21
edits
(→Charlie walk: Added source video and reference to Fuzzyness) |
m (→Charlie walk: Adjusted wording) |
||
Line 21: | Line 21: | ||
=== Charlie walk === | === Charlie walk === | ||
[[File:Charlie walking Melee.gif|thumb|250px|Smasher {{Sm|Zhu}} Charlie walking in ''Melee'' during a tournament match.]] | [[File:Charlie walking Melee.gif|thumb|250px|Smasher {{Sm|Zhu}} Charlie walking in ''Melee'' during a tournament match.]] | ||
The Charlie walk, discovered by {{Sm|Fuzzyness}} | The Charlie walk, discovered in 2006 by {{Sm|Fuzzyness}} (whose real name is Charles), is an extension of the sticky walk. The technique is executed by performing a sticky walk and then initiating the turnaround (called "TURNRUN" in the animation debug overlay) animation by moving the control stick in the direction opposite the character is facing. | ||
If one wants to string multiple Charlie walks into each other, the player must reverse the direction of the control stick on the frame that the turnaround animation ends. This initiates a dash, which one then must use to begin another moonwalk to repeat the entire process. If the player were to reverse the control stick earlier, the turnaround animation would end in a pivot. If the player were to reverse the control stick any later, the turnaround animation would end in a run and then another turnaround in the opposite direction. | If one wants to string multiple Charlie walks into each other, the player must reverse the direction of the control stick on the frame that the turnaround animation ends. This initiates a dash, which one then must use to begin another moonwalk to repeat the entire process. If the player were to reverse the control stick earlier, the turnaround animation would end in a pivot. If the player were to reverse the control stick any later, the turnaround animation would end in a run and then another turnaround in the opposite direction. |
edits