Self-destruct: Difference between revisions

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A '''self-destruct''' (abbreviated as '''SD''') occurs when a character is [[KO]]'d without being hit by an opponent. This usually equates as intentionally (or unintentionally) jumping off the edge oneself, but falls also count as SDs when the stage KOs someone due to a hazard. In [[Time mode]], self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. 4]]''. In [[bonus mode]], the player's [[bonus points|score]] is lowered by 500 points. If characters get defeated by their own [[item]], it counts as both a fall and an SD, making them lose an additional point (Item Self-Destruct worth -1000). [[Friendly Fire]] also accounts for a loss of additional points. The character with the most self-destructs gets the Master of Disaster bonus (-1000) unless they have double or more the SDs of whoever has the second-most (and at least 3), in which case they get Self-Destructor instead (-2000).
A '''self-destruct''' (abbreviated as '''SD''') occurs when a character is [[KO]]'d without being hit by an opponent. This usually equates as intentionally (or unintentionally) jumping off the edge oneself, but falls also count as SDs when the stage KOs someone due to a hazard. In [[Time mode]], self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. 4]]''. In [[bonus mode]], the player's [[bonus points|score]] is lowered by 500 points. If characters get defeated by their own [[item]], it counts as both a fall and an SD, making them lose an additional point (Item Self-Destruct worth -1000). [[Friendly Fire]] also accounts for a loss of additional points. The character with the most self-destructs gets the Master of Disaster bonus (-1000) unless they have double or more the SDs of whoever has the second-most (and at least 3), in which case they get Self-Destructor instead (-2000).


Defeating one's own teammate counts as both a self-destruct for the attacker and a fall for the KO'd teammate (however, in ''Super Smash Bros. Ultimate'', patch 6.0.0 introduced a score-keeping bug where final results do not count the team SDs even though they are recorded in the final results and still subtract the score during a match). In the original ''[[Super Smash Bros.]]'' however, the character that defeated the ally earns a point while the ally loses a point, similar to a regular KO.
Defeating one's own teammate counts as both a self-destruct for the attacker and a fall for the KO'd teammate (however, in ''Super Smash Bros. Ultimate'', patch 6.0.0 introduced a score-keeping bug where final results do not count the team SDs even though they are recorded in the final results and still subtract the score during a match). In the original ''[[Super Smash Bros.]]'' however, the character that defeated the ally earns a point while the ally loses a point, similar to a regular KO (which effectly means the team doesn't lose a point).


In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', a fall counts as an SD if they are KO'd without anyone having been [[KO#KO property|credited with the last hit]] on them, which can occur when:
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', a fall counts as an SD if they are KO'd without anyone having been [[KO#KO property|credited with the last hit]] on them, which can occur when:
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