Projectile: Difference between revisions

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(Added Mega Man. Feel free to add some attacks that I missed)
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A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.
A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.


As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but some characters, including {{SSBB|Snake}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}} have other attacks that are projectiles.
As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them - in fact, only [[Shellpod|Shellpods]] (without the shell only), the heads of [[Greap|Greaps]], [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but some characters, including {{SSBB|Snake}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}} have other attacks that are projectiles.


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