Projectile: Difference between revisions

9 bytes added ,  15 years ago
(Again, the Spring Jump counts as a projectile if used in the air. Undid revision 266322 by 66.30.186.61 (Talk))
Line 18: Line 18:
|[[Banana Peel (move)|Banana Peel]]||Physical||Produces a [[banana peel]].
|[[Banana Peel (move)|Banana Peel]]||Physical||Produces a [[banana peel]].
|-
|-
|[[Rocketbarrel Boost]] (when the barrels come off)||Physical||
|[[Rocketbarrel Blast]] (when the barrels come off)||Physical||
|-
|-
|[[Donkey Kong]]||colspan="3"|None.
|[[Donkey Kong]]||colspan="3"|None.
Line 26: Line 26:
|rowspan="2"|[[Falco]]||[[Blaster (Falco)|Blaster]]||Energy||
|rowspan="2"|[[Falco]]||[[Blaster (Falco)|Blaster]]||Energy||
|-
|-
|[[Reflector (Falco)|Reflector]]||Physical||Like other reflectors, can reflect projectiles, but oddly isn't considered one itself.
|[[Reflector (Falco)|Reflector]]||Physical||Like other reflectors, can reflect projectiles, but oddly isn't considered a projectile itself.
|-
|-
|[[Fox]]||[[Blaster (Fox)|Blaster]]||Energy||Does not cause [[flinch]]ing (except SSB) .
|[[Fox]]||[[Blaster (Fox)|Blaster]]||Energy||Does not cause [[flinch]]ing (except SSB) .
Anonymous user