Pit (SSBB): Difference between revisions

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Pit is a character who can play into many roles. He is considered to be very easy to learn and pick up. He combos well, can play up front with low lag smashes and multi-hit neutral A moves, moves quickly, and has a respectable aerial game. Unique to Pit are two moves that reflect projectiles, among these the [[Mirror Shield]] which can protect Pit from many attacks.  Pit also has one of the best recoveries in the game, with three midair jumps and an exceptional up special [[Wings of Icarus]]. However, should Pit get hit while using Wings of Icarus or attacks out of it, he cannot use it again until he lands onto the ground, grabs a ledge, or in worse case scenarios, is KO'd. Pit's moves are generally low lag, low knockback, medium damage.  This, however, is one of Pit's greatest weaknesses.  Due to [[Stale-Move Negation]], continued use of his smashes can make KOing a difficult task, forcing the player to switch to projectile attacks to buff out smashes again. Pit is also easily juggled, his close up game is impaired by poor range, and his recovery can be gimped by disrupting the [[Wings of Icarus]] with a projectile. Careful Pit players can maximize his potential, while playing through his weaknesses, but it can be a difficult task.
Pit is a character who can play into many roles. He is considered to be very easy to learn and pick up. He combos well, can play up front with low lag smashes and multi-hit neutral A moves, moves quickly, and has a respectable aerial game. Unique to Pit are two moves that reflect projectiles, among these the [[Mirror Shield]] which can protect Pit from many attacks.  Pit also has one of the best recoveries in the game, with three midair jumps and an exceptional up special [[Wings of Icarus]]. However, should Pit get hit while using Wings of Icarus or attacks out of it, he cannot use it again until he lands onto the ground, grabs a ledge, or in worse case scenarios, is KO'd. Pit's moves are generally low lag, low knockback, medium damage.  This, however, is one of Pit's greatest weaknesses.  Due to [[Stale-Move Negation]], continued use of his smashes can make KOing a difficult task, forcing the player to switch to projectile attacks to buff out smashes again. Pit is also easily juggled, his close up game is impaired by poor range, and his recovery can be gimped by disrupting the [[Wings of Icarus]] with a projectile. Careful Pit players can maximize his potential, while playing through his weaknesses, but it can be a difficult task.
He's can fly with his angel wings!


===Standard Moves===
===Standard Moves===
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