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'''Mewtwo''' ({{ja|ミュウツー|Myūtsū}}, ''Mewtwo'') is an unlockable [[character]] in ''[[Super Smash Bros. Melee]]''. It is one of eleven playable characters that can be unlocked in the game. It is voiced by {{s|wikipedia|Masachika Ichimura}} in the game, reprising his role from the Japanese dub of ''[[bulbapedia:M01|Pokémon: The First Movie - Mewtwo Strikes Back]]''.
'''Mewtwo''' ({{ja|ミュウツー|Myūtsū}}, ''Mewtwo'') is an unlockable [[character]] in ''[[Super Smash Bros. Melee]]''. It is one of the eleven playable characters that can be unlocked in the game. It is voiced by {{s|wikipedia|Masachika Ichimura}} in the game, reprising his role from the Japanese version of ''[[bulbapedia:M01|Pokémon: The First Movie - Mewtwo Strikes Back]]''.


Mewtwo currently ranks 20th on the ''Melee'' [[tier list]], in the D tier, which is its worst placement in the whole series. While initially deemed the worst character in the game, the changing metagame of ''Melee'' caused Mewtwo to experience a rise of six places. Mewtwo's positives include a long, safe, and difficult-to-counter recovery, a rather good chaingrabbing ability, a large variance of mixup options, a decent combo ability, and among the best throws in the game. However, Mewtwo suffers from an unusual combination of being a large target and a lightweight; this, combined with its floatiness, makes it an easy target to KO. Additionally, Mewtwo has limited KOing options, with most of them having little reach, and many weak attacks, giving it relatively fewer approach and offensive options as other characters.
Mewtwo currently ranks 20th on the ''Melee'' [[tier list]], in the D tier. Its positives include a long and safe recovery, potent chaingrabbing abilities, a large pool of mixup options, decent combo abilities, and among the best throws in the game. This gives it a decent advantage state to utilize and threatening once it begins to combo foes. However, Mewtwo suffers from an unusual combination of being a large target and a lightweight; this, combined with its floatiness, makes it vulnerable to early KOs. Additionally, Mewtwo lacks safe and reliable KOing options, with most of them having little reach, and many weak attacks, giving it relatively fewer approach and offensive options as other characters.


==How to Unlock==
==How to unlock==
To unlock Mewtwo, the player has to play 20 hours of VS. matches. The time is reduced by the number of human players in said matches; 1 player requires 20 total hours, 2 players require 10 total hours, 3 players require 6 hours and 40 minutes, and 4 players require 5 total hours. The time can be further reduced to 4 hours by playing Lightning Melee, which speeds up the in-game timer to 125% of normal speed.
Mewtwo must be defeated in battle before it can be unlocked. There are two ways the player can encounter Mewtwo:
 
*One way is by playing 20 hours of VS. matches. The time is reduced by the number of human players in said matches; 1 player requires 20 total hours, 2 players require 10 total hours, 3 players require 6 hours and 40 minutes, and 4 players require 5 total hours. The time can be further reduced to 4 hours by playing Lightning Melee, which speeds up the in-game timer to 125% of normal speed. If this method is used and certain other fighters' VS. match quotas are met, then they must be defeated before Mewtwo can be fought.
Alternatively, the player can play 700 VS. matches to completion to get a chance to fight Mewtwo.
*Another way is by playing 700 VS. matches to completion. If this method is used, fighters with lower VS. match quotas must be unlocked before Mewtwo can be fought.
 
When fought, Mewtwo appears on {{SSBM|Final Destination}}, with the music from [[Poké Floats]] playing. If either encounter method was used and the player fails to defeat Mewtwo, the player can re-fight it by playing another VS. match to completion.
When fought, Mewtwo appears on {{SSBM|Final Destination}}, with the music from [[Poké Floats]] playing.


==Attributes==
==Attributes==
Mewtwo defies any typical character archetype; despite being a big target with some powerful moves and a very high air speed, Mewtwo has a rather slow dash, a low weight and a low falling speed. As a result of these traits, Mewtwo has among the longest wavedashes in the game, but a very poor [[SHFFL]], despite its low lag, high speed aerials. Mewtwo also can effectively [[moonwalk]], potentially aiding its edgeguard game.
Mewtwo defies any typical character archetype; despite being a big target with some powerful moves and a very high air speed, Mewtwo has a rather slow dash, a low weight and a low falling speed. As a result of these traits, Mewtwo has among the longest wavedashes in the game, but a very poor [[SHFFL]], despite its low lag and high speed aerials. Mewtwo also can effectively [[moonwalk]], potentially aiding its edgeguard game.


Among Mewtwo's primary strengths is its varied grab game. Despite an only average grab range, Mewtwo's throws can serve a variety of purposes; its forward throw is good for racking up damage or starting combos and its down throw can potentially start chainthrows or be used as potential combo starters when compounded with one of its tilts. Mewtwo's back and up throws are also among the most powerful in the game, and both can KO reliably on some characters at 100%; the differences in their trajectories also gives Mewtwo varied options against both fast fallers and floaty characters (the up throw works better against the latter, while the back works better against the former).
Among Mewtwo's primary strengths is its versatile grab game. Despite possessing a merely average grab range, Mewtwo's throws can serve a variety of purposes; its forward throw is good for racking up damage or starting combos, while its down throw can potentially start chainthrows or be used as potential combo starters in tandem with one of its tilts. Mewtwo's back and up throws are also among the most powerful in the game, and both can KO reliably on some characters at 100%; the differences in their trajectories also gives Mewtwo varied options against both fast fallers and floaty characters (the up throw works better against the latter, while the back works better against the former).


