Robin (SSB4): Difference between revisions

Grammar tweaks
No edit summary
(Grammar tweaks)
Line 13: Line 13:


In the Japanese version, the male and female Robin are once again voiced by Yoshimasa Hosoya and Miyuki Sawashiro, respectfully. In the English version, the male Robin is once again voiced by David Vincent, and the female Robin is now voiced Lauren Landa (replacing Michelle Ruff and Wendee Lee).
In the Japanese version, the male and female Robin are once again voiced by Yoshimasa Hosoya and Miyuki Sawashiro, respectfully. In the English version, the male Robin is once again voiced by David Vincent, and the female Robin is now voiced Lauren Landa (replacing Michelle Ruff and Wendee Lee).
==Attributes==
==Attributes==


Robin plays far differently from the rest of the ''Fire Emblem'' characters in the game. Wielding both tomes and swords, he can keep foes at a distance with his magic while punishing with his swords. This and his unique weapon durability mechanic requires players to play thoughtfully and tactfully. As such, Robin is not a character designed for rushing in or mindlessly attacking. He possesses the slowest [[dashing|running]] speed in the game, has poor grab range with noticeable endlag, and lacks the melee range and movement speed his fellow swordsmen have. Robin is played most optimally by pressuring and keeping foes at bay with his tomes, while capitalizing on his opponent's mistakes with powerful magic or sword attacks.  
Robin plays far differently compared to his fellow ''Fire Emblem'' characters. Wielding both tomes and swords, he can keep opponents at a distance with his magic while punishing them with his Bronze and Levin Swords. However, his tomes and swords have a unique durability mechanic. When this is coupled with his possession of the slowest [[dashing|running]] speed in the game, a poor grab range with noticeable ending lag, and a lack of melee range and movement speed that his fellow swordsmen have, Robin thus functions best like in his home game ''Fire Emblem: Awakening'': a {{s|fireemblemwiki|Tactician}} that optimally plays thoughtfully and tactfully by pressuring and keeping foes at bay with his tomes while capitalizing on his opponent's mistakes with powerful magic or sword attacks.


One of his most potent weapons is the Levin Sword, which is a powerful, longer-ranged, and electrically-charged blade with high KO and chaining potential. Robin whips this out for his smash and directional aerial attacks when a smash input is inputted. It can be swung eight times before it breaks. In the air, Robin may punish aerial and post-recovery opponents by spiking them point-blank with the first shot of [[Elwind]], his up special. [[Nosferatu]] is a risky yet rewarding life-draining [[grab]] attack that heals Robin while damaging his victim. It heals Robin more if cast from behind, and while having a higher damage percentage than his opponent. His down throw's low base knockback allows for combos and setups.
One of his most potent weapons is the Levin Sword, which is a powerful, longer-ranged, and electrically-charged blade with high KO and chaining potential. Robin whips this out for his smash and directional aerial attacks when a smash input is inputted. It can be swung eight times before it breaks. In the air, Robin may punish aerial and post-recovery opponents by spiking them point-blank with the first shot of [[Elwind]], his up special. [[Nosferatu]] is a risky yet rewarding life-draining [[grab]] attack that heals Robin while damaging his victim. It heals Robin more if cast from behind, and while having a higher damage percentage than his opponent. His down throw's low base knockback allows for combos and setups.
Line 22: Line 23:


