Self-destruct: Difference between revisions

removed unnecessary sentence and merged it to the 1st one
(This happens a lot, including on this wiki, so I feel it should be noted.)
(removed unnecessary sentence and merged it to the 1st one)
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*The character is KO'd by their own item.
*The character is KO'd by their own item.


In ''[[Super Smash Bros. Brawl]]'', however, a SD can only be attained if the KO'd character did not get hit by an opponent during the entire [[stock]] or for three entire minutes, as touching the ground after being hit does not reset their KO property. Therefore, a character can be hit by any attack (or even be [[Footstool Jump]]ed off of), return to the stage, continue to play for a while, and KO themselves, but it will not count as an SD. This behaviour continues for ''[[Super Smash Bros. 4]]''. Players, however, will often refer to any fall that is clearly the player's own fault as a self-destruct, regardless of whether the game counts it as such.
In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', however, a SD can only be attained if the KO'd character did not get hit by an opponent during the entire [[stock]] or for three entire minutes, as touching the ground after being hit does not reset their KO property. Therefore, a character can be hit by any attack (or even be [[Footstool Jump]]ed off of), return to the stage, continue to play for a while, and KO themselves, but it will not count as an SD. Players, however, will often refer to any fall that is clearly the player's own fault as a self-destruct, regardless of whether the game counts it as such.


[[category:Gameplay]]
[[category:Gameplay]]
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