Mewtwo also has very good approach and combo options. Despite a poor SHFFL (among the worst in the game), Mewtwo's high air speed, low falling speed, and fast, low lag, high hitstun aerials also gives it plenty of options in the air, easily and effectively comboing against many characters. Mewtwo can also perform a Double-Jump Cancel, which, when combined with L-Cancelling, is an exceptional substitute for SHFFLing, as Mewtwo can quickly perform a Forward Aerial and follow up with another option. Mewtwo also has a very long wavedash (the third longest in the game), making techniques such as wave-smashing and wave-grabbing considerably more useful for Mewtwo.
Mewtwo also has interesting approach and combo options. Despite having among the worse SHFFLs, Mewtwo's high air speed, low falling speed, and fast, low lag, high hitstun aerials also gives it plenty of options in the air, easily and effectively comboing against many characters. Mewtwo can also perform double-jump cancels, which, when combined with L-Cancelling, is an exceptional substitute for SHFFLing, as Mewtwo can quickly perform a Forward Aerial and follow up with another option. Mewtwo also has a very long wavedash (the third longest in the game), making techniques such as wave-smashing and wave-grabbing considerably more useful for Mewtwo.


Mewtwo also has rather good range. Its forward smash can extend relatively far, and all of its tilts have long, disjointed hitboxes, allowing Mewtwo to effectively attack from a distance, especially when compounded with its long wavedash. Mewtwo also has one of ''Melee'''s strongest projectiles in [[Shadow Ball]]. When fully charged, it can KO reliably at roughly 100%; its jagged path also can make it difficult to dodge, and its recoil can potentially extend Mewtwo's recovery.  
Mewtwo also has rather good range. Its forward smash can extend relatively far, and all of its tilts have long, disjointed hitboxes, allowing Mewtwo to effectively attack from a distance, especially when compounded with its long wavedash. Mewtwo also has one of ''Melee'''s strongest projectiles in [[Shadow Ball]]. When fully charged, it can KO reliably at roughly 100%; its jagged path also can make it difficult to dodge, and its recoil can potentially extend Mewtwo's recovery.


Mewtwo also has possibly the best recovery in the game. While it cannot harm edgehoggers, a combination of a low falling speed, a high air speed, among the best jumping prowess, and long distance with its [[Teleport]] give Mewtwo a very long and safe recovery. Additionally, its neutral aerial slightly slows down its movement in the air, and slightly charged Shadow Balls can give recoil sufficient enough to send Mewtwo backwards a good distance. Lastly, its [[Confusion]] attack can act as a second jump (when used in the opposite direction of its momentum) and [[Disable]] can be used to stall its descent.
Mewtwo also has an outstanding recovery. While it cannot harm edgehoggers, a combination of a low falling speed, a high air speed, among the best jumping prowess, and long distance with its [[Teleport]] give Mewtwo a very long and safe recovery. Additionally, its neutral aerial slightly slows down its movement in the air, and slightly charged Shadow Balls can give recoil sufficient enough to send Mewtwo backwards a good distance. Lastly, its [[Confusion]] attack can act as a second jump (when used in the opposite direction of its momentum) and [[Disable]] can be used to stall its descent.


Mewtwo's biggest flaw is that its varied attributes hinder it in terms of survivability. A combination of a large frame and floatiness makes Mewtwo easy to juggle and KO; while other large characters such as {{SSBM|Donkey Kong}} have added weight to make them resilient to some KOs, Mewtwo has no such advantage. Mewtwo's defense game is also mixed; its air dodge makes it invisible and opponents cannot guess where it will appear and its rolling dodges are fast and cover much distance, but Mewtwo's large frame makes it prone to shield stabbing, and its spot dodge also being rather poor. Mewtwo also has possibly the worst [[tech]] ability in the game; although its rolling tech covers a long range, it is very slow compared to that of other characters, and as a consequence, Mewtwo is particularly easy to [[tech-chase]].
Mewtwo's biggest flaw is its frailty. A combination of a large frame and floatiness makes Mewtwo easy to juggle and KO. Mewtwo's defense game is also mixed; its air dodge makes it invisible and opponents cannot guess where it will appear and its rolling dodges are fast and cover much distance, but Mewtwo's large frame makes it prone to shield stabbing, and its spot dodge is also rather poor. Mewtwo also has possibly the worst [[tech]] ability in the game; although its rolling tech covers a long range, it is very slow compared to that of other characters, and as a consequence, Mewtwo is particularly easy to [[tech-chase]].


Mewtwo also suffers from a lack of reliable KO options; all of its strongest moves have either poor range or low speed. Its back and up throws are powerful, but they require Mewtwo to grab the opponent first, and the latter throw's KOing capabilities are extremely dependent on the opponent's falling speed (for example, {{SSBM|Fox}} and {{SSBM|Falco}} would survive the longest despite having the third highest vertical endurance). While having a wide variety of other KO potential attacks, most of its attacks suffer from range and/or speed problems, such as its forward air, down smash, down air, and Shadow Ball. Mewtwo also has highly situational specials. While [[Confusion]] can temporarily distract opponents, it has high ending lag and relatively little use; additionally, while it can reflect projectiles, they still remain property of the original character's (meaning they won't hurt whoever it came from). [[Disable]] only works in close ranges, and cannot combo effectively into other attacks.
Mewtwo also suffers from a lack of reliable KO options; all of its strongest moves have either poor range or low speed. Its back and up throws are powerful, but they require Mewtwo to grab the opponent first, and the latter throw's KOing capabilities are extremely dependent on the opponent's falling speed (for example, {{SSBM|Fox}} and {{SSBM|Falco}} would survive the longest despite having the third highest vertical endurance). While having a wide variety of other KO potential attacks, most of its attacks suffer from range and/or speed problems, such as its forward air, down smash, down air, and Shadow Ball. Mewtwo also has highly situational specials. While [[Confusion]] can temporarily distract opponents, it has high ending lag and relatively little use; additionally, while it can reflect projectiles, they still remain property of the original character's (meaning they won't hurt whoever it came from). [[Disable]] only works in close ranges, and cannot combo effectively into other attacks.