However, as previously stated, Robin suffers from numerous weaknesses, such as being the slowest runner in the game. Furthermore, he lacks defensive options and has trouble brushing off foes, especially those who are directly below him, making him susceptible to rush-downs and juggles. His tilts generally have short range, making it difficult for Robin to fight at mid-range outside of the use of tomes. Many of his moves, specifically his smash attacks and special attacks, have significant ending lag, which leaves him wide open for punishment proceeding their execution. His recovery, Elwind, leaves him vulnerable and interceptable after use, and when not properly managed or kept track of, can run out at critical times. Lastly, Robin's durability mechanic limits his offensive options when either the Levin Sword or tomes are exhausted.
However, as previously stated, Robin suffers from numerous weaknesses, such as being the slowest runner in the game. Furthermore, he lacks defensive options and has trouble brushing off foes, especially those who are directly below him, making him susceptible to rush-downs and juggles. His tilts generally have short range, making it difficult for Robin to fight at mid-range outside of the use of tomes. Many of his moves, specifically his smash attacks and special attacks, have significant ending lag, which leaves him wide open for punishment proceeding their execution. His recovery, Elwind, leaves him vulnerable and interceptable after use, and when not properly managed or kept track of, can run out at critical times. Lastly, Robin's durability mechanic limits his offensive options when either the Levin Sword or tomes are exhausted.
Robin benefits little from customs, with his only notable options being the Thunder variants. Thunder+ has highly improved power across all stages, the projectiles have more range, with Elthunder and Arcthunder wasting very slightly less durability. However, it charges slower, and has only half the durability of the original. Speed Thunder is, unsurprisingly, faster across all stages, regarding both the projectiles' speed and charging, but the projectiles have less range and noticeably less power. All other custom moves have very situational advantages, and usually fail to compensate for their disadvantages.


Overall, Robin is a tactically-based fighter whose varied spacing and damage-accumulating options must be used wisely and opportunely. At the same time, his lack of mobile and defensive options leave him vulnerable to pressure and combos. With this, Robin players must keep track of their weapons' durability, intelligently respond to their opponents, and take precise offensive action for success in battle.
Overall, Robin is a tactically-based fighter whose varied spacing and damage-accumulating options must be used wisely and opportunely. At the same time, his lack of mobile and defensive options leave him vulnerable to pressure and combos. With this, Robin players must keep track of their weapons' durability, intelligently respond to their opponents, and take precise offensive action for success in battle.
Robin benefits little from customs, with his only notable options being the Thunder variants. Thunder+ has highly improved power across all stages, the projectiles have more range, with Elthunder and Arcthunder wasting very slightly less durability. However, it charges slower, and has only half the durability of the original. Speed Thunder is, unsurprisingly, faster across all stages, regarding both the projectiles' speed and charging, but the projectiles have less range and noticeably less power. All other custom moves have very situational advantages, and usually fail to compensate for their disadvantages.


==Update History==
==Update History==
Line 31: Line 32:


'''{{GameIcon|ssb4-3ds}} 1.0.4'''
'''{{GameIcon|ssb4-3ds}} 1.0.4'''
*{{Buff|Robin can now grab edges from behind during Elwind.}}
*{{Buff|Robin can now grab edges from behind during [[Elwind]].}}
*{{Bugfix|Fully charging Thunder in the air no longer refresh's Robin's double jump.}}
*{{Bugfix|Fixed a glitch where charging [[Thunder]] in midair refreshed Robin's double jump.}}
*{{Bugfix|Fixed infinite [[ Zero Suit Samus ]] footstool glitch.}}
*{{Bugfix|Fixed a glitch where {{SSB4|Zero Suit Samus}} could perform an infinite footstool on Robin.}}
*{{Change|The second hit of Robin's jab has been adjusted.}}
*{{Change|Neutral attack's second hit has been adjusted.}}
'''{{GameIcon|ssb4}} 1.0.6'''
'''{{GameIcon|ssb4}} 1.0.6'''
*{{buff|The wind repeating hits of jab do less knockback and thus link to each other better.}}
*{{buff|Neutral infinite's knockback decreased and its hits connect together better.}}
*{{buff|Forward tilt's "Deadspot" has been partially fixed.}}
*{{buff|Forward tilt's "deadspot" has been partially fixed.}}
*{{change|Tomes don't disappear when landing on platforms.}}
*{{change|Tomes do not disappear when landing on platforms.}}
*{{bugfix|A glitch where female Robin's Levin Sword wouldn't flash indicating that it was about to break has been fixed.}}
*{{bugfix|Fixed a glitch where female Robin's Levin Sword would not repeatedly flash to indicate that it was about to break.}}
'''{{GameIcon|ssb4}} 1.0.8'''
'''{{GameIcon|ssb4}} 1.0.8'''
*{{change|Elwind variant of Neutral attack slightly pushes Robin backwards on completion, potentially pushing him off the edge of the stage.}}
*{{change|Neutral infinite slightly pushes Robin backward upon completion. While this can potentially push him off a stage, the push effect can also enable him to space better.}}
'''{{GameIcon|ssb4}} 1.1.0'''
'''{{GameIcon|ssb4}} 1.1.0'''
*{{buff|Down throw has reduced knockback, making it better for follow-ups and it ends at frame 37 instead of frame 43.}}
*{{buff|Down throw's knockback decreased, making it better for follow-ups.}}
*{{buff|Up throw does slightly more damage|8%|9%.}}
*{{buff|Down throw's ending lag decreased|frame 43|37.}}
*{{buff|Bronze and Levin Sword forward aerial deals slightly more damage going from|6%/11%| 7%/12% respectively.}}
*{{buff|Up throw deals 1% more damage|8%|9%.}}
*{{buff|Levin Sword up smash has increased hitbox sizes| 3.2|4.3}}
*{{buff|Forward aerial deals 1% more damage: 6.5% → 7.5% (Bronze), 11.5% 12.5% (Levin).}}
*{{buff|Thunder and Elthunder deal slightly more damage going from|3%/9%|4%/10% respectively.}}
*{{buff|Levin Sword up smash's hitbox sizes increased|3.2|4.3}}
*{{buff|Speed Elthunder and Elthunder+ deals slightly more damage going from|5%/11%|5.8%/12.7% respectively.}}
*{{buff|Thunder and Elthunder deal 1% more damage: 3.5% → 4.5% (Thunder), 9.5% 10.5% (Elthunder).}}
*{{buff|All of variations of Thunder, Elthunder and Arcthunder all have reduced ending lag by 3 and 10 respectively.}}
*{{buff|Speed Elthunder and Elthunder+ deal more damage: 5% 5.8% (Speed), 11% → 12.7% (Elthunder+).}}
*{{change|[[Elwind]] has altered movement mechanics.}}
*{{buff|All variations of Thunder, Elthunder and Arcthunder have had their ending lag decreased by 3 and 10 frames respectively.}}
*{{change|Elwind's movement mechanics altered.}}
'''{{GameIcon|ssb4}} 1.1.1'''
'''{{GameIcon|ssb4}} 1.1.1'''
*{{change|Due to sword trails being longer when time is slowed, one of Robin's victory poses has subtle animation changes.}}
*{{change|Due to sword trails being longer when time is slowed, one of Robin's victory poses has subtle animation changes.}}
Line 57: Line 59:
Robin's tilts solely use the Bronze Sword, while his smash attacks use the Levin Sword (provided it is not broken). All his aerials except neutral aerial can use either sword—if Robin tilts a direction in midair, he'll use the Bronze Sword, but if Robin taps a direction like a smash attack in the air, he will use the Levin Sword. After using the Levin Sword for any attack, Robin will continue to use it for all directional aerial attacks until it breaks or if he uses an attack that resets his equipped sword to the Bronze Sword. The attacks that switch to the Bronze Sword are his neutral attack, tilts, neutral aerial, dash attack, floor attacks, and edge attack.
Robin's tilts solely use the Bronze Sword, while his smash attacks use the Levin Sword (provided it is not broken). All his aerials except neutral aerial can use either sword—if Robin tilts a direction in midair, he'll use the Bronze Sword, but if Robin taps a direction like a smash attack in the air, he will use the Levin Sword. After using the Levin Sword for any attack, Robin will continue to use it for all directional aerial attacks until it breaks or if he uses an attack that resets his equipped sword to the Bronze Sword. The attacks that switch to the Bronze Sword are his neutral attack, tilts, neutral aerial, dash attack, floor attacks, and edge attack.


