Mute City SNES: Difference between revisions
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*Even [[Stage hazard#Stage hazard switch|with hazards off]] in ''Ultimate'', the road still damages players. | *Even [[Stage hazard#Stage hazard switch|with hazards off]] in ''Ultimate'', the road still damages players. | ||
*In ''Ultimate'', players are two-dimensional and have flattened [[hitbox]]es. | *In ''Ultimate'', players are two-dimensional and have flattened [[hitbox]]es. | ||
*In ''Ultimate'', if a song directly from the original ''F-Zero'' is playing on this stage, it will only begin playing after the [[pre-match timer]] is finished, just like in a standard ''F-Zero'' race. This also applies to [[Port Town Aero Dive]]. | *In ''Ultimate'', if a song directly from the original ''F-Zero'' is playing on this stage, it will only begin playing after the [[Match timer#Pre-match timer|pre-match timer]] is finished, just like in a standard ''F-Zero'' race. This also applies to [[Port Town Aero Dive]]. | ||
{{SSB4Stages}} | {{SSB4Stages}} |