Rest: Difference between revisions

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Rest is a Psychic-type status move introduced in Generation I. Unlike its counterpart in ''Super Smash Bros.'', rather than damaging opponents, it puts the user to sleep for two turns in exchange for recovering all of their HP back to maximum and healing any status ailments. The two turns of sleep may leave the user open to their opponent's attacks or setup, unless the user has an item or Ability that can cure the sleep early or the user knows {{s|Bulbapedia|Sleep Talk}}.
Rest is a Psychic-type status move introduced in Generation I. Unlike its counterpart in ''Super Smash Bros.'', rather than damaging opponents, it puts the user to sleep for two turns in exchange for recovering all of their HP back to maximum and healing any status ailments. The two turns of sleep may leave the user open to their opponent's attacks or setup, unless the user has an item or Ability that can cure the sleep early or the user knows {{s|Bulbapedia|Sleep Talk}}.


In the ''Super Smash Bros.'' series, Rest also puts the user to sleep and leaves it vulnerable in exchange for a powerful effect, but instead of healing damage, it deals damage with very powerful knockback if used right next to a foe. In the description of one of its ''Melee'' Smash trophies, as well as in [[Snake]]'s Codec Conversation about Jigglypuff, it is stated that this is because at the instant Jigglypuff falls asleep, a huge buildup of energy forms at the center of its body. This is an example of the ''Smash'' producers changing the functions of a move to suit the games; other examples of this from the ''Pokémon'' series include [[Withdraw]], [[Double Team]] and [[Substitute]].
In the ''Super Smash Bros.'' series, Rest also puts the user to sleep and leaves it vulnerable in exchange for a powerful effect, but instead of healing damage, it deals damage with very powerful knockback if used right next to a foe. While this has no canonical basis in the ''Pokémon'' series, Rest's depiction in ''Smash'' is similar in function to numerous powerful moves in the ''Pokémon'' games that leave the user open to attacks the following turn, such as {{s|Bulbapedia|Hyper Beam}}. In the description of one of its ''Melee'' Smash trophies, as well as in [[Snake]]'s Codec Conversation about Jigglypuff, it is stated that this is because at the instant Jigglypuff falls asleep, a huge buildup of energy forms at the center of its body. This is an example of the ''Smash'' producers changing the functions of a move to suit the games; other examples of this from the ''Pokémon'' series include [[Withdraw]], [[Double Team]] and [[Substitute]].


In every ''Pokémon'' generation, Jigglypuff can learn Rest by leveling up, being one of the few Pokémon that can do so. Additionally, nearly every Pokémon can learn Rest via {{s|Bulbapedia|TM44}} from Generation I to VII and {{s|Bulbapedia|TM21}} in Generation VIII.
In every ''Pokémon'' generation, Jigglypuff can learn Rest by leveling up, being one of the few Pokémon that can do so. Additionally, nearly every Pokémon can learn Rest via {{s|Bulbapedia|TM44}} from Generation I to VII and {{s|Bulbapedia|TM21}} in Generation VIII.
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