Screen KO: Difference between revisions

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===In ''[[Melee]]''===
===In ''[[Melee]]''===
In ''Melee'', all characters, with exception of {{SSBM|Mr. Game & Watch}}, have a unique [[tumbling]] animation for when they crash into the screen; upon striking the camera, the character also yells out one or two of their strong knockback groans (with the exception of {{SSBM|Samus}}), then gets KO'd by the bottom blast line without making any sounds. How close a character being KO'd is to the camera is no longer determined by randomness, but by the stage being played on. On {{SSBM|Mushroom Kingdom}} and [[Mushroom Kingdom II]], for example, Screen KO'd characters are very close to the camera and thus appear much larger. With the introduction of [[Coin Battle]]s, Screen KO'd characters also visibly drop numerous coins when they hit the screen.
[[File:Screen KO SSBM.gif|thumb|{{SSBM|Bowser}} gets Screen KO'd on [[Princess Peach's Castle]] in ''Melee''.]]
In ''Melee'', all characters, with exception of {{SSBM|Mr. Game & Watch}}, have a unique [[tumbling]] animation for when they crash into the screen; upon striking the camera, the character also exclaims one of their two strong knockback yells (with the exception of {{SSBM|Samus}}), then gets KO'd by the bottom blast line without making any sounds. How close a character being KO'd is to the camera is no longer determined by randomness, but by the stage being played on. On {{SSBM|Mushroom Kingdom}} and [[Mushroom Kingdom II]], for example, Screen KO'd characters are very close to the camera and thus appear much larger. With the introduction of [[Coin Battle]]s, Screen KO'd characters also visibly drop numerous coins when they hit the screen.


While Screen KOs in ''64'' were roughly the same length as star KOs (around 2 seconds), Screen KOs in ''Melee'' are significantly faster than Star KOs (around 1 second). This difference is significant, and can potentially affect gameplay. For example, when a character is KO'd by {{SSBM|Jigglypuff}}'s [[Rest]], getting a Star KO means that the character will not [[respawn]] fast enough to [[punish]] the sleeping Jigglypuff, due to the length of the Star KO animation. However, if a character is instead Screen KO'd, this provides them with more time to potentially get a solid hit on the vulnerable Jigglypuff. The Screen KO's shorter duration can also influence the outcome of matches that have gone to a last [[stock]] situation. If both characters are KO'd off of the top at around the same time and one is Screen KO'd instead of Star KO'd, the Star KO'd player will win the match due to random chance and the lengthier animation.  
While Screen KOs in ''64'' were roughly the same length as star KOs (around 2 seconds), Screen KOs in ''Melee'' are significantly faster than Star KOs (around 1 second). This difference is significant, and can potentially affect gameplay. For example, when a character is KO'd by {{SSBM|Jigglypuff}}'s [[Rest]], getting a Star KO means that the character will not [[respawn]] fast enough to [[punish]] the sleeping Jigglypuff, due to the length of the Star KO animation. However, if a character is instead Screen KO'd, this provides them with more time to potentially get a solid hit on the vulnerable Jigglypuff. The Screen KO's shorter duration can also influence the outcome of matches that have gone to a last [[stock]] situation. If both characters are KO'd off of the top at around the same time and one is Screen KO'd instead of Star KO'd, the Star KO'd player will win the match due to random chance and the lengthier animation.  
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With strong knockback yells being scrapped and unused in ''Brawl'', characters now either use their regular pain yells or remain silent when they hit the screen.
With strong knockback yells being scrapped and unused in ''Brawl'', characters now either use their regular pain yells or remain silent when they hit the screen.


===In ''[[SSB4|Sm4sh]]''===
===In ''[[SSB4]]''===
[[File:Cloud (Advent Children) Screen KO.jpg|thumb|{{SSB4|Cloud}} getting Screen KO'd in {{forwiiu}}.]]
[[File:Cloud (Advent Children) Screen KO.jpg|thumb|{{SSB4|Cloud}} getting Screen KO'd in {{forwiiu}}.]]
In ''SSB4'', instead of using their tumbling animation, every character now uses a unique Screen KO animation depicting them flying towards the screen, hitting it face-first, then staying in place briefly before sliding down. Due to this new separate animation, several characters pose during their Screen KOs in a manner referencing their series, such as {{SSB4|Kirby}} reusing a pose from ''Kirby: Triple Deluxe'', {{SSB4|Cloud}} using a pose similar to his official render, and {{SSB4|Shulk}} hitting the screen with his back in order for the [[Monado]] to be visible. Characters who share the same base model tend to share the same Screen KO poses, such as {{SSB4|Ness}} and {{SSB4|Lucas}}. While ''Smash 4'' re-added strong knockback yells that were absent in ''Brawl'', Screen KO'd characters in ''SSB4'' no longer make any vocal sounds when they hit the screen, and instead, a comical "thud" sound effect is played.
In ''SSB4'', instead of using their tumbling animation, every character now uses a unique Screen KO animation depicting them flying towards the screen, hitting it face-first, then staying in place briefly before sliding down. Due to this new separate animation, several characters pose during their Screen KOs in a manner referencing their series, such as {{SSB4|Kirby}} reusing a pose from ''Kirby: Triple Deluxe'', {{SSB4|Cloud}} using a pose similar to his official render, and {{SSB4|Shulk}} hitting the screen with his back in order for the [[Monado]] to be visible. Characters who share the same base model tend to share the same Screen KO poses, such as {{SSB4|Ness}} and {{SSB4|Lucas}}. While ''Smash 4'' re-added strong knockback yells that were absent in ''Brawl'', Screen KO'd characters in ''SSB4'' no longer make any vocal sounds when they hit the screen, and instead, a comical "thud" sound effect is played.