==Version history==
==Version history==
'''NTSC 1.01'''
'''NTSC 1.01'''
*{{bugfix|Fixed the [[Shadow glitch]].}}
*{{bugfix|Fixed the [[Shadow glitch]].}}
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{{MovesetTable
{{MovesetTable
|game=SSBM
|game=SSBM
|neutralname= 
|neutralname=Dark Flash ({{ja|ダークフラッシュ|Dāku Furasshu}}) / Dark Flame ({{ja|ダークフレイム|Dāku Fureimu}})
|neutralcount=1
|neutralcount=1
|neutralinf=y
|neutralinf=y
|neutral1dmg=6%
|neutral1dmg=6%
|neutralinfdmg=2% (loop)
|neutralinfdmg=2% (loop)
|neutraldesc=Mewtwo emits a pulse of dark energy out of its hand, which can be followed up by repeated blasts of shadow energy. The first hit can both be canceled, and can lock opponents.  
|neutraldesc=Mewtwo emits a pulse of dark energy out of its hand, which can be followed up by repeated blasts of shadow energy. The first hit can both be canceled, and can lock opponents.
|ftiltname= 
|ftiltname=Tail Whip ({{ja|テイルウィップ|Teiru Uippu}})
|ftiltdmg=10% (near), 8% (mid), 5% (far)
|ftiltdmg=10% (near), 8% (mid), 5% (far)
|ftiltdesc=Mewtwo flicks its tail forward. It has rather low startup and good disjointed range, making it a good spacing tool. Can be aimed up or down.
|ftiltdesc=Mewtwo flicks its tail forward. It has rather low startup and good disjointed range, making it a good spacing tool. Can be aimed up or down.
|utiltname= 
|utiltname=Flip ({{ja|フリップ|Furippu}})
|utiltdmg=10% (near), 8% (mid), 6% (far), 5% (tip)
|utiltdmg=10% (near), 8% (mid), 6% (far), 5% (tip)
|utiltdesc=Mewtwo backflips and swings its tail. It deals more damage to opponents near Mewtwo. It is a good combo starter, great for juggling.
|utiltdesc=Mewtwo backflips and swings its tail. It deals more damage to opponents near Mewtwo. It is a good combo starter, great for juggling.
|dtiltname= 
|dtiltname=Tail Sweep ({{ja|アンダースラップ|Andā Surappu}}, ''Under Slap'')
|dtiltdmg=9% (near), 8% (mid), 5% (far)
|dtiltdmg=9% (near), 8% (mid), 5% (far)
|dtiltdesc=Mewtwo spins once, sweeping its tail in a low profile. Has a disjointed hitbox. It is a reliable combo starter that can lead into many of its moves.  
|dtiltdesc=Mewtwo spins once, sweeping its tail in a low profile. Has a disjointed hitbox. It is a reliable combo starter that can lead into many of its moves.
|dashname= 
|dashname=Dark Torch ({{ja|ダークトーチ|Dāku Tōchi}})
|dashdmg=9% (clean), 6% (late)
|dashdmg=9% (clean), 6% (late)
|dashdesc=Holds its arms out while sliding, inflicting damage with shadow energy. Rather long ending lag.
|dashdesc=Holds its arms out while sliding, inflicting damage with shadow energy. Rather long ending lag.
|fsmashname= 
|fsmashname=Shadow Blast ({{ja|シャドーブラスト|Shadō Burasuto}})
|fsmashdmg={{ChargedSmashDmgSSBM|20}} (blast), {{ChargedSmashDmgSSBM|12}} (arms)
|fsmashdmg={{ChargedSmashDmgSSBM|20}} (blast), {{ChargedSmashDmgSSBM|12}} (arms)
|fsmashdesc=Thrusts both arms forward, releasing a pulse of shadow energy. Similar to Mario's forward smash, with the sweetspot being the blast itself. Fairly good range and damage, but rather low knockback. The sweetspot has [[Priority#Transcendent_priority|transcendent priority]].
|fsmashdesc=Thrusts both arms forward, releasing a pulse of shadow energy. Similar to Mario's forward smash, with the sweetspot being the blast itself. Fairly good range and damage, but rather low knockback. The sweetspot has [[Priority#Transcendent_priority|transcendent priority]].
|usmashname= 
|usmashname=Galaxy Force ({{ja|ギャラクシーフォース|Gyarakushī Fōsu}})
|usmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-6), {{ChargedSmashDmgSSBM|10}} (hit 7)
|usmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-6), {{ChargedSmashDmgSSBM|10}} (hit 7)
|usmashdesc=Holds its palm up, summoning a large, dark vortex above itself that hits multiple times. Can easily be SDI'd out of, and deals rather low knockback. The last hit of the attack can KO around 120%, but can be difficult to land.
|usmashdesc=Holds its palm up, summoning a large, dark vortex above itself that hits multiple times. Can easily be SDI'd out of, and deals rather low knockback. The last hit of the attack can KO around 120%, but can be difficult to land.
|dsmashname= 
|dsmashname=Shadow Bomb ({{ja|シャドーボム|Shadō Bomu}})
|dsmashdmg={{ChargedSmashDmgSSBM|15}}  
|dsmashdmg={{ChargedSmashDmgSSBM|15}}
|dsmashdesc=Extends its arm downwards and summons an explosion of shadow energy at its feet. Good knockback and speed, with moderate range and a good edgeguard and or combo finisher; however, it has the unusual property of only hitting in front of Mewtwo. This attack has transcendent priority. In terms of starting lag, it is the slowest down smash in the game (hits on frame 20), though its ending lag is very low.
|dsmashdesc=Extends its arm downwards and summons an explosion of shadow energy at its feet. Good knockback and speed, with moderate range and a good edgeguard and or combo finisher; however, it has the unusual property of only hitting in front of Mewtwo. This attack has transcendent priority. In terms of starting lag, it is the slowest down smash in the game (hits on frame 20), though its ending lag is very low.
|nairname= 
|nairname=Body Spark ({{ja|ボディスパーク|Bodi Supāku}})
|nairdmg=1-2% (hits 1-8), 4% (hit 9 & landing)
|nairdmg=1-2% (hits 1-8), 4% (hit 9 & landing)
|nairdesc=Releases a long lasting shock out of its body. Good punishing option and great [[OoS]] option. Good damage if the entire attack hits, as well as good combo extender. Also slows down Mewtwo's falling speed slightly, making it useful for recovery.
|nairdesc=Releases a long lasting shock out of its body. Good punishing option and great [[OoS]] option. Good damage if the entire attack hits, as well as good combo extender. Also slows down Mewtwo's falling speed slightly, making it useful for recovery.
|fairname= 
|fairname=Shadow Scratch ({{ja|シャドースクラッチ|Shadō Sukuracchi}})
|fairdmg=14%
|fairdmg=14%
|fairdesc=Swipes its left arm forward, engulfed with shadow energy. High vertical knockback, useful for combos, juggling, and KOs, but mediocre range. Can lead into an up tilt if [[DJC]]'d, depending on the character. Can KO at 120%.
|fairdesc=Swipes its left arm forward, engulfed with shadow energy. High vertical knockback, useful for combos, juggling, and KOs, but mediocre range. Can lead into an up tilt if [[DJC]]'d, depending on the character. Can KO at 120%.
|bairname= 
|bairname=Tail Flick ({{ja|テールフリック|Tēru Furikku}})
|bairdmg=13% (near), 11% (mid), 9% (far)
|bairdmg=13% (near), 11% (mid), 9% (far)
|bairdesc=Whips its tail behind itself. Decent range and is a decent [[wall of pain]] technique. Deals more damage if the opponent is closer to Mewtwo's body.
|bairdesc=Whips its tail behind itself. Decent range and is a decent [[wall of pain]] technique. Deals more damage if the opponent is closer to Mewtwo's body.
|uairname= 
|uairname=Somersault Kick ({{ja|サマーソルトキック|Samāsoruto Kikku}})
|uairdmg=10% (near), 12% (mid), 14% (far)
|uairdmg=10% (near), 12% (mid), 14% (far)
|uairdesc=Flips upward, hitting with its tail. A good juggling move. Deals more damage if the opponent hits the tip of Mewtwo's tail.
