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A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action. | A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action. | ||
As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but some characters, including {{SSBB|Snake}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}} have | As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but some characters, including {{SSBB|Snake}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}} have other attacks that are projectiles. | ||
{{clr}} | {{clr}} | ||
==Projectiles used by characters== | ==Projectiles used by characters== | ||
{{incomplete|Certain moves need to be tested for absorbable, and a few for reflectable. Many moves are missing entirely.}} | |||
This table includes all non-[[Final Smash]] projectiles for every character, as well as some important properties of each. | This table includes all non-[[Final Smash]] projectiles for every character, as well as some important properties of each. | ||
{|class="wikitable" | {|class="wikitable" | ||
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|rowspan="3"|[[Bowser Jr.]]||[[Mechakoopa]]||{{y}}||{{n}}|| | |rowspan="3"|[[Bowser Jr.]]||[[Mechakoopa]]||{{y}}||{{n}}|| | ||
|- | |- | ||
| | |[[Abandon Ship]]||{{indeterminate}}||{{indeterminate}}||The Clown Car becomes a projectile after abandoned. | ||
|- | |- | ||
|[[Clown Cannon]]||{{y}}||{{indeterminate}}|| | |[[Clown Cannon]]||{{y}}||{{indeterminate}}|| | ||
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|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user. | |[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user. | ||
|- | |- | ||
|rowspan=" | |rowspan="5"|[[Villager]]||[[Forward Smash]]||{{y}}||{{indeterminate}}||Drops a bowling ball. | ||
|- | |||
|[[Forward aerial]]||{{y}}||{{indeterminate}}||Fires a slingshot pellet. | |||
|- | |||
|[[Backward aerial]]||{{y}}||{{indeterminate}}||Fires a slingshot pellet. | |||
|- | |- | ||
|[[Lloid Rocket]]||{{y}}||{{indeterminate}}|| | |[[Lloid Rocket]]||{{y}}||{{indeterminate}}|| | ||
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|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown). | |[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown). | ||
|- | |- | ||
|rowspan="2"|[[Wii Fit Trainer]]||[[Sun Salutation]]||{{y}}||{{indeterminate}}||Also heals when fully charged. | |rowspan="2"|[[Wii Fit Trainer]]||[[Sun Salutation]]||{{y}}||{{indeterminate}}||Also heals the user when fully charged. | ||
|- | |- | ||
|[[Header]]||{{y}}||{{indeterminate}}||Shoots a soccer ball at a downward angle; acts as a melee attack in close ranges. | |[[Header]]||{{y}}||{{indeterminate}}||Shoots a soccer ball at a downward angle; acts as a melee attack in close ranges. |