Red Shell: Difference between revisions

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|art-supermariowiki = Red Shell
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The '''Red Shell''' is a throwing item that will actively hunt out the nearest player, even the player that activated it. Instead of sliding in the same direction it was thrown in after coming in contact with the ground, it will start sliding from left to right, targeting the closest player. When stationary, the Red Shell will activate when jumped on or after coming in contact with a hitbox. Like the Green Shell, a sliding Red Shell will halt all movement upon being jumped on. The Red Shell does moderate set knockback. When the Red Shell is reflected, its damage output is increase, but its knockback is not. A reflected Red Shell will also have much more [[hitlag]] when it hits a player.
The '''Red Shell''' is a throwing item that will actively hunt out the nearest player, even the player that activated it. Instead of sliding in the same direction it was thrown in after coming in contact with the ground, it will start sliding from left to right, targeting the closest player. When stationary, the Red Shell will activate when jumped on or after coming in contact with a hitbox. Like the Green Shell, a sliding Red Shell will halt all movement upon being jumped on. The Red Shell does moderate set knockback. When the Red Shell is reflected, its damage output is increased, but its knockback is not. A reflected Red Shell will also have much more [[hitlag]] when it hits a player.


The Red Shell does not appear in ''[[Super Smash Bros. Brawl]]'', but Red Koopa Shells appear in the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]].
The Red Shell does not appear in ''[[Super Smash Bros. Brawl]]'', but Red Koopa Shells appear in the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]].