|uairdesc=Flips upward, hitting with its tail. A good juggling move. Deals more damage if the opponent hits the tip of Mewtwo's tail.
|dairname= 
|dairname=Meteor Kick ({{ja|メテオキック|Meteo Kikku}})
|dairdmg=14-16%
|dairdmg=14-16%
|dairdesc=Flips backward and stomps downwards. Acts as a [[meteor smash]], albeit a very weak one. However, due to its low ending lag and Mewtwo's stellar recovery, it is a low-risk option offstage.
|dairdesc=Flips backward and stomps downwards. Acts as a [[meteor smash]], albeit a very weak one. However, due to its low ending lag and Mewtwo's stellar recovery, it is a low-risk option offstage.
|grabname= 
|grabname=Psychic ({{ja|サイコキネシス|Saikokineshisu}}, ''Psychokinesis'')
|grabdesc= 
|grabdesc= 
|pummelname= 
|pummelname=Dark Shock ({{ja|ダークショック|Dāku Shokku}})
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Mewtwo zaps the opponent in its grasp. Moderately slow.  
|pummeldesc=Mewtwo zaps the opponent in its grasp. Moderately slow.
|fthrowname= 
|fthrowname=Shadow Cannon ({{ja|シャドーマシンガン|Shadō Mashin Gan}}, ''Shadow Machine Gun'')
|fthrowdmg=3% (throw), 2% (Shadow Balls)
|fthrowdmg=3% (throw), 2% (Shadow Balls)
|fthrowdesc=Mewtwo throws its foe diagonally forward and then shoots five small [[Shadow Ball]]s (which can be [[absorb]]ed and [[reflect]]ed). Great damage racker if used against a wall or overhang but can be SDI'd out of. The speed which the Shadow Balls are fired is dependent on the opponent's weight.  
|fthrowdesc=Mewtwo throws its foe diagonally forward and then shoots five small [[Shadow Ball]]s (which can be [[absorb]]ed and [[reflect]]ed). Great damage racker if used against a wall or overhang but can be SDI'd out of. The speed which the Shadow Balls are fired is dependent on the opponent's weight.
|bthrowname= 
|bthrowname=Telekinesis ({{ja|テレキネシス|Terekineshisu}})
|bthrowdmg=8% (collateral), 11% (throw)
|bthrowdmg=8% (collateral), 11% (throw)
|bthrowdesc=Mewtwo telekinetically tosses its opponent behind itself. One of the strongest back throws in the game, among its best KO moves, being the third strongest back throw (only losing out to {{SSBM|Dr. Mario}} and {{SSBM|Ness}})
|bthrowdesc=Mewtwo telekinetically tosses its opponent behind itself. One of the strongest back throws in the game, among its best KO moves, being the third strongest back throw (only losing out to {{SSBM|Dr. Mario}} and {{SSBM|Ness}})
|uthrowname= 
|uthrowname=Psychic Whirlwind ({{ja|ワールスロー|Wāru Surō}}, ''Whirl Throw'')
|uthrowdmg=12%
|uthrowdmg=12%
|uthrowdesc=Mewtwo uses Psychic to swirl the opponent around its body before launching them upwards. The strongest up throw in the game and the strongest throw in ''Melee'' overall (being even stronger than {{SSBM|Ness}}'s back throw), being one of Mewtwo's best KO moves, which begins KO'ing at around 120%. At low percentages, it can chaingrab fast fallers and can lead into forward aerial to regrab on Fox/Falco.
|uthrowdesc=Mewtwo uses Psychic to swirl the opponent around its body before launching them upwards. The strongest up throw in the game and the strongest throw in ''Melee'' overall (being even stronger than {{SSBM|Ness}}'s back throw), being one of Mewtwo's best KO moves, which begins KO'ing at around 120%. At low percentages, it can chaingrab fast fallers and can lead into forward aerial to regrab on Fox/Falco.
|dthrowname= 
|dthrowname=Tail Slap ({{ja|テールスラップ|Tēru Surappu}})
|dthrowdmg=5% (hit 1), 6% (throw)
|dthrowdmg=5% (hit 1), 6% (throw)
|dthrowdesc=Mewtwo throws the enemy down and strikes them with its tail. Can reliably lead into follow-ups, usually forward aerial. Can be used to [[chaingrab]] large characters like {{SSBM|Bowser}}. The tail can hit nearby opponents.
|dthrowdesc=Mewtwo throws the enemy down and strikes them with its tail. Can reliably lead into follow-ups, usually forward aerial. Can be used to [[chaingrab]] large characters like {{SSBM|Bowser}}. The tail can hit nearby opponents.
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|nsname=Shadow Ball
|nsname=Shadow Ball
|nsdmg=3-25%, 2% (charge hits)
|nsdmg=3-25%, 2% (charge hits)
|nsdesc=Mewtwo concentrates shadow energy into a large sphere, which can be canceled partway by pressing either the [[L button|L]] or the [[R button]]. The attack itself is a powerful projectile that travels in a wavy path, exploding when it comes to contact with a surface (though the explosion doesn't do anything). If used in the air, Mewtwo will recoil backwards a great amount, which can help or hinder its recovery.  
|nsdesc=Mewtwo concentrates shadow energy into a large sphere, which can be canceled partway by pressing either the [[L button|L]] or the [[R button]]. The attack itself is a powerful projectile that travels in a wavy path, exploding when it comes to contact with a surface (though the explosion doesn't do anything). If used in the air, Mewtwo will recoil backwards a great amount, which can help or hinder its recovery.
|ssname=Confusion
|ssname=Confusion
|ssdmg=10%
|ssdmg=10%
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===Battering item special moves===
===Battering item special moves===
For its dash attack while holding a battering item, Mewtwo spins the item in front of itself for a total of 20 possible hits, overall dealing more damage but much less knockback than other characters' dash attacks. Unlike most characters' dash attacks, Mewtwo's dash attack while holding a [[Lip's Stick]] does not produce any of the "magic dust" that [[Flower]]s the opponent.
For its dash attack while holding a battering item, Mewtwo spins the item in front of itself for a total of 20 possible hits, overall dealing more damage but much less knockback than other characters' dash attacks. Unlike most characters' dash attacks, Mewtwo's dash attack while holding a [[Lip's Stick]] does not produce any of the "magic dust" that [[Flower]]s the opponent.
===Stats===
{{technical data|Needs double jump height}}
'''NTSC'''
{{Attributes
|cast = 26
|weight = 85
|rweight = 17-19
|dash = 1.4
|rdash = 14-18
|run = 1.4
|rrun = 16-20
|walk = 1.0
|rwalk = 16-17
|trac = 0.04
|rtrac = 24
|airfric = 0.016
|rairfric = 10-13
|air = 1.2
|rair = 2-3
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.03
|raddaccel = 12-19
|gravity = 0.082
|rgravity = 20
|fall = 1.5
|rfall = 22-23
|ff = 2.3
|rff = 14-18
|jumpsquat = 5
|rjumpsquat = 16-22
|jumpheight = 33.408
|rjumpheight = 11
|shorthop = 12.654
|rshorthop = 15
|djump = ?
|rdjump = ?
}}
'''PAL'''
{{Attributes
|cast = 26
|weight = 85
|rweight = 16-19
|dash = 1.4
|rdash = 14-18
|run = 1.4
|rrun = 16-20
|walk = 1.0
|rwalk = 16-17
|trac = 0.04
|rtrac = 24
|airfric = 0.016
|rairfric = 10-13
|air = 1.2
|rair = 2-3
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.03
|raddaccel = 12-19
|gravity = 0.082
|rgravity = 20
|fall = 1.5
|rfall = 22-23
|ff = 2.3
|rff = 14-18
|jumpsquat = 5
|rjumpsquat = 16-22
|jumpheight = 33.408
|rjumpheight = 11
|shorthop = 12.654
|rshorthop = 15
|djump = ?
|rdjump = ?
}}
===[[Announcer]] call===
[[File: Mewtwo Announcer SSBM.wav]]


