boss-like strength for players to enjoy when using him.<ref>https://nintendoeverything.com/sakurai-on-implementing-sephiroth-into-smash-bros-ultimate-reveal-trailer-more</ref> | ||
**Sakurai also mentions during | **Sakurai also mentions during development of Sephiroth, two problems were how to incorporate Masamune into the game and making it easy for players to use his attacks. | ||
*Sephiroth's internal codename is "edge", a likely reference to his famously long sword Masamune in addition to the name of the city built on top of the ruins of [[Midgar]] in ''Advent Children''. | *Sephiroth's internal codename is "edge", a likely reference to his famously long sword Masamune in addition to the name of the city built on top of the ruins of [[Midgar]] in ''Advent Children''. | ||
*When KO'd by reaching 0 HP during his final stock in [[Stamina Mode]], Sephiroth uses his heavy knockback scream rather than his standard KO scream. This trait is shared with {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, {{SSBU|Hero}}, {{SSBU|Terry}}, {{SSBU|Byleth}} and {{SSBU|Min Min}}. | *When KO'd by reaching 0 HP during his final stock in [[Stamina Mode]], Sephiroth uses his heavy knockback scream rather than his standard KO scream. This trait is shared with {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, {{SSBU|Hero}}, {{SSBU|Terry}}, {{SSBU|Byleth}} and {{SSBU|Min Min}}. |
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