As a direct result of the new Screen KO's "pause", Screen KOs now take a very slight amount of more time to resolve than a Star KO, which is seemingly a change made to not affecting gameplay as much compared to ''Melee'' or ''Brawl''. Furthermore, Screen KOs and Star KOs are both disabled during the [[Match timer#Final countdown timer|final five seconds of a match]] and [[Sudden Death]] — characters will simply create the usual colorful blast after crossing the blast line. Blast KOs can still occur even if the match has no [[Match timer|time]] or if it is in an early part of a [[time]]d match.
As a direct result of the new Screen KO's "pause", Screen KOs now take a very slight amount of more time to resolve than a Star KO, which is seemingly a change made to not affecting gameplay as much compared to ''Melee'' or ''Brawl''. Furthermore, Screen KOs and Star KOs are both disabled during the [[Match timer#Final countdown timer|final five seconds of a match]] and [[Sudden Death]] — characters will simply create the usual colorful blast after crossing the blast line. Blast KOs can still occur even if the match has no [[Match timer|time limit]] or if it is in an early part of a [[time]]d match.


Several characters have different Screen KOs between both versions. The maximum amount of characters that can be Screen KO'd at one time is three. If the 3D slider is turned on in the ''Nintendo 3DS'' version, the stage's field of view will momentarily "flatten" during a Screen KO while the KO'd character appears at the forefront, slightly protruding from the screen.
Several characters have different Screen KOs between both versions. The maximum amount of characters that can be Screen KO'd at one time is three. If the 3D slider is turned on in the ''Nintendo 3DS'' version, the stage's field of view will momentarily "flatten" during a Screen KO while the KO'd character appears at the forefront, slightly protruding from the screen.


In {{forwiiu}}, Screen KOs are disabled on [[Super Mario Maker]], [[Jungle Hijinxs]] (normal form only), [[Flat Zone X]], {{b|Duck Hunt (stage)|Duck Hunt}}, [[Wii Fit Studio]], [[Pac-Land]], and [[Umbra Clock Tower]], and players instead are either Blast KO'd or Star KO'd on these stages. Screen KOs are available in all stages except Super Mario Maker and Umbra Clock Tower in {{for3ds}}.
In {{forwiiu}}, Screen KOs are disabled on [[Super Mario Maker]], [[Jungle Hijinxs]] (normal form only), [[Flat Zone X]], {{b|Duck Hunt|stage}}, [[Wii Fit Studio]], [[Pac-Land]], and [[Umbra Clock Tower]], and players instead are either Blast KO'd or Star KO'd on these stages. Screen KOs are available in all stages except Super Mario Maker and Umbra Clock Tower in {{for3ds}}.


===In ''[[Ultimate]]''===
===In ''[[Ultimate]]''===
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They also will not happen on [[Mushroomy Kingdom]] and [[Wuhu Island]]'s Battlefield and Ω forms (but star KO’s can), despite the normal versions of the stages having them.
They also will not happen on [[Mushroomy Kingdom]] and [[Wuhu Island]]'s Battlefield and Ω forms (but star KO’s can), despite the normal versions of the stages having them.
==Gallery==
<gallery widths=175x175>
ScreenKOFlatZone.png|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to [[Flat Zone]] in ''Melee''.
Ganondorf ScreenKO.png|{{SSBM|Ganondorf}} about to hit the screen in [[Yoshi's Story]] in ''Melee''.
Ness up against the screen.jpg|Ness being Screen KO'd on [[Shadow Moses Island]] in ''Brawl''.
Mario Screen KO SSBB.gif|{{SSBB|Mario}} getting Screen KO'd on [[Delfino Plaza]] in ''Brawl''.
LuigiscreenK.O.jpg|{{SSB4|Luigi}} getting Screen KO'd in {{for3ds}}.
Shulk and Marth Screen KO.gif|{{SSB4|Shulk}} and {{SSB4|Marth}} getting Screen KO'd, showing player indicator icons disappearing during the animation in Wii U.
Triple KO.gif|{{SSB4|Roy}} getting Screen KO'd while Shulk gets [[Star KO]]'d, showing the length of both KOs being about the same.
SSB4 - Mario Mac Screen KO.jpg|{{SSB4|Mario}} and {{SSB4|Little Mac}} getting Screen KO'd in {{forwiiu}}.
Giga Bowser Ultimate KOs.gif|{{b|Giga Bowser|Final Smash}} instantly Screen KOs {{SSBU|Olimar}} and {{SSBU|Pit}} in ''Ultimate''.
InklingScreenKO.png|Inkling getting screen KO'd on [[Moray Towers]] after recently getting inked by another Inkling in the E3 build of ''Ultimate''.
</gallery>