===[[Taunt]]===
===[[Taunt]]===
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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Most historically significant players===
:''Any number following the Smasher name indicates placement on the [[2019 MPGR]], which recognizes the official top 100 players in the world in [[Super Smash Bros. Melee]].''
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
:''See also: [[:Category:Mewtwo professionals (SSBM)]]''
:''See also: [[:Category:Mewtwo players (SSBM)]]''
====Active====
*{{Sm|Yung Skitty|USA}}
*{{Sm|Zhyrri|USA}} - Best Mewtwo main in NorCal.


====Inactive====
*{{Sm|iori|USA}} - A player with many secondaries, with Mewtwo being one of his most notable. He won {{Trn|Intimikill 2}} using exclusively Mewtwo, being the one of the few times the character has won a somewhat notable tournament in ''Melee'''s history. He also placed 33rd at {{Trn|GENESIS}} with solo Mewtwo.
*{{Sm|iori|USA}} - A player with many secondaries, with Mewtwo being one of his most notable. Won a tournament with solo Mewtwo at {{Trn|Intimikill 2}}.
*{{Sm|Taj|USA}} - Considered to be the best Mewtwo player of all time, created the influental [[Shadowclaw]] combo video. He holds some of the best Mewtwo results with 13th at {{Trn|EVO 2013}} and 17th at {{Trn|Apex 2010}}, as well as 33rd at {{Trn|GENESIS 9}} which is the best Mewtwo result seen in the Post-Slippi era.
*{{Sm|Leffen|Sweden}} (#2) - Although more known for his dominance with {{SSBM|Fox}}, he is also considered to be one of the best Mewtwo players in the world. Most notably took a set off {{Sm|Professor Pro}}. Stopped using Mewtwo in favor of solo-maining Fox.
*{{Sm|Zoma|Japan}} - Best Mewtwo player in Japan and among the best in the world, though is currently inactive. Regionally has shown good results with the character with 7th at {{Trn|KSB 2016}} and wins over players such as {{Sm|Shippu}} and has travelled internationally with 33rd at {{Trn|Super Smash Con 2016}}, beating {{Sm|Cyrain}} and {{Sm|TheSWOOPER}} in his path.
*{{Sm|prof|USA}} - Started as a Mewtwo player and placed 13th at {{Trn|Smash Conference LXIX}}, but has since switched to playing {{SSBM|Marth}} and {{SSBM|Sheik}}. Was ranked 6th on the [[South Florida Power Rankings]] using Mewtwo as a secondary.
*{{Sm|Taj|USA}} - Considered to be the best Mewtwo player in the world, created the influental [[Shadowclaw]] combo video. Placed 13th at {{Trn|EVO 2013}}, 17th at {{Trn|Apex 2010}}, and 33rd at {{Trn|Apex 2013}}. Still competes in doubles.
*{{Sm|Zoma|Japan}} - Best Mewtwo in Japan. Placed 7th at {{Trn|KSB 2016}} and 33rd at {{Trn|Super Smash Con 2016}}. Won sets against {{Sm|Cactuar}}, {{Sm|Cyrain}}, {{Sm|CIZ}} and {{Sm|Shippu}}.


