1
edit
(Better than nothing) |
Chrisalash (talk | contribs) |
||
Line 15: | Line 15: | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
It is capable of dealing 18% damage when fully charged (when the higher-pitch sound has started). If used in the air or off of a ledge, Jigglypuff takes a long time to end the move, so it's best used on the ground. Additionally, if the move ends while Jigglypuff is in the air, it will enter a [[helpless]] state. If Jigglypuff collides with a wall and the control stick is tilted towards the wall, it will continuously rebound off the wall until the move ends. | It is capable of dealing 18% damage when fully charged (when the higher-pitch sound has started). If used in the air or off of a ledge, Jigglypuff takes a long time to end the move, so it's best used on the ground. Additionally, if the move ends while Jigglypuff is in the air, it will enter a [[helpless]] state. If Jigglypuff collides with a wall and the control stick is tilted towards the wall, it will continuously rebound off the wall until the move ends. The move will also charge faster on grass. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== |
edit