Mute City SNES: Difference between revisions

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*Even [[Stage hazard#Stage hazard switch|with hazards off]] in ''Ultimate'', the road still damages players.
*Even [[Stage hazard#Stage hazard switch|with hazards off]] in ''Ultimate'', the road still damages players.
*In ''Ultimate'', players are two-dimensional and have flattened [[hitbox]]es.
*In ''Ultimate'', players are two-dimensional and have flattened [[hitbox]]es.
*In ''Ultimate'', if a song directly from the original ''F-Zero'' is playing on this stage, it will only begin playing after the [[pre-match timer]] is finished, just like in a standard ''F-Zero'' race. This also applies to [[Port Town Aero Dive]].
*In ''Ultimate'', if a song directly from the original ''F-Zero'' is playing on this stage, it will only begin playing after the [[Match timer#Pre-match timer|pre-match timer]] is finished, just like in a standard ''F-Zero'' race. This also applies to [[Port Town Aero Dive]].


{{SSB4Stages}}
{{SSB4Stages}}
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