===Tier placement and history===
===Tier placement and history===
Mewtwo has traditionally placed very low in tier lists, with a minuscule playerbase dedicated to using it. It was initially seen as the worst character in the game, according to the first tier list (dated October 2002), and hovered around the bottom 4 spots for many years, once even falling back into last place position (eighth tier list; July 2006). This is due to its unfavorable combinations of being a floaty lightweight with few KO moves. Mewtwo eventually moved out of the bottom tier due to increasing tournament placings by {{Sm|Taj}}, who is widely considered to be one of the best Mewtwo players in the world, though it never surfaced into the higher tiers. Although {{Sm|Taj}} has been far less active, players such as {{Sm|Zoma}} and {{Sm|Leffen}} have represented Mewtwo in larger competitive tournaments. The latest tier list has Mewtwo placed in the D tier, cashing in at 20th place.
Mewtwo has traditionally placed very low in tier lists, with a minuscule playerbase dedicated to using it. It was initially seen as the worst character in the game, according to the first tier list (dated October 2002), and hovered around the bottom 4 spots for many years, once even falling back into last place (eighth tier list; July 2006). Many competitive players immediately noticed its unfavorable combinations of being a floaty lightweight without many KO moves, awkward neutral game and hitbox placements, and poor disadvantage state, and simply wrote Mewtwo off.
 
Mewtwo eventually moved out of the bottom tier due to increasing tournament placings by {{Sm|Taj}}, who would not only eventually be considered the best Mewtwo player of all time, but become one of the best players in the world in his prime. However, Taj's success as a player was not anchored on Mewtwo alone - he relied almost exclusively on his co-main {{SSBM|Marth}} late into brackets unless he knew his opponent to be very unfamiliar with the Mewtwo matchup. This indicated that even back then, Mewtwo was not viable as a solo main and faltered at the highest level.
 
Eventually, Taj would become far less active, leaving the character without good representation for several years. However, players such as {{Sm|Zoma}} and {{Sm|Leffen}} have recently represented Mewtwo in larger competitive tournaments, despite not reaching the same success as Taj. Mewtwo still sits at 20th place on the most recent tier list; with these two players innovating with the character, the competitive ''Melee'' community recognizes that Mewtwo has some potential despite its tier placement. However, it is unlikely that this will carry Mewtwo much higher than it currently is.


==In Single Player modes==
==In 1-P Mode==
===In {{SSBM|Classic Mode}}===
===In {{SSBM|Classic Mode}}===
Mewtwo can appear in Classic Mode as an ordinary opponent, as an ally or in a team with Ness or Bowser in team battles or as a metal character in the penultimate stage. In Mewtwo's appearances, it either appears on [[Pokémon Stadium]] or {{SSBM|Final Destination}}, with the ''Poké Floats'' theme playing; when fighting alongside {{SSBM|Ness}}, however, it appears in [[Fourside]], and when fighting alongside {{SSBM|Bowser}}, it appears on {{SSBM|Battlefield}}.
Mewtwo can appear in Classic Mode as an ordinary opponent, as an ally or in a team with Ness or Bowser in team battles or as a metal character in the penultimate stage. In Mewtwo's appearances, it either appears on [[Pokémon Stadium]] or {{SSBM|Final Destination}}, with the ''Poké Floats'' theme playing; when fighting alongside {{SSBM|Ness}}, however, it appears in [[Fourside]], and when fighting alongside {{SSBM|Bowser}}, it appears on {{SSBM|Battlefield}}.
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</gallery></center>
</gallery></center>


==Trophies==
==[[Trophies]]==
In addition to the normal trophy about Mewtwo as a character, there are two trophies about it as a fighter, unlocked by completing the [[Adventure Mode|Adventure]] and [[All-Star Mode]]s respectively with Mewtwo on any difficulty:
In addition to the normal trophy about Mewtwo as a character, there are two trophies about it as a fighter, unlocked by completing the [[Adventure Mode|Adventure]] and [[All-Star Mode]]s respectively with Mewtwo on any difficulty:


