Mii Fighter (SSBU): Difference between revisions

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==[[Announcer]] calls==
==[[Announcer]] calls==
{{audio|Needs announcer calls from other languages.}}
{{audio|Needs announcer calls from other languages.}}
Unlike the [[Super Smash Bros. 4|previous entry]], each Mii Fighter type has their own announcer call.
Unlike the [[Super Smash Bros. 4|previous entry]], each Mii Fighter type has their own announcer call. However, the previous announcer call is used in the "Fighters" category of [[Tips]] if the player has [[Echo Fighters]] stacked.
====Mii Brawler====
<gallery>
<gallery>
Mii Brawler English Announcer SSBU.wav|Mii Brawler (English/Japanese/Chinese)
Mii Brawler English Announcer SSBU.wav|English/Japanese/Chinese
Mii Swordfighter English Announcer SSBU.wav|Mii Swordfighter (English/Japanese/Chinese)
</gallery>
Mii Gunner English Announcer SSBU.wav|Mii Gunner (English/Japanese/Chinese)
====Mii Swordfighter====
<gallery>
Mii Swordfighter English Announcer SSBU.wav|English/Japanese/Chinese
</gallery>
====Mii Gunner====
<gallery>
Mii Gunner English Announcer SSBU.wav|English/Japanese/Chinese
</gallery>
====Tips====
<gallery>
Mii Fighter English Announcer SSB4.wav|English/Japanese/Chinese
</gallery>
</gallery>


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[[File:WoL-52MiiSwordfighter.jpg|thumb|Finding Mii Swordfighter in World of Light|left]]
[[File:WoL-52MiiSwordfighter.jpg|thumb|Finding Mii Swordfighter in World of Light|left]]
[[File:WoL-53MiiGunner.jpg|thumb|Finding Mii Gunner in World of Light|left]]
[[File:WoL-53MiiGunner.jpg|thumb|Finding Mii Gunner in World of Light|left]]
Although no type of Mii Fighter appear in the World of Light opening cutscene, all three of them were vaporized and later imprisoned alongside the rest of the fighters (except for {{SSBU|Kirby}}) when Galeem unleashed his beams of light.
Although no type of Mii Fighter appears in the World of Light opening cutscene, all three of them were vaporized and later imprisoned alongside the rest of the fighters (except for {{SSBU|Kirby}}) when Galeem unleashed his beams of light.


In the mode itself, each of the Miis can be found in different locations. In the Light Realm, the default Mii Swordfighter can be found in the small town square where [[List of spirits (Animal Crossing series)|Timmy and]] [[Master spirit|Tommy's]] is located, north-northeast of the first crossroads, and the default Mii Gunner is on the island that leads to the [[Forest Hill]].
In the mode itself, each of the Miis can be found in different locations. In the Light Realm, the default Mii Swordfighter can be found in the small town square where [[List of spirits (Animal Crossing series)|Timmy and]] [[Master spirit|Tommy's]] is located, north-northeast of the first crossroads, and the default Mii Gunner is on the island that leads to the [[Forest Hill]].


The Mii Brawler is in the Dark Realm, and can only be unlocked in the [[Sacred Land]] sub-area after completing an optional time puzzle on the Triforce of Wisdom, which is hinted by an Owl Statue located in the Triforce of Power's section left path, by setting the time to 4:40.
The Mii Brawler is in the Dark Realm, and can only be unlocked in the [[Sacred Land]] sub-area after completing an optional time puzzle on the Triforce of Wisdom, hinted at by an Owl Statue on the left path in the Triforce of Power's section. Setting the time to 4:40 will unlock the Mii.


