Pivoting: Difference between revisions

687 bytes added ,  8 years ago
This should be a bit more helpful now. Could use attention from someone more knowledgeable though.
(Undid edit by 84.209.92.165: Nothing new in this one (too similar to Melee).)
(This should be a bit more helpful now. Could use attention from someone more knowledgeable though.)
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{{ArticleIcons|ssb=y|ssbm=y|ssb4=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssb4=y}}
{{incomplete|Smash 4?}}
{{competitive expertise}}


[[File:Marth pivot fsmash.gif|thumb|250px|{{SSBM|Marth}} pivoting a forward smash in ''Melee''.]]
[[File:Marth pivot fsmash.gif|thumb|250px|{{SSBM|Marth}} pivoting a forward smash in ''Melee''.]]
'''Pivoting''', or '''DA Dashing''', is a [[technique]] in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', and ''[[Super Smash Bros. 4]]'' that lets a character use attacks out of a dash.  
'''Pivoting''', or '''DA Dashing''', is a [[technique]] in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', and ''[[Super Smash Bros. 4]]'' that lets a character use attacks out of a dash. The tactic was discovered by {{Sm|Philly Billy}}.


==In ''Smash 64'' and ''Melee''==
The technique makes use of the time frame at which a character turns during a dash; any normal ground options are available as if the character were standing still - [[smash attack|smashes]], [[grab]]s and [[tilt attack|tilts]] can occur here without the [[lag]] that usually comes from using these attacks after a [[dash]]. Normal pivoting is primarily used so that a character can quickly change the direction they are facing whilst not suffering the usual [[turn]]-around lag that would occur when doing so. This can allow characters to improve the utility of various moves in certain situations.
In ''Smash 64'' and ''Melee'', the technique is the use of the time frame at which a character turns during a dash; any normal ground options are available as if the character were standing still - [[smash attack|smashes]], [[grab]]s and [[tilt attack|tilts]] can occur here without the [[lag]] that usually comes from using these attacks after a [[dash]]. Normal pivoting is primarily used so that a character can quickly change the direction they are facing whilst not suffering the usual [[turn]]-around lag that would occur when doing so. This can allow characters to improve the utility of various moves in certain situations.


The tactic was discovered by {{Sm|Philly Billy}}.
One use of pivoting is to dash a short distance away from an [[approach]]ing opponent and then turn around to attack them with a forward tilt, forward smash or grab. This is particularly useful for characters with [[disjoint]]ed attacks or far-reaching grabs. Pivoting can also be used to punish [[roll]]s and [[tech]]s, as pictured.
 
It is also possible, though difficult, to perform a pivot without attacking, causing the character to simply stop and turn around without any lag. This is known among ''SSB4'' players as a '''perfect pivot'''.
 
In ''SSB4'', performing a [[pivot grab]] results in a grab with longer reach than usual. Such pivot grabs can also be performed in ''[[Super Smash Bros. Brawl]]'', where pivoting is otherwise not possible.


[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
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