Samus (SSB4): Difference between revisions
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|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=8% | |neutral2dmg=8% | ||
|neutraldesc=Samus punches and then | |neutraldesc=Samus punches with her left hand and then performs a downward strike her arm cannon. The first hit deals minimal hitstun. | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltname= | |ftiltname= | ||
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|ftiltsidedmg=8% (foot), 7% (lower leg), 5% (upper leg), 6% (body) | |ftiltsidedmg=8% (foot), 7% (lower leg), 5% (upper leg), 6% (body) | ||
|ftiltdowndmg=9% (foot), 8% (lower leg), 6% (upper leg), 7% (body) | |ftiltdowndmg=9% (foot), 8% (lower leg), 6% (upper leg), 7% (body) | ||
|ftiltdesc=Samus does a roundhouse kick. The sourspot located on the | |ftiltdesc=Samus does a reverse roundhouse kick. The sourspot located on the middle part of her leg deals little to no hitstun. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=13% (aerial), 12% (grounded) | |utiltdmg=13% (aerial), 12% (grounded) | ||
|utiltdesc=Samus does an axe kick. Aerial opponents take extra damage and are meteor | |utiltdesc=Samus does an axe kick. Aerial opponents take extra damage and are [[meteor smash]]ed. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=12% | |dtiltdmg=12% | ||
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|dashname= | |dashname= | ||
|dashdmg=10% (clean), 6% (late) | |dashdmg=10% (clean), 6% (late) | ||
|dashdesc=Samus shoulder | |dashdesc=Samus shoulder tackles the opponent. | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashname= | |fsmashname= | ||
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|fsmashsidedmg={{ChargedSmashDmgSSB4|14}} (fire), {{ChargedSmashDmgSSB4|12}} (cannon) | |fsmashsidedmg={{ChargedSmashDmgSSB4|14}} (fire), {{ChargedSmashDmgSSB4|12}} (cannon) | ||
|fsmashdowndmg={{ChargedSmashDmgSSB4|13.5}} (fire), {{ChargedSmashDmgSSB4|11}} (cannon) | |fsmashdowndmg={{ChargedSmashDmgSSB4|13.5}} (fire), {{ChargedSmashDmgSSB4|11}} (cannon) | ||
|fsmashdesc=Samus | |fsmashdesc=Samus thrusts her arm cannon forward, which releases a small fiery blast. Can be angled. | ||
|usmashname=Cover Fire<!--official from all-star trophy--> | |usmashname=Cover Fire<!--official from all-star trophy--> | ||
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hits 1-4), {{ChargedSmashDmgSSB4|6}} (hit 5), {{ChargedSmashDmgSSB4|18}} total. | |usmashdmg={{ChargedSmashDmgSSB4|3}} (hits 1-4), {{ChargedSmashDmgSSB4|6}} (hit 5), {{ChargedSmashDmgSSB4|18}} total. | ||
|usmashdesc=Samus | |usmashdesc=Samus fires five fiery blasts in an overhead arcing motion. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|10}} (hit 1), {{ChargedSmashDmgSSB4|12}} (hit 2) | |dsmashdmg={{ChargedSmashDmgSSB4|10}} (hit 1), {{ChargedSmashDmgSSB4|12}} (hit 2) | ||
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|nairname= | |nairname= | ||
|nairdmg=8% (hit 1), 7% (hit 2 clean), 6% (hit 2 late) | |nairdmg=8% (hit 1), 7% (hit 2 clean), 6% (hit 2 late) | ||
|nairdesc=Samus does a pair of kicks | |nairdesc=Samus does a swiveling pair of kicks. | ||
|fairname= | |fairname= | ||
|fairdmg=3% (hit 1), 1% (hits 2-4), 5% (hit 5), 11% total. | |fairdmg=3% (hit 1), 1% (hits 2-4), 5% (hit 5), 11% total. | ||
|fairdesc=Samus shoots five blasts forwards. | |fairdesc=Samus shoots five fiery blasts forwards. | ||
|bairname= | |bairname= | ||
|bairdmg=14% (clean foot), 12% (clean leg), 9% (late) | |bairdmg=14% (clean foot), 12% (clean leg), 9% (late) | ||
|bairdesc=Samus | |bairdesc=Samus performs a back kick. A viable KOing option, especially while edge-guarding. | ||
|uairname= | |uairname= | ||
|uairdmg=3% (hit 1), 1% (hits 2-5), 4% (hit 6), 11% total. | |uairdmg=3% (hit 1), 1% (hits 2-5), 4% (hit 6), 11% total. | ||
|uairdesc=Samus does a | |uairdesc=Samus does a corkscrew kick upwards. | ||
|dairname= | |dairname= | ||
|dairdmg=10% (early), 14% (clean), 11% (late) | |dairdmg=10% (early), 14% (clean), 11% (late) | ||
