Projectile: Difference between revisions
→Number of Projectiles per Character
(Again, the Spring Jump counts as a projectile if used in the air. Undid revision 266322 by 66.30.186.61 (Talk)) |
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|[[Banana Peel (move)|Banana Peel]]||Physical||Produces a [[banana peel]]. | |[[Banana Peel (move)|Banana Peel]]||Physical||Produces a [[banana peel]]. | ||
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|[[Rocketbarrel | |[[Rocketbarrel Blast]] (when the barrels come off)||Physical|| | ||
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|[[Donkey Kong]]||colspan="3"|None. | |[[Donkey Kong]]||colspan="3"|None. | ||
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|rowspan="2"|[[Falco]]||[[Blaster (Falco)|Blaster]]||Energy|| | |rowspan="2"|[[Falco]]||[[Blaster (Falco)|Blaster]]||Energy|| | ||
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|[[Reflector (Falco)|Reflector]]||Physical||Like other reflectors, can reflect projectiles, but oddly isn't considered | |[[Reflector (Falco)|Reflector]]||Physical||Like other reflectors, can reflect projectiles, but oddly isn't considered a projectile itself. | ||
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|[[Fox]]||[[Blaster (Fox)|Blaster]]||Energy||Does not cause [[flinch]]ing (except SSB) . | |[[Fox]]||[[Blaster (Fox)|Blaster]]||Energy||Does not cause [[flinch]]ing (except SSB) . |