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m (Added an overview in my previous edit, this time I removed the "competitive expertise" thing) |
m (Fine. But I still stand by "completely impossible" being puffery or at least redundant. Sentences should flow/be coherent if the subclause is removed and I think this wording does that better, especially if "and" is on the correct side) |
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[[File:MewtwoDTiltSSBM.gif|thumb|300px|Hitbox visualization showing Mewtwo's down tilt.]] | [[File:MewtwoDTiltSSBM.gif|thumb|300px|Hitbox visualization showing Mewtwo's down tilt.]] | ||
==Overview== | ==Overview== | ||
Mewtwo does a spin with his tail sticking out. This is generally believed to be one of Mewtwo's best moves as well as one of the best down tilts in | Mewtwo does a spin with his tail sticking out. This is generally believed to be one of Mewtwo's best moves as well as one of the best down tilts in all of ''Melee''. | ||
It has exceptional [[startup]], being Mewtwo's fastest move on the ground, with very short [[end lag]] due to its big [[interruptibility]] window. This makes it difficult to punish if it misses and, coupled with its above average [[range]], impossible to punish [[out of shield]] if [[space]]d properly. | |||
It can also start combos, being easily Mewtwo's best combo starter. Typical follow-ups for down tilt include itself at lower percents, its {{mvsub|Mewtwo|SSBM|forward aerial}} to set up a [[juggling]] situation, and its {{mvsub|Mewtwo|SSBM|grab}} to either combo fast fallers with {{mvsub|Mewtwo|SSBM|up throw}}, set up a [[tech chase]] with {{mvsub|Mewtwo|SSBM|down throw}}, or KO its opponent with up or {{mvsub|Mewtwo|SSBM|back throw}}. | |||
==Hitboxes== | ==Hitboxes== |
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