|dairdesc=Samus swings her cannon downwards. | |dairdesc=Samus swings her arm cannon downwards. Its sweetspot will [[meteor smash]] opponents. | ||
|zairname= | |zairname= | ||
|zairdmg=1.5% (early), 3% (clean) | |zairdmg=1.5% (early), 3% (clean) | ||
|zairdesc=Samus fires the [[Grapple Beam]] forwards. | |zairdesc=Samus fires the [[Grapple Beam]] forwards. | ||
|grabname= | |grabname= | ||
|grabdesc=Samus sends out her Grapple Beam to catch the opponent. | |grabdesc=Samus sends out her Grapple Beam to catch the opponent. It has remarkable range, as expected for a tether grab. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.2% | |pummeldmg=1.2% | ||
|pummeldesc=Samus | |pummeldesc=Samus slaps the opponent with her free hand. One of the fastest pummels in the game, but also the weakest. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
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|dthrowname= | |dthrowname= | ||
|dthrowdmg=6% | |dthrowdmg=6% | ||
|dthrowdesc=Samus pulls the victim high above her head, then whips them into the ground. Can be followed up with | |dthrowdesc=Samus pulls the victim high above her head, then whips them into the ground. Can be reliably followed up with her aerial attacks, particularly her forward aerial. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc=Samus | |floorbdesc=Samus performs a low-level roundhouse kick. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
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|edgename= | |edgename= | ||
|edgedmg=7% | |edgedmg=7% | ||
|edgedesc=Samus climbs onto the edge and sweep kicks. | |edgedesc=Samus climbs onto the edge and performs sweep kicks. | ||
|nsdefname=Charge Shot | |nsdefname=Charge Shot | ||
|nsdefdmg=3% (min), 25% (max) | |nsdefdmg=3% (min), 25% (max) | ||
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|nsc1name=Dense Charge Shot | |nsc1name=Dense Charge Shot | ||
|nsc1dmg=4% (min), 27% (max) | |nsc1dmg=4% (min), 27% (max) | ||
|nsc1desc=Takes longer to charge. Shots fired deal slightly more damage and travel at an extremely slow speed; up to three uncharged shots can exist at once. This can be used as a | |nsc1desc=Takes longer to charge. Shots fired deal slightly more damage and travel at an extremely slow speed; up to three uncharged shots can exist at once. This can be used as a edge-guarding option, as it can be used to trap opponents and put them at a tough spot. The ending lag after Samus fires the shot is increased. | ||
|nsc2name=Melee Charge Shot | |nsc2name=Melee Charge Shot | ||
|nsc2dmg=5% (min), 18% (max) | |nsc2dmg=5% (min), 18% (max) | ||
|nsc2desc=Fires a | |nsc2desc=Fires a shotgun-style blast of energy that only hits at point-blank range. Takes less time to charge, but the ending lag is increased. | ||
|ssdefname=Missile | |ssdefname=Missile | ||
|ssdefdmg=5% (homing), 10% (super) | |ssdefdmg=5% (homing), 10% (super) | ||
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|ssc1name=Relentless Missile | |ssc1name=Relentless Missile | ||
|ssc1dmg=3% (homing), 12% (super) | |ssc1dmg=3% (homing), 12% (super) | ||
|ssc1desc=Normal Missiles more persistently chase the target but are weaker and slower. Super Missiles | |ssc1desc=Normal Missiles more persistently chase the target, but are weaker and slower. Super Missiles cover less range, but are stronger. | ||
|ssc2name=Turbo Missile | |ssc2name=Turbo Missile | ||
|ssc2dmg=4% (homing), 9% (super) | |ssc2dmg=4% (homing), 9% (super) | ||
|ssc2desc=Missiles pause in the air once fired before shooting | |ssc2desc=Missiles pause in the air once fired before shooting forward at high speed at the cost of dealing slightly less damage. | ||
|uspage=Screw Attack (move) | |uspage=Screw Attack (move) | ||
|usdefname=Screw Attack | |usdefname=Screw Attack | ||
|usdefdmg=2% (ground hit 1), 1% (ground hits 2-11), 1% ( | |usdefdmg=2% (ground hit 1), 1% (ground hits 2-11), 1% (aerial hits 1-12), 12% (total) | ||
