Samus (SSB4): Difference between revisions

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(Minor edit)
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|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=8%
|neutral2dmg=8%
|neutraldesc=Samus punches and then clobbers the opponent with her cannon. The first hit deals minimal hitstun.  
|neutraldesc=Samus punches with her left hand and then performs a downward strike her arm cannon. The first hit deals minimal hitstun.  
|ftiltangles=3
|ftiltangles=3
|ftiltname= 
|ftiltname= 
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|ftiltsidedmg=8% (foot), 7% (lower leg), 5% (upper leg), 6% (body)
|ftiltsidedmg=8% (foot), 7% (lower leg), 5% (upper leg), 6% (body)
|ftiltdowndmg=9% (foot), 8% (lower leg), 6% (upper leg), 7% (body)
|ftiltdowndmg=9% (foot), 8% (lower leg), 6% (upper leg), 7% (body)
|ftiltdesc=Samus does a roundhouse kick. The sourspot located on the mid part of her leg deals minimal to no hitstun.
|ftiltdesc=Samus does a reverse roundhouse kick. The sourspot located on the middle part of her leg deals little to no hitstun.
|utiltname= 
|utiltname= 
|utiltdmg=13% (aerial), 12% (grounded)
|utiltdmg=13% (aerial), 12% (grounded)
|utiltdesc=Samus does an axe kick. Aerial opponents take extra damage and are meteor smashed.
|utiltdesc=Samus does an axe kick. Aerial opponents take extra damage and are [[meteor smash]]ed.
|dtiltname= 
|dtiltname= 
|dtiltdmg=12%
|dtiltdmg=12%
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|dashname= 
|dashname= 
|dashdmg=10% (clean), 6% (late)
|dashdmg=10% (clean), 6% (late)
|dashdesc=Samus shoulder rams the opponent.
|dashdesc=Samus shoulder tackles the opponent.
|fsmashangles=3
|fsmashangles=3
|fsmashname= 
|fsmashname= 
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|fsmashsidedmg={{ChargedSmashDmgSSB4|14}} (fire), {{ChargedSmashDmgSSB4|12}} (cannon)
|fsmashsidedmg={{ChargedSmashDmgSSB4|14}} (fire), {{ChargedSmashDmgSSB4|12}} (cannon)
|fsmashdowndmg={{ChargedSmashDmgSSB4|13.5}} (fire), {{ChargedSmashDmgSSB4|11}} (cannon)
|fsmashdowndmg={{ChargedSmashDmgSSB4|13.5}} (fire), {{ChargedSmashDmgSSB4|11}} (cannon)
|fsmashdesc=Samus punches forwards with her cannon, which releases a small blast of fire. Can be angled.  
|fsmashdesc=Samus thrusts her arm cannon forward, which releases a small fiery blast. Can be angled.  
|usmashname=Cover Fire<!--official from all-star trophy-->
|usmashname=Cover Fire<!--official from all-star trophy-->
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hits 1-4), {{ChargedSmashDmgSSB4|6}} (hit 5), {{ChargedSmashDmgSSB4|18}} total.
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hits 1-4), {{ChargedSmashDmgSSB4|6}} (hit 5), {{ChargedSmashDmgSSB4|18}} total.
|usmashdesc=Samus looses five blasts in an arc overhead.  
|usmashdesc=Samus fires five fiery blasts in an overhead arcing motion.  
|dsmashname=&nbsp;
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSB4|10}} (hit 1), {{ChargedSmashDmgSSB4|12}} (hit 2)
|dsmashdmg={{ChargedSmashDmgSSB4|10}} (hit 1), {{ChargedSmashDmgSSB4|12}} (hit 2)
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|nairname=&nbsp;
|nairname=&nbsp;
|nairdmg=8% (hit 1), 7% (hit 2 clean), 6% (hit 2 late)
|nairdmg=8% (hit 1), 7% (hit 2 clean), 6% (hit 2 late)
|nairdesc=Samus does a pair of kicks, forwards and backwards.
|nairdesc=Samus does a swiveling pair of kicks.
|fairname=&nbsp;
|fairname=&nbsp;
|fairdmg=3% (hit 1), 1% (hits 2-4), 5% (hit 5), 11% total.
|fairdmg=3% (hit 1), 1% (hits 2-4), 5% (hit 5), 11% total.
|fairdesc=Samus shoots five blasts forwards.
|fairdesc=Samus shoots five fiery blasts forwards.
|bairname=&nbsp;
|bairname=&nbsp;
|bairdmg=14% (clean foot), 12% (clean leg), 9% (late)
|bairdmg=14% (clean foot), 12% (clean leg), 9% (late)
|bairdesc=Samus roundhouse kicks backwards.
|bairdesc=Samus performs a back kick. A viable KOing option, especially while edge-guarding.
|uairname=&nbsp;
|uairname=&nbsp;
|uairdmg=3% (hit 1), 1% (hits 2-5), 4% (hit 6), 11% total.
|uairdmg=3% (hit 1), 1% (hits 2-5), 4% (hit 6), 11% total.
|uairdesc=Samus does a drill kick upwards.
