Robin (SSB4): Difference between revisions

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Robin plays far differently from the rest of the ''Fire Emblem'' characters in the game. Wielding both tomes and swords, he can keep foes at a distance with his magic while spacing and punish with his swords. This and his unique weapon durability mechanic requires players to play thoughtfully and tactfully. As such, Robin is obviously not a character designed for rushing in or mindlessly attacking. He possesses the slowest [[dashing|running]] speed in the game, has poor grab range with noticeable endlag, and lacks the melee range and movement speed his fellow swordsmen have. Robin is played most optimally by pressuring and keeping foes at bay with his tomes, while capitalizing on his opponent's mistakes with powerful magic or sword attacks.  
Robin plays far differently from the rest of the ''Fire Emblem'' characters in the game. Wielding both tomes and swords, he can keep foes at a distance with his magic while spacing and punish with his swords. This and his unique weapon durability mechanic requires players to play thoughtfully and tactfully. As such, Robin is obviously not a character designed for rushing in or mindlessly attacking. He possesses the slowest [[dashing|running]] speed in the game, has poor grab range with noticeable endlag, and lacks the melee range and movement speed his fellow swordsmen have. Robin is played most optimally by pressuring and keeping foes at bay with his tomes, while capitalizing on his opponent's mistakes with powerful magic or sword attacks.  


One of his most potent weapons is the Levin Sword, which is a powerful, longer-ranged, and electrically-charged blade with high KO and chaining potential. Robin whips this out for his smash and directional aerial attacks when a smash input is inputted. It can be swung eight times before it breaks. In the air, Robin may punish aerial and post-recovery opponents by spiking them point-blank with the first shot of [[Elwind]], his up special. [[Nosferatu]] is a risky yet rewarding life-draining [[grab]] attack that heals Robin while damaging his victim. It heals Robin more if cast from behind, and while having a higher damage percentage than his opponent. His down throw's low base knockback allows for combos and setups, including a Levin Sword up air, leading into a KO.
One of his most potent weapons is the Levin Sword, which is a powerful, longer-ranged, and electrically-charged blade with high KO and chaining potential. Robin whips this out for his smash and directional aerial attacks when a smash input is inputted. It can be swung eight times before it breaks. In the air, Robin may punish aerial and post-recovery opponents by spiking them point-blank with the first shot of [[Elwind]], his up special. [[Nosferatu]] is a risky yet rewarding life-draining [[grab]] attack that heals Robin while damaging his victim. It heals Robin more if cast from behind, and while having a higher damage percentage than his opponent. His down throw's low base knockback allows for combos and setups.


Robin's other weapons grant him spacing, pressuring, and additional damaging capabilities. Both his Thunder and Fire tomes allow him to disrupt opponents, rack up damage, and open up windows for chaining together attacks. [[Thunder (Robin)|Thunder]] and the slightly stronger [[Elthunder]] peppers at mid-range or shorter, while [[Arcthunder]] travels for longer and has trapping capabilities for combos and setups, and [[Thoron]] pierces through opponents and deals considerable knockback. [[Arcfire]] produces a trapping, multi-hitting pillar of flame that is instrumental for approaching or disrupting [[approach|approaches]], applying pressure, and chaining together attacks. After two hits of his jab, it can proceed into either a rapid wind jab or a singular fire explosion. The former repeatedly hits foes with wind all the way to the high-knockback finishing slash, while the latter three-step jab ends in a fiery blast with higher power and knockback. Also, Robin's weaker Bronze Sword has capacity for combos due to its weaker power and knockback. His neutral air covers both his front and back successively, which can be useful for spacing in the air. His down tilt can keep away grounded foes in front of him. Lastly, his discarded tomes and Levin Swords act as throwable projectiles with long range and high knockback.
Robin's other weapons grant him spacing, pressuring, and additional damaging capabilities. Both his Thunder and Fire tomes allow him to disrupt opponents, rack up damage, and open up windows for chaining together attacks. [[Thunder (Robin)|Thunder]] and the slightly stronger [[Elthunder]] peppers at mid-range or shorter, while [[Arcthunder]] travels for longer and has trapping capabilities for combos and setups, and [[Thoron]] pierces through opponents and deals considerable knockback. [[Arcfire]] produces a trapping, multi-hitting pillar of flame that is instrumental for approaching or disrupting [[approach|approaches]], applying pressure, and chaining together attacks. After two hits of his jab, it can proceed into either a rapid wind jab or a singular fire explosion. The former repeatedly hits foes with wind all the way to the high-knockback finishing slash, while the latter three-step jab ends in a fiery blast with higher power and knockback. Also, Robin's weaker Bronze Sword has capacity for combos due to its weaker power and knockback. His neutral air covers both his front and back successively, which can be useful for spacing in the air. His down tilt can keep away grounded foes in front of him. Lastly, his discarded tomes and Levin Swords act as throwable projectiles with long range and high knockback.
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