Port priority: Difference between revisions

→‎Game Start: better wording
(→‎Game Start: using numbers seems to make the site think it’s a phone number)
(→‎Game Start: better wording)
 
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===Game Start===
===Game Start===
The position where players spawn on stage at the start of a game is dependant on port to some extent in all games in the ''Smash'' series. In the first two games in the series, where characters spawned was not only port dependant, but stage dependant as well. This caused an issue where some characters would have an unfair advantage due to where they are spawned. For example, {{SSBM|Marth}} in ''Melee'' can easily rack up damage and quickly kill an opponent if they do not react quick enough because he happened to spawn on a platform above said oppenent. In ''Brawl'', stage dependance was removed and characters now spawn symmetrically on any stage whenever it is possible, although team battles do not always spawn teams next to each other (in a AABB formation). Starting in ''Smash 4'', team battles always spawn teams in a AABBCCDD formation.
The position where players spawn on stage at the start of a game is dependant on port to some extent in all games in the ''Smash'' series. In the first two games in the series, where characters spawned was not only port dependant, but stage dependant as well. This caused an issue where some characters would have an unfair advantage due to where they are spawned. For example, {{SSBM|Marth}} in ''Melee'' can easily rack up damage and quickly kill an opponent if they do not react quick enough because he happened to spawn on a platform above said oppenent. In ''Brawl'', stage dependance was removed and characters now spawn symmetrically on any stage whenever it is possible, although team battles do not always spawn teams next to each other (in a AABB formation). Starting in ''Smash 4'', team battles always spawn teams next to each other (in a AABBCCDD formation).


===Grabbing===
===Grabbing===
Anonymous user