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L33tSilvie (talk | contribs) (It's just edge-guarding...) |
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Generally, more damaging attacks have higher priority. For example, a forward smash will almost always trump a jab (except Brawl Captain Falcon's one which despite being powerful it has extremely low priority). The main exception to this is grabbing: a grab always has more priority than an attack (when the attacks "collide", the grabbing character is given a very brief frame of [[knockback resistance]] in Brawl). | Generally, more damaging attacks have higher priority. For example, a forward smash will almost always trump a jab (except Brawl Captain Falcon's one which despite being powerful it has extremely low priority). The main exception to this is grabbing: a grab always has more priority than an attack (when the attacks "collide", the grabbing character is given a very brief frame of [[knockback resistance]] in Brawl). | ||
Generally, having poor priority is a major issue in a character since it makes approaches very hard, and is the main reason why [[Captain Falcon (SSBB)|Captain Falcon]] is low tier. Likewise, having high priority is a major advantage, which is a major reason why characters like [[Meta Knight (SSBB)|Meta Knight]] and [[Snake (SSBB)|Snake]] are high tier | Generally, having poor priority is a major issue in a character since it makes approaches very hard, and is the main reason why [[Captain Falcon (SSBB)|Captain Falcon]] is low tier. Likewise, having high priority is a major advantage, which is a major reason why characters like [[Meta Knight (SSBB)|Meta Knight]] and [[Snake (SSBB)|Snake]] are high tier | ||
[[Category:Terms]] | [[Category:Terms]] | ||
[[Category:Game Physics]] | [[Category:Game Physics]] |