Neutral game: Difference between revisions

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m (Minor edit, changed from "His dair is extremeley difficult to crouch cancel" to "His dair nearly nullifies crouch cancelling". Change made as crouch cancelling the move is as easy as crouch cancelling any other move, it just doesnt have the same effect due to the downward knockback.)
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Tags: Mobile edit Advanced mobile edit
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===''[[Ultimate]]''===
===''[[Ultimate]]''===
*{{SSBU|Roy}}: Roy sports fast air speed and frame data that compliments the attribute of his sword dealing the most damage up close. His Up aerial in particular is good at launching opponents away from him while also serving as a safe approach tool for crossing up shields, as well as being used to initiate combos.
*{{SSBU|Wolf}}: {{b|Blaster|Wolf}} fires a transcendent projectile that is extremely useful for forcing or disrupting approaches. Forward aerial is fast, has decent range, and autocancels in a short hop. He has excellent aerial mobility, with one of the fastest air speeds in the game as well as good air acceleration.
*{{SSBU|Wolf}}: {{b|Blaster|Wolf}} fires a transcendent projectile that is extremely useful for forcing or disrupting approaches. Forward aerial is fast, has decent range, and autocancels in a short hop. He has excellent aerial mobility, with one of the fastest air speeds in the game as well as good air acceleration.
*{{SSBU|Olimar}}: [[Pikmin Throw]] is a great tool for creating long-range pressure and forcing the opponent to approach, in which Olimar's long-range grab and decently safe up smash can start combos after opponents commit to unsafe approach options.
*{{SSBU|Olimar}}: [[Pikmin Throw]] is a great tool for creating long-range pressure and forcing the opponent to approach, in which Olimar's long-range grab and decently safe up smash can start combos after opponents commit to unsafe approach options.
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