Rollout: Difference between revisions

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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
It is capable of dealing 18% damage when fully charged (when the higher-pitch sound has started). If used in the air or off of a ledge, Jigglypuff takes a long time to end the move, so it's best used on the ground. Additionally, if the move ends while Jigglypuff is in the air, it will enter a [[helpless]] state. If Jigglypuff collides with a wall and the control stick is tilted towards the wall, it will continuously rebound off the wall until the move ends.
It is capable of dealing 18% damage when fully charged (when the higher-pitch sound has started). If used in the air or off of a ledge, Jigglypuff takes a long time to end the move, so it's best used on the ground. Additionally, if the move ends while Jigglypuff is in the air, it will enter a [[helpless]] state. If Jigglypuff collides with a wall and the control stick is tilted towards the wall, it will continuously rebound off the wall until the move ends. The move will also charge faster on grass.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==