Defeating a Mii Fighter automatically adds a default version of said Mii under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fighters are usable. These Miis cannot be restored if deleted.
Defeating a Mii Fighter automatically adds a default version of said Mii under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fighters are usable. These Miis cannot be restored if deleted, and the game will not allow Mii Fighters to be removed from the character selection screen afterwards (the player must have at least one Mii of the type they unlocked in World of Light).
{{clrl}}
{{clrl}}


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|''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}''
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}''
|}
|}
{{clear}}
{{clr}}


==[[Spirit]]s==
==[[Spirit]]s==
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**Notably, the Mii Fighters can obtain a series bonus from both the {{uv|Mii}} and {{uv|Super Smash Bros.}} series, making them the only characters that can obtain a series bonus from two series of spirits.
**Notably, the Mii Fighters can obtain a series bonus from both the {{uv|Mii}} and {{uv|Super Smash Bros.}} series, making them the only characters that can obtain a series bonus from two series of spirits.
*Despite being fighters #51, #52, and #53 respectively, they are not placed between {{SSBU|Greninja}} and {{SSBU|Palutena}} in the [[character selection screen]] but at the end just before the Random option, just like in ''SSB4''.
*Despite being fighters #51, #52, and #53 respectively, they are not placed between {{SSBU|Greninja}} and {{SSBU|Palutena}} in the [[character selection screen]] but at the end just before the Random option, just like in ''SSB4''.
*The announcer's voice clips for the individual Mii Fighter types are previously [[Unused content (SSB4)#Sounds|unused voice clips]] found in both versions of ''SSB4''{{'}}s data. This is also true of the "Round 1", "Round 2" and "Round 3" voice clips used in {{SSBU|Tourney}} mode.
*The announcer's voice clips for the individual Mii Fighter types are previously [[Unused content (SSB4)#Sounds|unused voice clips]] found in both versions of ''SSB4''{{'}}s data. As a result, the announcer voice clip for the Miis in the previous games goes unused.
** This is also true of the "Round 1", "Round 2" and "Round 3" voice clips used in {{SSBU|Tourney}} mode.
*The Mii Fighters are the only characters in ''Ultimate'' to be customizable. Their names, outfits and custom specials moves can be changed and customized like in ''SSB4''. Custom [[equipment]] has been replaced with custom voices.
*The Mii Fighters are the only characters in ''Ultimate'' to be customizable. Their names, outfits and custom specials moves can be changed and customized like in ''SSB4''. Custom [[equipment]] has been replaced with custom voices.
*The Mii Fighters are the only fighters whose close-up eyes/faces aren't shown in their [[Final Smash]], the reason likely being that their appearance is customizable.
*The Mii Fighters are the only fighters whose close-up eyes/faces aren't shown in their [[Final Smash]], the reason likely being that their appearance is customizable.
*On the [[character selection screen]], the Mii Fighters' icon in the Japanese version shows their names within only one row, while in the English version it is shown with two rows. This trait is shared with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}},  {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Duck Hunt}} (British and Australian English only), {{SSBU|Piranha Plant}} and {{SSBU|Banjo & Kazooie}}.
*On the [[character selection screen]], the Mii Fighters' icon in the Japanese version shows their names within only one row, while in the English version it is shown with two rows. This trait is shared with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}},  {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Duck Hunt}} (British and Australian English only), {{SSBU|Piranha Plant}} and {{SSBU|Banjo & Kazooie}}.
**Even though the Mii Brawler and Mii Gunner's names are able to take up one line without squeezing the letters in the Japanese version, the English version has their names take up two lines. This was likely done to be consistent with the Mii Swordfighter, whose name is long enough to require two lines for it.
**Even though the Mii Brawler and Mii Gunner's names are able to take up one line without squeezing the letters in the Japanese version, the English version has their names take up two lines. This was likely done to be consistent with the Mii Swordfighter, whose name is long enough to require two lines for it.
*If they are counted as starter characters (due to them not having a Challenger Approaching fight), they are the only starter characters other than the starter characters from ''Smash 64''.
*Despite the game's marketing suggesting that it begins with only the starter characters from ''Smash 64'' available, the Mii Fighters can also be counted as starter characters due to them not having a Challenger Approaching fight, and the fact that the player is able to create them immediately upon booting up the game.