|uairdesc=Samus does a corkscrew kick upwards.
|dairname=&nbsp;
|dairname=&nbsp;
|dairdmg=10% (early), 14% (clean), 11% (late)
|dairdmg=10% (early), 14% (clean), 11% (late)
|dairdesc=Samus swings her cannon downwards. Sweetspot will [[meteor smash]] opponents.  
|dairdesc=Samus swings her arm cannon downwards. Its sweetspot will [[meteor smash]] opponents.  
|zairname=&nbsp;
|zairname=&nbsp;
|zairdmg=1.5% (early), 3% (clean)
|zairdmg=1.5% (early), 3% (clean)
|zairdesc=Samus fires the [[Grapple Beam]] forwards.
|zairdesc=Samus fires the [[Grapple Beam]] forwards.
|grabname=&nbsp;
|grabname=&nbsp;
|grabdesc=Samus sends out her Grapple Beam to catch the opponent. Has remarkable range.
|grabdesc=Samus sends out her Grapple Beam to catch the opponent. It has remarkable range, as expected for a tether grab.
|pummelname=&nbsp;
|pummelname=&nbsp;
|pummeldmg=1.2%
|pummeldmg=1.2%
|pummeldesc=Samus chops the opponent with her free hand. One of the fastest pummels in the game, but also the weakest.
|pummeldesc=Samus slaps the opponent with her free hand. One of the fastest pummels in the game, but also the weakest.
|fthrowname=&nbsp;
|fthrowname=&nbsp;
|fthrowdmg=9%
|fthrowdmg=9%
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|dthrowname=&nbsp;
|dthrowname=&nbsp;
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Samus pulls the victim high above her head, then whips them into the ground. Can be followed up with aerials.
|dthrowdesc=Samus pulls the victim high above her head, then whips them into the ground. Can be reliably followed up with her aerial attacks, particularly her forward aerial.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
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|floorbname=&nbsp;
|floorbname=&nbsp;
|floorbdmg=7%
|floorbdmg=7%
|floorbdesc=Samus delivers a low roundhouse.
|floorbdesc=Samus performs a low-level roundhouse kick.
|floortname=&nbsp;
|floortname=&nbsp;
|floortdmg=5%
|floortdmg=5%
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|edgename=&nbsp;
|edgename=&nbsp;
|edgedmg=7%
|edgedmg=7%
|edgedesc=Samus climbs onto the edge and sweep kicks.
|edgedesc=Samus climbs onto the edge and performs sweep kicks.
|nsdefname=Charge Shot
|nsdefname=Charge Shot
|nsdefdmg=3% (min), 25% (max)
|nsdefdmg=3% (min), 25% (max)
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|nsc1name=Dense Charge Shot
|nsc1name=Dense Charge Shot
|nsc1dmg=4% (min), 27% (max)
|nsc1dmg=4% (min), 27% (max)
|nsc1desc=Takes longer to charge. Shots fired deal slightly more damage and travel at an extremely slow speed; up to three uncharged shots can exist at once. This can be used as a edgeguarding tool, as it can be used to trap opponents and put them at a tough spot. The ending lag after Samus fires the shot is increased.  
|nsc1desc=Takes longer to charge. Shots fired deal slightly more damage and travel at an extremely slow speed; up to three uncharged shots can exist at once. This can be used as a edge-guarding option, as it can be used to trap opponents and put them at a tough spot. The ending lag after Samus fires the shot is increased.  
|nsc2name=Melee Charge Shot
|nsc2name=Melee Charge Shot
|nsc2dmg=5% (min), 18% (max)
|nsc2dmg=5% (min), 18% (max)
|nsc2desc=Fires a "shotgun blast" of energy that only hits at point-blank range. Takes less time to charge, but the ending lag is increased.
|nsc2desc=Fires a shotgun-style blast of energy that only hits at point-blank range. Takes less time to charge, but the ending lag is increased.
|ssdefname=Missile
|ssdefname=Missile
|ssdefdmg=5% (homing), 10% (super)
|ssdefdmg=5% (homing), 10% (super)
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|ssc1name=Relentless Missile
|ssc1name=Relentless Missile
|ssc1dmg=3% (homing), 12% (super)
|ssc1dmg=3% (homing), 12% (super)
|ssc1desc=Normal Missiles more persistently chase the target but are weaker and slower. Super Missiles travels less range but are stronger.
|ssc1desc=Normal Missiles more persistently chase the target, but are weaker and slower. Super Missiles cover less range, but are stronger.
|ssc2name=Turbo Missile
|ssc2name=Turbo Missile
|ssc2dmg=4% (homing), 9% (super)
|ssc2dmg=4% (homing), 9% (super)
|ssc2desc=Missiles pause in the air once fired before shooting out at high speed at the cost of damage.
|ssc2desc=Missiles pause in the air once fired before shooting forward at high speed at the cost of dealing slightly less damage.
|uspage=Screw Attack (move)
|uspage=Screw Attack (move)
|usdefname=Screw Attack
|usdefname=Screw Attack
|usdefdmg=2% (ground hit 1), 1% (ground hits 2-11), 1% (air hits 1-12), 12% total.
