Samus (SSBB): Difference between revisions

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Samus has a wide array of both projectiles and physical attacks, which can be used in promising combinations. Samus is heavy-weight and ranks above middle in the speed-class. However, she is tall, which makes her easier to hit.
Samus has a wide array of both projectiles and physical attacks, which can be used in promising combinations. Samus is heavy-weight and ranks above middle in the speed-class. However, she is tall, which makes her easier to hit.
Samus is considered to be easy to use, and with a good use of long- and short-range attacks, she can be deadly. Her Final Smash, the [[Zero Laser]], allows Samus to fire a huge and powerful beam and blast her opponents far. Zero Laser also has the vaccum-effect. Triforce Slash (Link & Toon Link) are very similar to this F.S, as they can both be used at the edge of the stage and send foes off in a single direction. The Zero Laser is very easily dodged, but if you are caught in it, good luck surviving.
Samus is considered to be easy to use, and with a good use of long- and short-range attacks, she can be deadly. Her Final Smash, the [[Zero Laser]], allows Samus to fire a huge and powerful beam and blast her opponents far. Zero Laser also has the vaccum-effect. Triforce Slash (Link & Toon Link) are very similar to this F.S, as they can both be used at the edge of the stage and send foes off in a single direction. If you are caught in it, good luck surviving.


Her signature move, the [[Charge Shot]] has not changed much from the earlier games, though it lost some of its killing potential. It can be a great edgeguarding technique, and can give her the upper hand in high-percentage battles (provided it is fully charged). Her [[Missile]]s  are used as long-range attacks, though they are easily evaded, and have a limited travel distance. Advanced players also use it as part of mindgames. Her [[Morph Ball Bomb| Bombs]] serve no great use as attacks, but can be used for recovery, and are also used for mindgames.
Her signature move, the [[Charge Shot]] has not changed much from the earlier games, though it lost some of its killing potential. It can be a great edgeguarding technique, and can give her the upper hand in high-percentage battles (provided it is fully charged). Her [[Missile]]s  are used as long-range attacks, though they are easily evaded, and have a limited travel distance. Advanced players also use it as part of mindgames. Her [[Morph Ball Bomb| Bombs]] serve no great use as attacks, but can be used for recovery, and are also used for mindgames.
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