|usdefdesc=Samus leaps upwards in a high speed front flip of energy. Can KO near the upper blast line as low as 100%. | |usdefdesc=Samus leaps upwards in a high speed front flip of energy. Can KO near the upper blast line as low as 100%. | ||
|usc1name=Screw Rush | |usc1name=Screw Rush | ||
|usc1dmg=2% (loop), 5% (last) | |usc1dmg=2% (loop), 5% (last) | ||
|usc1desc=Deals damage more sporadically with more control. | |usc1desc=Deals damage more sporadically, but with more control. It also covers more horizontal distance, but at the cost of decreased vertical distance. | ||
|usc2name=Apex Screw Attack | |usc2name=Apex Screw Attack | ||
|usc2dmg=2% (hit 1), 9% (ground hit 2), 7% ( | |usc2dmg=2% (hit 1), 9% (ground hit 2), 7% (aerial hit 2) | ||
|usc2desc=A much more powerful version of the regular [[Screw Attack]] that can KO as low as 50% near the upper blast line (depending on weight and DI). However, this version provides mostly vertical movement and only hits twice. | |usc2desc=A much more powerful version of the regular [[Screw Attack]] that can KO as low as 50% near the upper blast line (depending on weight and DI). However, this version provides mostly vertical movement and only hits twice. | ||
|dspage=Bomb (Samus) | |dspage=Bomb (Samus) | ||
|dsdefname=Bomb | |dsdefname=Bomb | ||
|dsdefdmg=4% (contact), 5% (explosion) | |dsdefdmg=4% (contact), 5% (explosion) | ||
|dsdefdesc=Samus rolls | |dsdefdesc=Samus rolls into her Morph Ball form and drops a Bomb, which explodes on a timer. She can hit herself with the Bombs to bomb jump. | ||
|dsc1name=Slip Bomb | |dsc1name=Slip Bomb | ||
|dsc1dmg=2.5% (grounded explosion), 3.5% (aerial explosion) | |dsc1dmg=2.5% (grounded explosion), 3.5% (aerial explosion) | ||
|dsc1desc=Bombs | |dsc1desc=Bombs do little damage, but [[trip]] grounded opponents and meteor smash aerial ones. If done properly, it can open up a set-up for a grab. | ||
|dsc2name=Mega Bomb | |dsc2name=Mega Bomb | ||
|dsc2dmg=4% (contact), 9% (explosion) | |dsc2dmg=4% (contact), 9% (explosion) | ||
|dsc2desc= | |dsc2desc=Samus can only have one Bomb out at a time, but the single Bomb does more damage and provides a higher bomb jump. | ||
|fsname=Zero Laser | |fsname=Zero Laser | ||
|fsdmg=0.5% (fringe loop), 1.5% (main loop), 2.5% (fringe | |fsdmg=0.5% (fringe loop), 1.5% (main loop), 2.5% (fringe blast), 5.5% (main blast) | ||
|fsdesc=Samus fires a | |fsdesc=Samus fires a very large energy beam across the stage. The beam can be angled slightly up or slightly down. | ||
}} | }} | ||
===Taunts=== | ===Taunts=== | ||
*'''Up Taunt''': Salutes vigorously with her left arm as her Gravity Booster pulses. | *'''Up Taunt''': Salutes vigorously with her left arm as her Gravity Booster pulses. | ||
*'''Side Taunt''': Faces the screen and demonstrates the | *'''Side Taunt''': Faces the screen and demonstrates the arm cannon mechanics. | ||
*'''Down Taunt''': Holding her arm cannon with her left hand, she aims behind her, then kneels and aims lower in front of her. | *'''Down Taunt''': Holding her arm cannon with her left hand, she aims behind her, then kneels and aims lower in front of her. | ||
===Idle Poses=== | ===Idle Poses=== | ||
*Rubs her | *Rubs her arm cannon with one finger. | ||
*Brings her | *Brings her arm cannon down and then pulls it back up. | ||
====On-Screen Appearance==== | ====On-Screen Appearance==== | ||
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</gallery> | </gallery> | ||
*Shoots multiple shots while kneeling, and finishes with a pose. The pose she does is similar to the on the box art of ''Metroid II: Return of Samus''. | *Shoots multiple shots while kneeling, and finishes with a pose. The pose she does is similar to the on the box art of ''Metroid II: Return of Samus''. | ||
*Side kick flexes and readies her | *Side kick flexes and readies her arm cannon. | ||
*Punches twice, then fires from her | *Punches twice, then fires from her arm cannon. | ||
==In [[Competitive play|Competitive Play]]== | ==In [[Competitive play|Competitive Play]]== |