|usdefdmg=2% (ground hit 1), 1% (ground hits 2-11), 1% (aerial hits 1-12), 12% (total)
|usdefdesc=Samus leaps upwards in a high speed front flip of energy. Can KO near the upper blast line as low as 100%.
|usdefdesc=Samus leaps upwards in a high speed front flip of energy. Can KO near the upper blast line as low as 100%.
|usc1name=Screw Rush
|usc1name=Screw Rush
|usc1dmg=2% (loop), 5% (last)
|usc1dmg=2% (loop), 5% (last)
|usc1desc=Deals damage more sporadically with more control. More horizontal movement, less vertical.
|usc1desc=Deals damage more sporadically, but with more control. It also covers more horizontal distance, but at the cost of decreased vertical distance.
|usc2name=Apex Screw Attack
|usc2name=Apex Screw Attack
|usc2dmg=2% (hit 1), 9% (ground hit 2), 7% (air hit 2)
|usc2dmg=2% (hit 1), 9% (ground hit 2), 7% (aerial hit 2)
|usc2desc=A much more powerful version of the regular [[Screw Attack]] that can KO as low as 50% near the upper blast line (depending on weight and DI). However, this version provides mostly vertical movement and only hits twice.
|usc2desc=A much more powerful version of the regular [[Screw Attack]] that can KO as low as 50% near the upper blast line (depending on weight and DI). However, this version provides mostly vertical movement and only hits twice.
|dspage=Bomb (Samus)
|dspage=Bomb (Samus)
|dsdefname=Bomb
|dsdefname=Bomb
|dsdefdmg=4% (contact), 5% (explosion)
|dsdefdmg=4% (contact), 5% (explosion)
|dsdefdesc=Samus rolls up and drops a bomb, which explodes on a timer. She can hit herself with the bombs to bomb jump.
|dsdefdesc=Samus rolls into her Morph Ball form and drops a Bomb, which explodes on a timer. She can hit herself with the Bombs to bomb jump.
|dsc1name=Slip Bomb
|dsc1name=Slip Bomb
|dsc1dmg=2.5% (grounded explosion), 3.5% (aerial explosion)
|dsc1dmg=2.5% (grounded explosion), 3.5% (aerial explosion)
|dsc1desc=Bombs deal little damage, but [[trip]] grounded opponents and meteor aerial ones. If done properly, it can setup for a grab.
|dsc1desc=Bombs do little damage, but [[trip]] grounded opponents and meteor smash aerial ones. If done properly, it can open up a set-up for a grab.
|dsc2name=Mega Bomb
|dsc2name=Mega Bomb
|dsc2dmg=4% (contact), 9% (explosion)
|dsc2dmg=4% (contact), 9% (explosion)
|dsc2desc=Can only have one out at a time, but deals more damage. Higher bomb jump.
|dsc2desc=Samus can only have one Bomb out at a time, but the single Bomb does more damage and provides a higher bomb jump.
|fsname=Zero Laser
|fsname=Zero Laser
|fsdmg=0.5% (fringe loop), 1.5% (main loop), 2.5% (fringe last), 5.5% (main last)
|fsdmg=0.5% (fringe loop), 1.5% (main loop), 2.5% (fringe blast), 5.5% (main blast)
|fsdesc=Samus fires a huge beam across the stage. The laser can be angled slightly up or slightly down.
|fsdesc=Samus fires a very large energy beam across the stage. The beam can be angled slightly up or slightly down.
}}
}}
===Taunts===
===Taunts===
*'''Up Taunt''': Salutes vigorously with her left arm as her Gravity Booster pulses.
*'''Up Taunt''': Salutes vigorously with her left arm as her Gravity Booster pulses.
*'''Side Taunt''': Faces the screen and demonstrates the Arm Cannon mechanics.
*'''Side Taunt''': Faces the screen and demonstrates the arm cannon mechanics.
*'''Down Taunt''': Holding her arm cannon with her left hand, she aims behind her, then kneels and aims lower in front of her.
*'''Down Taunt''': Holding her arm cannon with her left hand, she aims behind her, then kneels and aims lower in front of her.


===Idle Poses===
===Idle Poses===
*Rubs her Arm Cannon with one finger.
*Rubs her arm cannon with one finger.
*Brings her Arm Cannon down and then pulls it back up.
*Brings her arm cannon down and then pulls it back up.


====On-Screen Appearance====
====On-Screen Appearance====
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</gallery>
</gallery>
*Shoots multiple shots while kneeling, and finishes with a pose. The pose she does is similar to the on the box art of ''Metroid II: Return of Samus''.
*Shoots multiple shots while kneeling, and finishes with a pose. The pose she does is similar to the on the box art of ''Metroid II: Return of Samus''.
*Side kick flexes and readies her Arm Cannon.
*Side kick flexes and readies her arm cannon.
*Punches twice, then fires from her Arm Cannon.
*Punches twice, then fires from her arm cannon.


==In [[Competitive play|Competitive Play]]==
==In [[Competitive play|Competitive Play]]==
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