'''Mewtwo'''
{{Trophy/Fighter
|name=Mewtwo
|image=Mewtwo Trophy Melee.png
|mode=Classic
|desc-ntsc=(1.0/1.01) A genetically created Pokémon, Mewtwo is the result of many long years of research by a solitary scientist. Although Mewtwo was cloned from the genes of the legendary Pokémon Mew, its size and character are far different than its ancestor. Its battle abilities have been radically heightened, making it ruthless.
:(1.02) A genetically created Pokémon, Mewtwo is the result of many long years of research by a solitary scientist. Although Mewtwo was bio-engineerd from a fossil of the legendary Pokémon Mew, its size and character are far different than its ancestor. Its battle abilities have been radically heightened, making it ruthless.
|desc-pal=A genetically created Pokémon, Mewtwo is the result of many long years of research by a solitary scientist. Although Mewtwo was born from the genes of the legendary Pokémon Mew, its size and character are far different than its ancestor. Its battle abilities have been radically heightened, making it ruthless.
|gamelist={{Trophy games|game1=Pokémon Red & Blue|release1=9/98}}
|game=Melee
}}
{{clrl}}


''A genetically created Pokémon, Mewtwo is the result of many long years of research by a solitary scientist. Although Mewtwo was cloned from the genes of the legendary Pokémon Mew, its size and character are far different than its ancestor. Its battle abilities have been radically heightened, making it ruthless.''
{{Trophy/Fighter
:*''Game: Pokémon Red & Blue''
|name=Mewtwo
|image=Mewtwo Trophy (Smash).png
|mode=Adventure
|desc=As Mewtwo relies mostly on its powerful brain, there are times when it scarcely uses its arms and legs. Since Mewtwo spends much of its time floating, it flies far when struck. Shadow Ball traces a jagged path once released: the longer Mewtwo holds it, the more powerful it becomes. Mewtwo uses Confusion to spin its foes around.
|gamelist=:B: Shadow Ball
:Smash B: Confusion
|game=Melee
}}
{{clrl}}


'''Mewtwo''' [<span style="color:#FF0000">Smash</span>]
{{Trophy/Fighter
 
|name=Mewtwo
''As Mewtwo relies mostly on its powerful brain, there are times when it scarcely uses its arms and legs. Since Mewtwo spends much of its time floating, it flies far when struck. Shadow Ball traces a jagged path once released; the longer Mewtwo holds it, the more powerful it becomes. Mewtwo uses Confusion to spin its foes around.''
|image=Mewtwo Trophy (Smash 2).png
:*B: [[Shadow Ball]]
|mode=All Star
:*Smash B: [[Confusion]]
|desc=Mewtwo is definitely not a speedy character, but its ESP-powered grab and throw moves are comparatively strong. Teleport has a short range, but doesn't leave it open to attack. It's best used as an escape move during disturbances. Mewtwo can daze a foe if it makes eye contact and uses Disable; the move is useless unless Mewtwo is facing its enemy.
 
|gamelist=:Up & B: Teleport
'''Mewtwo''' [<span style="color:#0000FF">Smash</span>]
:Down & B: Disable
 
|game=Melee
''Mewtwo is definitely not a speedy character, but its ESP-powered grab and throw moves are comparatively strong. Teleport has a short range, but doesn't leave it open to attack. It's best used as an escape move during disturbances. Mewtwo can daze a foe if it makes eye contact and uses Disable; the move is useless unless Mewtwo is facing its enemy.''
}}
:*Up & B: [[Teleport]]
{{clrl}}
:*Down & B: [[Disable]]
 
<center><gallery>
File:Mewtwo Trophy Melee.png|Classic
File:Mewtwo Trophy (Smash).png|[Smash]|[<span style="color:#FF0000">Smash</span>]
File:Mewtwo Trophy (Smash 2).png|[Smash]|[<span style="color:#0000FF">Smash</span>]
</gallery></center>


==[[Alternate costume (SSBM)#Mewtwo|Alternate costumes]]==
==[[Alternate costume (SSBM)#Mewtwo|Alternate costumes]]==
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|{{Head|Mewtwo|g=SSBM|s=25px|cl=Green}}
|{{Head|Mewtwo|g=SSBM|s=25px|cl=Green}}
|}
|}
==Gallery==
<center>
<gallery>
SSBMWebsiteMewtwo1.jpg|Posing on [[Pokémon Stadium]].
SSBMWebsiteMewtwo2.jpg|[[Reflect]]ing {{SSBM|Link}}'s [[Hero's Bow|arrow]] on [[Yoshi's Story]].
Mewtwo's Shadow Ball.jpg|Using [[Shadow Ball]] on [[Brinstar Depths]].
SSBMWebsiteMewtwo4.jpg|Using its [[neutral aerial]] on {{SSBM|Ness}} on [[Onett]].
Disable.jpg|Using [[Disable]] on {{SSBM|Sheik}} on [[Jungle Japes]].
SSBMWebsiteMewtwo6.jpg|Carrying a [[crate]] with {{SSBM|Yoshi}} on [[Corneria]].
</gallery>
</center>


