Olimar (SSB4): Difference between revisions

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Tag: Mobile edit
Tag: Mobile edit
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**{{nerf|The removal of [[meteor cancel]]ing drastically hinders Olimar's endurance against meteor smashes moreso than any other returning veteran besides {{SSB4|Zero Suit Samus}} due to him previously having one of the most lenient meteor cancel windows in ''Brawl''. While it does also increase the reliability of his down aerial, the move's power has been significantly reduced to compensate.}}
**{{nerf|The removal of [[meteor cancel]]ing drastically hinders Olimar's endurance against meteor smashes moreso than any other returning veteran besides {{SSB4|Zero Suit Samus}} due to him previously having one of the most lenient meteor cancel windows in ''Brawl''. While it does also increase the reliability of his down aerial, the move's power has been significantly reduced to compensate.}}
*Pikmin:
*Pikmin:
**{{nerf|Due to the limitations of the [[Nintendo 3DS]]' processing power,<ref>[http://sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464/ "I Answer Some Questions" Sakurai Famitsu column vol. 461-464, on Ice Climbers, clones, and Smash Run]</ref> the maximum Pikmin count has been halved (6 → 3).<ref name="Direct"/>}}
**{{nerf|Due to the limitations of the [[Nintendo 3DS]]' processing power,<ref>[http://sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464/ "I Answer Some Questions" Sakurai Famitsu column vol. 461-464, on Ice Climbers, clones, and Smash Run]</ref> the maximum Pikmin count has been halved (6 → 3). <ref name="Direct"/>}} This significantly weakens his [[camp]]ing game and damage ranking potential.
**{{change|Pikmin are now plucked in a set cycle (Red → Yellow → Blue → White → Purple), instead of being random and based on [[terrain]].<ref name="Direct"/> This means Olimar no longer has to depend on certain types of terrain in order to pluck certain Pikmin. However, this also makes it significantly less frequent to have two or more of the same type of Pikmin at once, especially when combined with the reduced maximum Pikmin count.}}
**{{change|Pikmin are now plucked in a set cycle (Red → Yellow → Blue → White → Purple), instead of being random and based on [[terrain]].<ref name="Direct"/> This means Olimar no longer has to depend on certain types of terrain in order to pluck certain Pikmin. However, this also makes it significantly less frequent to have two or more of the same type of Pikmin at once, especially when combined with the reduced maximum Pikmin count.}}
**{{nerf|Pikmin now have somewhat flawed [[artificial intelligence]]. As a result, they can potentially fly out of line if Olimar moves too quickly, which prevents combos or follow-ups from being performed effectively. However, this is significantly less prevalent in the {{GameIcon|ssb4-u}} version, as their flawed AI only occurs at edges.}}
**{{nerf|Pikmin now have somewhat flawed [[artificial intelligence]]. As a result, they can potentially fly out of line if Olimar moves too quickly, which prevents combos or follow-ups from being performed effectively. However, this is significantly less prevalent in the {{GameIcon|ssb4-u}} version, as their flawed AI only occurs at edges.}}
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