Compared to his Bronze Sword, Robin's Levin Sword deals significantly more damage and knockback, with KO potential. It also deals [[electric]] damage, has higher [[reach]], [[freeze frames]], and a lingering hitbox, dealing less damage if hit late. Conversely, Robin's Bronze Sword has less reach, deals much weaker knockback and damage, while only hitting on one frame with less freeze frames. As an upside, the Bronze Sword combos effectively due to its weak stats.
Compared to the Bronze Sword, the Levin Sword deals significantly more damage and knockback with KOing potential. It also deals [[electric]] damage, has higher [[reach]], [[freeze frames]], and a lingering hitbox, dealing less damage if it hits late. Conversely, Robin's Bronze Sword has less reach, deals much weaker knockback and damage, while only hitting on one frame with less freeze frames. As an upside, the Bronze Sword combos effectively due to its weaker stats.


{{MovesetTable
{{MovesetTable
Line 167: Line 169:
|dsc1name=Distant Nosferatu
|dsc1name=Distant Nosferatu
|dsc1dmg=0.6% (per hit)
|dsc1dmg=0.6% (per hit)
|dsc1desc=This custom tome grabs opponents further away instead of close up, with less damage and healing power. The move is additionally slower.
|dsc1desc=This custom tome grabs opponents further away instead of at close range, with less damage and healing power. The move is additionally slower.
|dsc2name=Goetia
|dsc2name=Goetia
|dsc2dmg=1% (per hit, 19% maximum)
|dsc2dmg=1% (per hit, 19% maximum)
|dsc2desc=Robin casts the strongest dark tome, Goetia, on an unfortunate victim. Does more damage and sucks in opponents, but does not heal Robin and has much slower startup.
|dsc2desc=Robin casts the strongest dark tome, {{s|fireemblemwiki|Goetia}}, on an opponent. Does more damage and sucks in opponents, but does not heal Robin and has much slower start-up.
|fsname=Pair Up
|fsname=Pair Up
|fsdmg=3%/2% (hit 1), 2% (hits 2-14), 14% (hit 15)
|fsdmg=3%/2% (hit 1), 2% (hits 2-14), 14% (hit 15)
|fsdesc=Summons Chrom via warp magic, and has him slash any opponents in his way. The foes are then flung into the air, followed by Chrom and Robin relentlessly attacking them with the Falchion as well as lightning and fire spells, respectively. After they are finished, they join for a final simultaneous strike that sends the victims plummeting to the ground, where the recoil sends them towards the upper blast line. Also replenishes all weapons to full durability.
|fsdesc=Summons Chrom via warp magic, and has him slash any opponents in his way. The foes are then flung into the air, followed by Chrom and Robin relentlessly attacking them with the Parallel Falchion as well as lightning and fire spells, respectively. After they are finished, they join for a final simultaneous strike that sends the victims plummeting to the ground, where the recoil sends them towards the upper blast line. Also replenishes all weapons to full durability.
}}
}}


Line 199: Line 201:
If Robin attempts to use an attack that uses breakable weaponry and is hit while attempting to use it, then one use of the weapon will be depleted, even if no damaging hitbox is produced.  
If Robin attempts to use an attack that uses breakable weaponry and is hit while attempting to use it, then one use of the weapon will be depleted, even if no damaging hitbox is produced.  


Uses for weapons do not replenish while Robin is using a tome, and the only way to refresh the number of uses on a weapon is to get a new copy of it. Re-spawning after being KOed also recovers all weapons. Robin's Final Smash, [[Pair Up]], recovers all weaponry to their full usage and repairs any broken weaponry if the attack connects. Respawn times are unaffected by custom movesets.
Uses for weapons do not replenish while Robin is using a tome, and the only way to refresh the number of uses on a weapon is to get a new copy of it. Re-spawning after being KO'ed also recovers all weapons. Robin's Final Smash, [[Pair Up]], recovers all weaponry to their full usage and repairs any broken weaponry if the attack connects. Respawn times are unaffected by custom movesets.


Of further note is that should {{SSB4|Kirby}} [[Inhale (Kirby)|copy]] Robin, he will lose the [[List of Copy Abilities|Copy Ability]] altogether once Thunder's 20 points of durability are used up.
Of further note is that should {{SSB4|Kirby}} [[Inhale (Kirby)|copy]] Robin, he will lose the [[List of Copy Abilities|Copy Ability]] altogether once Thunder's 20 points of durability are used up.
Anonymous user