Peanut: Difference between revisions

51 bytes added ,  8 years ago
Adding a category and template. And a few more changes.
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(Adding a category and template. And a few more changes.)
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{{ArticleIcons|ssbb=y|ssb4=y}}
{{ArticleIcons|ssbb=y|ssb4=y}}
[[File:Peanut Popgun.jpg|thumb|Diddy Kong firing a peanut]]
{{image|A closeup in Smash 4 wouldn't hurt.}}
[[File:Nut.jpg|thumb|Diddy Kong in front of a peanut]]
[[File:Peanut Popgun.jpg|thumb|Diddy Kong firing a peanut.]]
[[File:PeanutShell.png|thumb|Diddy Kong eating a peanut]]
[[File:Nut.jpg|thumb|Diddy Kong in front of a peanut.]]
The '''Peanut''' is an item in ''[[Super Smash Bros. Brawl]]'' and appears in ''[[Smash 4]]'' that is produced when [[Diddy Kong]] uses his [[Peanut Popgun]] and his Final Smash, [[Rocketbarrel Barrage]]. When Diddy Kong uses Peanut Popgun, Diddy Kong may charge it, and then fire an individual peanut shell out as a projectile. This shell can be caught by another opponent and used against Diddy Kong, or yet another opponent. Diddy Kong can also fire peanuts from his peanut popguns by using Rocketbarrel Barrage. These peanuts are faster, deal more damage and inflict more knockback, as well as being more rapidfire, and cannot be grabbed or [[reflect]]ed. A fully charged shot from the Peanut Popgun deals 17% (12% in ''SSB4'') damage, while a peanut inflicts 8% (5% in ''SSB4'') damage when fired during the Rocketbarrel Boost.
[[File:PeanutShell.png|thumb|Diddy Kong eating a peanut.]]
The '''peanut''' is an item in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' that is produced when [[Diddy Kong]] uses his [[Peanut Popgun]] and his Final Smash, [[Rocketbarrel Barrage]]. When Diddy Kong uses Peanut Popgun, Diddy Kong may charge it, and then fire an individual peanut shell out as a projectile. This shell can be caught by another opponent and used against Diddy Kong, or yet another opponent. Diddy Kong can also fire peanuts from his peanut popguns by using Rocketbarrel Barrage. These peanuts are faster, deal more damage and inflict more knockback, as well as being more rapidfire, and cannot be grabbed or [[reflect]]ed. A fully charged shot from the Peanut Popgun deals 17% (12% in ''SSB4'') damage, while a peanut inflicts 8% (5% in ''SSB4'') damage when fired during the Rocketbarrel Boost.


In ''Brawl'', when Diddy Kong misses an opponent with shots from Rocketbarrel Barrage, or if the Peanut shell launched from his Peanut Popgun attack is damaged by the opponent's attack, the shell will shatter, leaving behind its fruit. The leftover Peanut can then be eaten like [[food]] to heal 2% damage each. There can only be 4 of these Peanuts on the stage at once.
In ''Brawl'', when Diddy Kong misses an opponent with shots from Rocketbarrel Barrage, or if the Peanut shell launched from his Peanut Popgun attack is damaged by the opponent's attack, the shell will shatter, leaving behind its fruit. The leftover Peanut can then be eaten like [[food]] to heal 2% damage each. There can only be 4 of these Peanuts on the stage at once.
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{|border="1" class="wikitable sortable"
|-valign="top"
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|'''Action'''
! '''Action''' !! ''[[Brawl]]''  
![[Super Smash Bros. Brawl|''Brawl'']]
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!Throw  
!Throw  
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==Origin==
==Origin==
Peanuts originated in ''{{s|dkwiki|Donkey Kong 64}}'', in which [[Diddy Kong]] could obtain the Peanut Popgun as a weapon and fire peanuts as ammunition. The Peanut Popgun became a staple feature of Diddy Kong, and returned in many later games. No characters have ever eaten the peanuts before, however.
Peanuts originated in ''{{s|dkwiki|Donkey Kong 64}}'', in which Diddy Kong could obtain the Peanut Popgun as a weapon and fire peanuts as ammunition. The Peanut Popgun became a staple feature of Diddy Kong, and returned in many later games. No characters have ever eaten the peanuts before, however.


[[Category:Items]]
[[Category:Items]]
[[Category:Items (SSBB)]]
[[Category:Items (SSBB)]]
[[Category:Items (SSB4)]]
[[Category:Donkey Kong universe]]
[[Category:Donkey Kong universe]]
[[Category:Healing items]]
[[Category:Healing items]]