*Defeating the Mii Fighters in [[World of Light]] automatically adds the default Mii that was just defeated under the name "Mii" (with a default 1111 moveset) to the list of Mii Fighters, for all modes where Mii Fighters are usable. These characters can be deleted just like any other Mii Fighters, and there is no way to regain them if the player does so.
*When a Mii Fighter is unlocked in World of Light, they are not able to be fully deleted. Thus, the player cannot remove them from the character select screen.
*When a Mii Fighter is unlocked in World of Light, they are not able to be fully deleted. Thus, the player cannot remove them from the character select screen.
*The Mii Fighters are the only characters in ''Ultimate'' to not be usable in all of the game's modes, as they are unplayable in {{SSBU|Classic Mode}}, [[Smashdown]] and when testing a [[stage]] in [[Stage Builder]].
*The Mii Fighters are the only characters in ''Ultimate'' to not be usable in all of the game's modes, as they are unplayable in {{SSBU|Classic Mode}}, [[Smashdown]] and when testing a [[stage]] in [[Stage Builder]].
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*Although Mii Fighters are voiced, they stay silent when KO'd by reaching 0 HP in [[Stamina Mode]], regardless of what their voice setting is. {{SSBU|Mr. Game & Watch}} and {{SSBU|R.O.B.}} also share this oddity. While {{SSBU|Samus}}, {{SSBU|Dark Samus}} and {{SSBU|Duck Hunt}} are also voiced, they are exceptions, due to Stamina KO cries in ''Ultimate'' being based on Blast KO cries.
*Although Mii Fighters are voiced, they stay silent when KO'd by reaching 0 HP in [[Stamina Mode]], regardless of what their voice setting is. {{SSBU|Mr. Game & Watch}} and {{SSBU|R.O.B.}} also share this oddity. While {{SSBU|Samus}}, {{SSBU|Dark Samus}} and {{SSBU|Duck Hunt}} are also voiced, they are exceptions, due to Stamina KO cries in ''Ultimate'' being based on Blast KO cries.
**However, unlike Mr. Game & Watch and R.O.B., a voice clip that would be used for Stamina KOs normally [https://www.youtube.com/watch?v=5ujV1QTulBY exists] within the game's data for each voice type. {{SSBU|Joker}} initially shared this trait until the version 3.1.0 patch.
**However, unlike Mr. Game & Watch and R.O.B., a voice clip that would be used for Stamina KOs normally [https://www.youtube.com/watch?v=5ujV1QTulBY exists] within the game's data for each voice type. {{SSBU|Joker}} initially shared this trait until the version 3.1.0 patch.
*Despite being captured during the story of World of Light and appearing in many spirit battles, none of the Mii Fighters are spawned by [[Galeem]] nor [[Dharkon]] as [[False character|puppet fighters]] during the final battle, presumably due to their nature as customizable characters.
*Despite being captured during the story of World of Light and appearing in many spirit battles, none of the Mii Fighters are spawned by [[Galeem]] nor [[Dharkon]] as [[False character|puppet fighters]] during the final battle, presumably due to their nature as customizable characters. This is shared with {{SSBU|Olimar}}.
*Though the Mii Fighters usually use their official renders throughout the game (albeit with their faces shadowed on the loading screens of Smash battles and online battles), they instead use models of the specific Mii Fighter in question posed like their official renders on the character select screen and on results screens (such as after a spirit battle), which reflects the actual appearance of the Mii Fighter.
*Though the Mii Fighters usually use their official renders throughout the game (albeit with their faces shadowed on the loading screens of Smash battles and online battles), they instead use models of the specific Mii Fighter in question posed like their official renders on the character select screen and on results screens, such as after a spirit battle, which reflects the actual appearance of the Mii Fighter.
**The Mii Fighters are the only characters in ''Ultimate'' who do not use their official renders in their [[damage]] portraits, as they instead use the model of the Mii Fighter being used posed like the official render. As a result, they are some of the only characters whose damage portraits do not go outside of the frame of meter at all; the only other character this applies to is {{SSBU|Bayonetta}} in her original ''Bayonetta'' outfit.
**The Mii Fighters are the only characters in ''Ultimate'' who do not use their official renders in their [[damage]] portraits, as they instead use the model of the Mii Fighter being used posed like the official render. As a result, they are some of the only characters whose damage portraits do not go outside of the frame of meter at all; the only other character this applies to is {{SSBU|Bayonetta}} in her original ''Bayonetta'' outfit.
***This does not apply to [[Squad Strike]] or to enemy Mii Fighters in spirit battles, where the damage display uses the respective Mii Fighter's official render, and each of them go out of the frame of meter.
***This does not apply to [[Squad Strike]] or to enemy Mii Fighters in spirit battles, where the damage display uses the respective Mii Fighter's official render, and each of them go out of the frame of meter.