Nerf: Difference between revisions

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Tag: Mobile edit
Tag: Mobile edit
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*{{SSBU|Cloud}}’s [[Limit Charge|down special]] can no longer instant charge cancel, and his Limit status will disappear after 15 seconds if it is left unused while fully charged. His neutral aerial now has less range due to an altered animation. This makes it difficult to combo as it requires him to be closer to his opponent. His down air is now less of a combo option, as it now has more ending lag. Finally, his up aerial, previously known as one of the best moves in ''Smash 4'', has a much smaller hitbox and deals less damage. While he performs worse in ''Ultimate'' than in ''Smash 4'', he is still considered viable in competitive play.
*{{SSBU|Cloud}}’s [[Limit Charge|down special]] can no longer instant charge cancel, and his Limit status will disappear after 15 seconds if it is left unused while fully charged. His neutral aerial now has less range due to an altered animation. This makes it difficult to combo as it requires him to be closer to his opponent. His down air is now less of a combo option, as it now has more ending lag. Finally, his up aerial, previously known as one of the best moves in ''Smash 4'', has a much smaller hitbox and deals less damage. While he performs worse in ''Ultimate'' than in ''Smash 4'', he is still considered viable in competitive play.
*All of {{SSBU|Corrin}}’s special moves were markedly nerfed from ''Smash 4''. [[Dragon Fang Shot]] connects and combos less reliably, lessening its follow up potential. [[Dragon Lunge]], previously considered Corrin’s most versatile move, was significantly nerfed. The move has increased ending lag on all kicks and Corrin is now much easier to punish. Additionally, [[Draconic Ascent]] no longer grants Corrin extended distance, making recovery less safe. The [[Counter Surge]], previously the strongest counterattack in the game, has been dramatically nerfed, along with ending lag being increased. Corrin was considered a far less potent than in ''Smash 4'' but patches have improved him over time especially in the 8.0.0 update.
*All of {{SSBU|Corrin}}’s special moves were markedly nerfed from ''Smash 4''. [[Dragon Fang Shot]] connects and combos less reliably, lessening its follow up potential. [[Dragon Lunge]], previously considered Corrin’s most versatile move, was significantly nerfed. The move has increased ending lag on all kicks and Corrin is now much easier to punish. Additionally, [[Draconic Ascent]] no longer grants Corrin extended distance, making recovery less safe. The [[Counter Surge]], previously the strongest counterattack in the game, has been dramatically nerfed, along with ending lag being increased. Corrin was considered a far less potent than in ''Smash 4'' but patches have improved him over time especially in the 8.0.0 update.
*{{SSBU|Bayonetta}} was widely considered the best character in ''Smash 4'', with many competitors considering her [[broken]] because of her [[ladder combo]]s. As such, she has been significantly nerfed in ''Ultimate''. While she can still rack up percent, her moves lack KO power and her combo moves are much less reliable for leading into KOs. Witch Time’s duration has been reduced substantially to the point where she may not have time to even land an unchanged smash attack. In ''Ultimate'', she is considered to be mediocre because of her inconsistency and her inability to kill.
*{{SSBU|Bayonetta}} was widely considered the best character in ''Smash 4'', with many competitors considering her [[broken]] because of her [[ladder combo]]s. As such, she has been significantly nerfed in ''Ultimate''. While she can still rack up percent, her moves lack KO power and her combo moves are much less reliable for leading into KOs. Witch Time’s duration has been reduced substantially to the point where she may not have time to even land an uncharged smash attack. In ''Ultimate'', she is considered to be mediocre because of her inconsistency and her inability to kill.


=== ''Ultimate'' game updates ===
=== ''Ultimate'' game updates ===
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