Projectile: Difference between revisions

281 bytes added ,  10 years ago
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|[[Falco]]||[[Blaster (Falco)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Causes flinching. The lasers are also used in his up, back and down throws (can also be absorbed and reflected).
|[[Falco]]||[[Blaster (Falco)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Causes flinching. The lasers are also used in his up, back and down throws (can also be absorbed and reflected).
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|[[Fox]]||[[Blaster (Fox)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except in SSB). The lasers are also used in Fox's back, down and up throws (except in SSB) (can also be absorbed and reflected).
|[[Fox]]||[[Blaster (Fox)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except in ''Smash 64''). The lasers are also used in Fox's back, down and up throws in ''Melee'' and ''Brawl'' (can also be absorbed and reflected).
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|[[Ganondorf]]||colspan="4"|None.
|[[Ganondorf]]||colspan="4"|None.
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|[[PK Thunder]]||{{y}}||{{y}}||Controllable.
|[[PK Thunder]]||{{y}}||{{y}}||Controllable.
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|rowspan="3"|[[Olimar]]||[[Pikmin Throw]]||{{y}}||{{n}}||Pikmin latch onto target (unless it's a Purple).
|rowspan="3"|[[Olimar]]||[[Pikmin Throw]]||{{y}}||{{n}}||Pikmin latch onto target (unless it's a Purple, in which case the target will be knocked away).
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|[[Pikmin Chain]]||{{n}}||{{n}}|| 
|[[Pikmin Chain]]||{{n}}||{{n}}|| 
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|[[Roy]]||colspan="4"|None.
|[[Roy]]||colspan="4"|None.
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|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable.
|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable. In ''Smash 64'', it can go on for an infinite distance. In ''Melee'' and ''Brawl'', it will disappear if it doesn't hit anything for a few seconds.
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|[[Missile]]||{{y}}||{{n}}||Can fire a homing missile or super missile.
|[[Missile]]||{{y}}||{{n}}||Can fire a homing missile or super missile.
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|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory; acts as a melee attack in close ranges.
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory; acts as a melee attack in close ranges.
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|rowspan="2"|[[Yoshi]]||[[Egg Toss]]||{{y}}||{{n}}||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi).
|rowspan="2"|[[Yoshi]]||[[Egg Toss]]||{{y}}||{{n}}||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Holding down the special button will make the egg travel further.
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|-  
|[[Yoshi Bomb]] (stars)||{{y}}||{{y}}|| 
|[[Yoshi Bomb]] (stars)||{{y}}||{{y}}|| 
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