Priority: Difference between revisions

1 byte removed ,  14 years ago
no edit summary
(It's just edge-guarding...)
No edit summary
Line 7: Line 7:
Generally, more damaging attacks have higher priority. For example, a forward smash will almost always trump a jab (except Brawl Captain Falcon's one which despite being powerful it has extremely low priority). The main exception to this is grabbing: a grab always has more priority than an attack (when the attacks "collide", the grabbing character is given a very brief frame of [[knockback resistance]] in Brawl).  
Generally, more damaging attacks have higher priority. For example, a forward smash will almost always trump a jab (except Brawl Captain Falcon's one which despite being powerful it has extremely low priority). The main exception to this is grabbing: a grab always has more priority than an attack (when the attacks "collide", the grabbing character is given a very brief frame of [[knockback resistance]] in Brawl).  


Generally, having poor priority is a major issue in a character since it makes approaches very hard, and is the main reason why [[Captain Falcon (SSBB)|Captain Falcon]] is low tier. Likewise, having high priority is a major advantage, which is a major reason why characters like [[Meta Knight (SSBB)|Meta Knight]] and [[Snake (SSBB)|Snake]] are high tier.
Generally, having poor priority is a major issue in a character since it makes approaches very hard, and is the main reason why [[Captain Falcon (SSBB)|Captain Falcon]] is low tier. Likewise, having high priority is a major advantage, which is a major reason why characters like [[Meta Knight (SSBB)|Meta Knight]] and [[Snake (SSBB)|Snake]] are high tier
[[Category:Terms]]
[[Category:Terms]]
[[Category:Game Physics]]
[[Category:Game Physics]]
Anonymous user