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|Swings upward, back and forth, with the first hit resembling his up tilt. Useful for both offensive and defensive spacing, especially when used with wavedashing, due to the move's non-commital nature with regards to movement. Due to its speed and disjoint and relative power for a jab, the move is also highly useful for edgeguarding linear | |Swings upward, back and forth, with the first hit resembling his up tilt. Useful for both offensive and defensive spacing, especially when used with wavedashing, due to the move's non-commital nature with regards to movement. Due to its speed and disjoint and relative power for a jab, the move is also highly useful for edgeguarding linear recoveries. The second jab, while not as useful as the first jab, the fact that one can chain the 2 jab hits continuously can be used to cover many unorthodox recovery options (such as the shortened [[Fox Illusion]] or [[Falco Phantasm]]). The jabs deal 4% (base) or 6% (tip) each. | ||
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|{{SSBM|Mewtwo}} | |{{SSBM|Mewtwo}} |
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