==Trivia==
==Trivia==
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**Kirby's model in this instance appears to reference ''{{s|wikirby|Kirby: Triple Deluxe}}'', which has a similar gimmick when Kirby is hit by certain attacks.
**Kirby's model in this instance appears to reference ''{{s|wikirby|Kirby: Triple Deluxe}}'', which has a similar gimmick when Kirby is hit by certain attacks.
*In ''SSB4'', {{SSB4|Bowser}} and {{SSB4|Donkey Kong}} are the only characters to fall back when Screen KO'd, as all the other characters just slide off the screen. ''Ultimate'' later adds {{SSBU|King K. Rool}}. Notably, these characters are the [[weight|heaviest]] in the series.
*In ''SSB4'', {{SSB4|Bowser}} and {{SSB4|Donkey Kong}} are the only characters to fall back when Screen KO'd, as all the other characters just slide off the screen. ''Ultimate'' later adds {{SSBU|King K. Rool}}. Notably, these characters are the [[weight|heaviest]] in the series.
**Bowser's Screen KO in ''SSB4'' and ''Ultimate'' may be a reference to the ending of ''Mario & Luigi: Superstar Saga'' where, after his airborne castle explodes, he's launched out of it, thereby "literally" breaking the fourth wall.
*In the 3DS version of ''SSB4'', Screen KOs may cause the two images simulating the screen's 3D effect to be misaligned. This often occurs when multiple opponents are Screen KO'd, or if there are too many effects occurring in the background.
*In the 3DS version of ''SSB4'', Screen KOs may cause the two images simulating the screen's 3D effect to be misaligned. This often occurs when multiple opponents are Screen KO'd, or if there are too many effects occurring in the background.
*Fighters KO'd with a Screen KO while under the effects of a [[Super Mushroom]] or [[Special Smash|Mega Smash]] may clip through the camera, making their models transparent. If this happens, the other side of the model will be invisible, showing the stage behind them.
*{{SSBU|Lucina}} is the only [[Echo Fighter]] in ''Ultimate'' to have an entirely different Screen KO animation from her counterpart.
*{{SSBU|Lucina}} is the only [[Echo Fighter]] in ''Ultimate'' to have an entirely different Screen KO animation from her counterpart.
*{{SSBU|Inkling}} is the only character to have different Screen KO animations depending on which alternate costume the player selected.
*{{SSBU|Inkling}} is the only character to have different Screen KO animations depending on which alternate costume the player selected.
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*Notably, Bayonetta, Snake, and Incineroar show no actual emotion when Screen KO'd in ''Ultimate''.
*Notably, Bayonetta, Snake, and Incineroar show no actual emotion when Screen KO'd in ''Ultimate''.
*{{SSBU|Shulk}} and {{SSBU|Sephiroth}} are the only two characters in ''Ultimate'' to hit the screen with their back.
*{{SSBU|Shulk}} and {{SSBU|Sephiroth}} are the only two characters in ''Ultimate'' to hit the screen with their back.
 
**{{SSBM|Bowser}} hits the screen with his back in ''Melee''.
==Gallery==
<gallery widths=175x175>
ScreenKOFlatZone.png|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to [[Flat Zone]] in ''Melee''.
Ganondorf ScreenKO.png|{{SSBM|Ganondorf}} about to hit the screen in [[Yoshi's Story]] in ''Melee''.
Ness up against the screen.jpg|Ness being Screen KO'd on [[Shadow Moses Island]] in ''Brawl''.
File:LuigiscreenK.O.jpg|{{SSB4|Luigi}} getting Screen KO'd in {{for3ds}}.
Shulk and Marth Screen KO.gif|{{SSB4|Shulk}} and {{SSB4|Marth}} getting Screen KO'd, showing player indicator icons disappearing during the animation in Wii U.
Triple KO.gif|{{SSB4|Roy}} getting Screen KO'd while Shulk gets [[Star KO]]'d, showing the length of both KOs being about the same.
SSB4 - Mario Mac Screen KO.jpg|{{SSB4|Mario}} and {{SSB4|Little Mac}} getting Screen KO'd in {{forwiiu}}.
Giga Bowser Ultimate KOs.gif|{{b|Giga Bowser|Final Smash}} instantly Screen KOs {{SSBU|Olimar}} and {{SSBU|Pit}} in ''Ultimate''.
InklingScreenKO.png|Inkling getting screen KO'd on [[Moray Towers]] after recently getting inked by another Inkling in the E3 build of ''Ultimate''.
</gallery>


==See also==
==See also==
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