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(F-Air origins) |
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===Special moves=== | ===Special moves=== | ||
*{{change| | *[[Judge]]: | ||
*{{buff|The weakening of SDI makes Judge 5 significantly more difficult to escape from.}} | **{{change|Judge can now have the same number appear consecutively, instead of having to cycle through three subsequent swings.}} | ||
*{{change|Fire's animation changed. Mr. Game & Watch now descends in a choppy, frame-by-frame motion instead of a smooth, swaying motion.}} | **{{buff|The weakening of SDI makes Judge 5 significantly more difficult to escape from.}} | ||
*{{buff|The removal of the [[grab release glitch]] allows Mr. Game & Watch to re-use Fire if he has been grabbed in midair.}} | *[[Fire]]: | ||
*{{buff| | **{{change|Fire's animation changed. Mr. Game & Watch now descends in a choppy, frame-by-frame motion instead of a smooth, swaying motion.}} | ||
*{{change|Aerial Oil Panic no longer has airspeed defiance, and only stalls once in the air. While this hinders it's use of absorbing projectiles offstage significantly, it allows Mr. Game & Watch to combine it with his mid-air [[jump]] to increase both it's height and [[Falling speed#Floaty|floatiness]] substantially.}} | **{{buff|The removal of the [[grab release glitch]] allows Mr. Game & Watch to re-use Fire if he has been grabbed in midair.}} | ||
*{{nerf|The removal of [[momentum canceling]] removes [[Bucket Braking]], significantly hindering Mr. Game & Watch's endurance.}} | *[[Oil Panic]]: | ||
*{{nerf| | **{{buff|Oil Panic can now fill up multiple units at once upon absorbing a sufficiently strong projectile (>10% fills 2 units, >20% fills 3), significantly improving its reliability.}} | ||
*{{change|Octopus' visual effects have changed. It now emits the [[Final Smash]] aura throughout its duration.}} | **{{change|Aerial Oil Panic no longer has airspeed defiance, and only stalls once in the air. While this hinders it's use of absorbing projectiles offstage significantly, it allows Mr. Game & Watch to combine it with his mid-air [[jump]] to increase both it's height and [[Falling speed#Floaty|floatiness]] substantially.}} | ||
**{{nerf|The removal of [[momentum canceling]] removes [[Bucket Braking]], significantly hindering Mr. Game & Watch's endurance.}} | |||
*[[Octopus]]: | |||
**{{nerf|Octopus deals 1% less damage (16% → 15%) and has a shorter duration (17 seconds → 15).}} | |||
**{{change|Octopus' visual effects have changed. It now emits the [[Final Smash]] aura throughout its duration.}} | |||
==Update history== | ==Update history== |
edits