Roy (SSB4): Difference between revisions

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|fairname= 
|fairname= 
|fairdmg=11%/7% (sweetspot/sourspot)
|fairdmg=11%/7% (sweetspot/sourspot)
|fairdesc=Swings his sword one-handedly in a downwards chop. If sweetspotted, this move deals high knockback which can KO opponents early near the edge.
|fairdesc=Swings his sword one-handedly in a downwards chop. If sweetspotted, this move deals decent knockback which can KO opponents early near the edge.
|bairname= 
|bairname= 
|bairdmg=12%/9% (sweetspot/sourspot)
|bairdmg=12%/9% (sweetspot/sourspot)
|bairdesc=Spins towards the left, using the motion to slash upwards with an underhand swing using one hand. Very good KO potential when sweetspotted, as it has high knockback. Covers good vertical and horizontal range. It has the interesting property of turning Roy around when used. This means at low percents, Roy can use a back air and then immediately follow up with another aerial attack for more damage.
|bairdesc=Spins towards the left, using the motion to slash upwards with an underhand swing using one hand. Good KO potential when sweetspotted, and can get early KO's when used off stage. Covers good vertical and horizontal range. It has the interesting property of turning Roy around when used.  
|uairname= 
|uairname= 
|uairdmg=9%/6% (sweetspot/sourspot)
|uairdmg=9%/6% (sweetspot/sourspot)
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|fthrowname= 
|fthrowname= 
|fthrowdmg=5%
|fthrowdmg=5%
|fthrowdesc=Throws the opponent forward with a spin. Has low ending lag, allowing it to combo into a neutral attack or forward tilt at low percents and a dash attack at medium percents.
|fthrowdesc=Throws the opponent forward with a spin. Has low ending lag, allowing it to combo into a neutral attack or forward tilt at low percents and a dash attack at medium percents. Also combos very well with his neutral air, which when hit can lead into even more combos.
|bthrowname= 
|bthrowname= 
|bthrowdmg=5%
|bthrowdmg=5%
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