Mr. Game & Watch (SSB4): Difference between revisions

(F-Air origins)
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===Special moves===
===Special moves===
*{{change|[[Judge]] can now have the same number appear consecutively, instead of having to cycle through three subsequent swings.}}
*[[Judge]]:
*{{buff|The weakening of SDI makes Judge 5 significantly more difficult to escape from.}}
**{{change|Judge can now have the same number appear consecutively, instead of having to cycle through three subsequent swings.}}
*{{change|Fire's animation changed. Mr. Game & Watch now descends in a choppy, frame-by-frame motion instead of a smooth, swaying motion.}}
**{{buff|The weakening of SDI makes Judge 5 significantly more difficult to escape from.}}
*{{buff|The removal of the [[grab release glitch]] allows Mr. Game & Watch to re-use Fire if he has been grabbed in midair.}}
*[[Fire]]:
*{{buff|[[Oil Panic]] can now fill up multiple units at once upon absorbing a sufficiently strong projectile (>10% fills 2 units, >20% fills 3), significantly improving its reliability.}}
**{{change|Fire's animation changed. Mr. Game & Watch now descends in a choppy, frame-by-frame motion instead of a smooth, swaying motion.}}
*{{change|Aerial Oil Panic no longer has airspeed defiance, and only stalls once in the air. While this hinders it's use of absorbing projectiles offstage significantly, it allows Mr. Game & Watch to combine it with his mid-air [[jump]] to increase both it's height and [[Falling speed#Floaty|floatiness]] substantially.}}
**{{buff|The removal of the [[grab release glitch]] allows Mr. Game & Watch to re-use Fire if he has been grabbed in midair.}}
*{{nerf|The removal of [[momentum canceling]] removes [[Bucket Braking]], significantly hindering Mr. Game & Watch's endurance.}}
*[[Oil Panic]]:
*{{nerf|[[Octopus]] deals 1% less damage (16% → 15%) and has a shorter duration (17 seconds → 15).}}
**{{buff|Oil Panic can now fill up multiple units at once upon absorbing a sufficiently strong projectile (>10% fills 2 units, >20% fills 3), significantly improving its reliability.}}
*{{change|Octopus' visual effects have changed. It now emits the [[Final Smash]] aura throughout its duration.}}
**{{change|Aerial Oil Panic no longer has airspeed defiance, and only stalls once in the air. While this hinders it's use of absorbing projectiles offstage significantly, it allows Mr. Game & Watch to combine it with his mid-air [[jump]] to increase both it's height and [[Falling speed#Floaty|floatiness]] substantially.}}
**{{nerf|The removal of [[momentum canceling]] removes [[Bucket Braking]], significantly hindering Mr. Game & Watch's endurance.}}
*[[Octopus]]:
**{{nerf|Octopus deals 1% less damage (16% → 15%) and has a shorter duration (17 seconds → 15).}}
**{{change|Octopus' visual effects have changed. It now emits the [[Final Smash]] aura throughout its duration.}}


==Update history==
==Update history==
62

edits