Pokémon Change: Difference between revisions

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==Origin==
==Origin==
While the phrase "Pokémon Change" itself is not an official term in the ''Pokémon'' universe, it describes the act of switching out a Pokémon mid-battle. It is a crucial tactic in the games, both in-game and competitively, and takes place before all other actions for that turn (with the sole exception of the move {{iw|bulbapedia|Pursuit|move}}, which is designed to counter switching). In the games, as switching takes up the user's turn, the benefits of switching in a Pokémon to face a target it is effective against must be weighed against the risks of being hit hard, setup on, or simply outpredicted by the opponent.
While the phrase "Pokémon Change" itself is not an official term in the ''Pokémon'' universe, it describes the act of switching out a Pokémon mid-battle. It is a crucial tactic in the games, both in-game and competitively, and takes place before all other actions for that turn (with the sole exception of the move {{iw|bulbapedia|Pursuit|move}}, which is designed to counter switching). In the games, as switching takes up the user's turn, the benefits of switching in a Pokémon to face a target it is effective against must be weighed against the risks of being hit hard, setup on, or simply out-predicted by the opponent.


In the ''Pokémon'' games, switching out a Pokémon cures minor status effects and all temporary stat modifications, but major status effects and HP will remain unchanged. This can be compared and contrasted to ''Brawl'', where a switched-out Pokémon retains damage, but regains stamina and has almost all status effects removed.
In the ''Pokémon'' games, switching out a Pokémon cures minor status effects and all temporary stat modifications, but major status effects (such as paralysis and sleep) and HP will remain unchanged. This can be compared and contrasted to ''Brawl'', where a switched-out Pokémon retains damage, but regains stamina and has almost all status effects removed.


The concept of stamina as ''Brawl'' uses it does not exist in the Pokémon games. There is no mechanic that naturally makes a Pokémon less effective the longer it remains in play, unless one counts the fact that moves have [[bulbapedia:Power Point|limited uses]] and a single Pokémon used too long will eventually be unable to do anything. Even then however, these limited uses do not replenish while the Pokémon is switched out.
The concept of stamina as ''Brawl'' uses it does not exist in the Pokémon games. There is no mechanic that naturally makes a Pokémon less effective the longer it remains in play, unless one counts the fact that moves have [[bulbapedia:Power Point|limited uses]] and a single Pokémon used too long will eventually be unable to do anything. Even then however, these limited uses do not replenish while the Pokémon is switched out.