==Trivia==
==Trivia==
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**Oddly, when [[air dodging]] with an item, the item is visible while Mewtwo is not, spinning in a tight, flickering circle once every 4 frames.
**Oddly, when [[air dodging]] with an item, the item is visible while Mewtwo is not, spinning in a tight, flickering circle once every 4 frames.
*When hit, shooting a charged [[Super Scope]] blast, or using [[Disable]], Mewtwo's irises turn yellow, similar to how {{SSBM|Mr. Game & Watch}}'s body turns yellow when shooting charged Super Scope shots.
*When hit, shooting a charged [[Super Scope]] blast, or using [[Disable]], Mewtwo's irises turn yellow, similar to how {{SSBM|Mr. Game & Watch}}'s body turns yellow when shooting charged Super Scope shots.
*Mewtwo being of light weight (85 units) contradicts its Pokédex information, where it is supposed to outweigh any non-overweight human. In fact, it is outweighed by every human character in ''Melee'' (excluding {{SSBM|Roy}}, {{SSBM|Young Link}}, and {{SSBM|Marth}} in PAL regions).
*Mewtwo being of light weight (85 units) contradicts its Pokédex information, where it is supposed to outweigh any non-overweight human. In fact, it is outweighed by every human character in ''Melee'' (excluding {{SSBM|Roy}}, {{SSBM|Young Link}}, and {{SSBM|Marth}} in PAL regions). This is explained in one of its trophies as a result of it constantly using its psychic powers to stay afloat.
*Mewtwo's fully charged [[Shadow Ball]] is seen hitting {{SSBM|Donkey Kong}} in the introduction to ''Melee'', making it one of the five hidden characters, along with {{SSBM|Ganondorf}}, {{SSBM|Jigglypuff}}, Young Link, and {{SSBM|Pichu}}, to have some kind of involvement in the intro.
*Mewtwo's fully charged [[Shadow Ball]] is seen hitting {{SSBM|Donkey Kong}} in the introduction to ''Melee'', making it one of the five hidden characters, along with {{SSBM|Ganondorf}}, {{SSBM|Jigglypuff}}, Young Link, and {{SSBM|Pichu}}, to have some kind of involvement in the intro.
*Mewtwo, like Marth and Roy, when faced in Classic or All-Star mode, is fought on a stage that does not match its universe (either {{SSBM|Battlefield}} or {{SSBM|Final Destination}}). However, the music that plays when fighting it is from [[Poké Floats]].
*Mewtwo, like Marth and Roy, when faced in Classic or All-Star mode, is fought on a stage that does not match its universe (either {{SSBM|Battlefield}} or {{SSBM|Final Destination}}). However, the music that plays when fighting it is from [[Poké Floats]].
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*Mewtwo's design in this game looks quite different than in later games from ''SSB4'' onwards; it's design lines up more with Ken Sugimori's original art for Mewtwo from ''Pokémon Red and Green'', with a larger head and bulging eyes, smaller and thinner body, shorter tail and a slightly hunchbacked appearance, while later appearances portrayed it as being more humanoid in appearance, with a slightly smaller head and eyes, a taller, muscular, and more upright body, with a longer tail as it appears in ''Pokémon: The First Movie''.
*Mewtwo's design in this game looks quite different than in later games from ''SSB4'' onwards; it's design lines up more with Ken Sugimori's original art for Mewtwo from ''Pokémon Red and Green'', with a larger head and bulging eyes, smaller and thinner body, shorter tail and a slightly hunchbacked appearance, while later appearances portrayed it as being more humanoid in appearance, with a slightly smaller head and eyes, a taller, muscular, and more upright body, with a longer tail as it appears in ''Pokémon: The First Movie''.
*Mewtwo is the first playable ''Pokémon'' character whose alternate costumes merely change its color altogether, rather than giving it an accessory for it to wear.
*Mewtwo is the first playable ''Pokémon'' character whose alternate costumes merely change its color altogether, rather than giving it an accessory for it to wear.
*Mewtwo's All-Star congratulations image is likely a reference to Giygas in ''Earthbound Beginnings'' (known as "Giegue" in the North American localization), due to it bearing a strong resemblance to Giygas's appearance in that game.
*Mewtwo's All-Star congratulations image is likely a reference to Giygas in ''EarthBound Beginnings'' (known as "Giegue" in the North American localization), due to it bearing a strong resemblance to Giygas's appearance in that game.
*Mewtwo, {{SSBM|Zelda}}, and {{SSBM|Fox}} are the only characters whose artwork when selecting them differs when selecting their costumes.
**Mewtwo is the only character who has three different renders, as its official artwork, its icon in the [[character select screen]], and his render when selecting its alternate costumes are all different.
*One of Mewtwo's Japanese quotes, "Why am I here?", is a well-known one among Japanese ''Pokémon'' fans, as throughout the Japanese version of the first ''Pokémon'' movie, ''Mewtwo Strikes Back'', it asks this question and others regarding its own existence.
*One of Mewtwo's Japanese quotes, "Why am I here?", is a well-known one among Japanese ''Pokémon'' fans, as throughout the Japanese version of the first ''Pokémon'' movie, ''Mewtwo Strikes Back'', it asks this question and others regarding its own existence.
*Despite its light weight in ''Melee'', Mewtwo is still the heaviest Pokémon fighter in the game. This would change with the additions of [[Lucario]], [[Ivysaur]] and [[Charizard]] in ''Brawl''.
*Despite its light weight in ''Melee'', Mewtwo is still the heaviest Pokémon fighter in the game. This would change with the additions of [[Lucario]], [[Ivysaur]] and [[Charizard]] in ''Brawl''.
**Furthermore, Mewtwo actually weighs more in ''Melee'' than it does in its later ''Smash'' appearances.


==External links==
==External links==
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0108/index.html Mewtwo's page at Smabura-Ken]
*[[smashwiki:26TP/Mewtwo|Translation]]
*[http://www.angelfire.com/games5/superdoodleman/frames.html SuperDoodleMan's frame data]
*[http://www.angelfire.com/games5/superdoodleman/frames.html SuperDoodleMan's frame data]
*[http://smashboards.com/showthread.php?t=75646 DARKFORCE's Mewtwo video Compendium]
*[http://smashboards.com/showthread.php?t=75646 DARKFORCE's Mewtwo video Compendium]
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