Replay: Difference between revisions

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Replays were introduced with ''Brawl''. When a match concludes, players can press the Z button, or the B button on a lone [[Wii Remote]], to save a replay onto either the Wii or an [[SD card]]. Replays can only be saved if the match lasted less than 3 minutes, [[Sudden Death]] included. The reason for this limit is unknown, as a number of hacks can remove this limit; even with such hacks, however, replays over 10 minutes do not function properly, as replays stop saving inputs beyond the 10 minute mark.
Replays were introduced with ''Brawl''. When a match concludes, players can press the Z button, or the B button on a lone [[Wii Remote]], to save a replay onto either the Wii or an [[SD card]]. Replays can only be saved if the match lasted less than 3 minutes, [[Sudden Death]] included. The reason for this limit is unknown, as a number of hacks can remove this limit; even with such hacks, however, replays over 10 minutes do not function properly, as replays stop saving inputs beyond the 10 minute mark.


Replays returned for both versions of ''Smash 4'', with players instead pressing Y on the third page of the results screen. The time limit for replays was expanded to about ten minutes. Replays can no longer be saved if a match is aborted (i.e., on the No Contest screen). On the Wii U version, the option to upload replays to [[YouTube]] and [[Miiverse]] directly from the console was available. After connecting a [[YouTube]] account to the Wii U, the option to automatically upload will appear, and an unlimited amount of replays can be uploaded. This was recommended, as all previously saved replays would no longer be viewable after an update due to technical complications.
When saved, replays will be named <code>rp_YYMMDD_hhmm.bin</code>, where YY, MM, DD, hh and mm indicate the year, month, day, hours, and minutes, respectively, when the replay was saved. If saved onto an SD card, they will be stored inside <code>app\RSBX\rp</code>, where X is J, E, or P depending on the game's region. The number of replays that can be saved depends on the free space remaining on either the Wii or the SD card.
 
Replays returned for both versions of ''Smash 4'', with players instead pressing Y on the third page of the results screen. The time limit for replays was expanded to about ten minutes, allowing for greater freedom in what replays can be saved. However, a hard cap was enacted for how many replays can be saved; only 64 can be saved in the 3DS version, and the Wii U version allows well over 200. Replays can no longer be saved if a match is aborted (i.e., on the No Contest screen). On the Wii U version, the option to upload replays to [[YouTube]] and [[Miiverse]] directly from the console was available. After connecting a [[YouTube]] account to the Wii U, the option to automatically upload will appear, and an unlimited amount of replays can be uploaded. This was recommended, as all previously saved replays would no longer be viewable after an update due to technical complications.


Replays returned in ''Ultimate'', with players again pressing Y on the third page of the results screen. A new feature is that these replays can be converted to videos, which can be altered in the [[Video Editor]] into a completely different video. This conversion is recommended, as once again all previously saved replays would no longer be viewable after an update due to technical complications. These videos can then be uploaded to [[Shared Content]] or [[Smash World]].
Replays returned in ''Ultimate'', with players again pressing Y on the third page of the results screen. A new feature is that these replays can be converted to videos, which can be altered in the [[Video Editor]] into a completely different video. This conversion is recommended, as once again all previously saved replays would no longer be viewable after an update due to technical complications. These videos can then be uploaded to [[Shared Content]] or [[Smash World]].
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