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*Ryu is the only Capcom fighter to not appear in any CGI trailers whatsoever. | *Ryu is the only Capcom fighter to not appear in any CGI trailers whatsoever. | ||
**Ryu is also one of the two third-party fighters in the base game that do not appear in any CGI trailers in ''Ultimate'', the other being {{SSBU|Pac-Man}}. | **Ryu is also one of the two third-party fighters in the base game that do not appear in any CGI trailers in ''Ultimate'', the other being {{SSBU|Pac-Man}}. | ||
*If Ryu is set as a CPU-opponent in [[Training Mode]], all three CPUs will always face the player, much like on 1-on-1 matches. He shares this distinction with Ken and | *If Ryu is set as a CPU-opponent in [[Training Mode]], all three CPUs will always face the player, much like on 1-on-1 matches. He shares this distinction with Ken, Terry, and Kazuya. | ||
**This also happens if Ryu faces a single opponent in a team consisting of two or more characters in [[Team Battle]]s, and in [[All-Star Mode]] when he appears. | **This also happens if Ryu faces a single opponent in a team consisting of two or more characters in [[Team Battle]]s, and in [[All-Star Mode]] when he appears. | ||
*Ryu's held forward tilt (Collarbone Breaker) and the sourspot of his forward air (Tobigeri) dealing high shield damage is a reference to how "overhead attacks" and "cross-ups" are a common way to open an opponent's defense in traditional fighting games. | *Ryu's held forward tilt (Collarbone Breaker) and the sourspot of his forward air (Tobigeri) dealing high shield damage is a reference to how "overhead attacks" and "cross-ups" are a common way to open an opponent's defense in traditional fighting games. |
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