Mega Man (SSB4): Difference between revisions

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|ranking = 27
|ranking = 27
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:{{cquote|Mega Man Joins the Battle!|cite=Introduction Tagline}}
:{{cquote|''Mega Man Joins the Battle!''|cite=Introduction Tagline}}
'''Mega Man''' ({{ja|ロックマン|Rokkuman}}, ''Rockman'') is a newcomer in ''[[Super Smash Bros. 4]]''. He was announced at Nintendo's [[E3]] 2013 Direct Conference presentation for the game, becoming the first-revealed of the six third-party characters in the game along with [[SEGA]]'s {{SSB4|Sonic}} and {{SSB4|Bayonetta}}, [[Bandai Namco]]'s {{SSB4|Pac-Man}}, fellow [[Capcom]] character {{SSB4|Ryu}}, and [[Square Enix]]'s {{SSB4|Cloud}}. He does not widely use hand-to-hand combat, instead relying on the large arsenal of ranged weaponry he has amassed by defeating boss characters in his own games. His sound effects are reused from the vast number of retro [[Mega Man (universe)|''Mega Man'' games]] he has appeared in.
'''Mega Man''' ({{ja|ロックマン|Rokkuman}}, ''Rockman'') is a newcomer in ''[[Super Smash Bros. 4]]''. He was announced at Nintendo's [[E3]] 2013 Direct Conference presentation for the game, becoming the first-revealed of the six third-party characters in the game along with [[SEGA]]'s {{SSB4|Sonic}} and {{SSB4|Bayonetta}}, [[Bandai Namco]]'s {{SSB4|Pac-Man}}, fellow [[Capcom]] character {{SSB4|Ryu}}, and [[Square Enix]]'s {{SSB4|Cloud}}. He does not widely use hand-to-hand combat, instead relying on the large arsenal of ranged weaponry he has amassed by defeating boss characters in his own games. His sound effects are reused from the vast number of retro [[Mega Man (universe)|''Mega Man'' games]] he has appeared in.


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|game=SSB4
|game=SSB4
|neutralcount=1
|neutralcount=1
|neutralname=Mega/Rock Buster
|neutralname=Mega Buster ({{ja|ロックバスター|Rokku Basutā}}, ''Rock Buster'')
|neutral1dmg=2% (shot), 1% (Mega/Rock Buster)
|neutral1dmg=2% (shot), 1% (Mega/Rock Buster)
|neutraldesc=Mega Man fires up to three plasma shots from his Mega Buster (AKA Rock Buster in Japanese), which have limited range and do less knockback at longer range. He lacks a proper forward tilt and neutral air due to his ability to shoot while walking forwards or jumping, though the moves do have minute differences. The Mega Buster itself does slightly more damage when combined up close with the shots fired.
|neutraldesc=Mega Man fires up to three plasma shots from his Mega Buster (AKA Rock Buster in Japanese), which have limited range and do less knockback at longer range. He lacks a proper forward tilt and neutral air due to his ability to shoot while walking forwards or jumping, though the moves do have minute differences. The Mega Buster itself does slightly more damage when combined up close with the shots fired.
|ftiltname=Mega/Rock Buster
|ftiltname=Mega Buster ({{ja|ロックバスター|Rokku Basutā}}, ''Rock Buster'')
|ftiltdmg=2%
|ftiltdmg=2%
|ftiltdesc=Behaves identically to Mega Man's neutral attack, except the Mega Buster itself does no damage, and Mega Man fires while running forwards, much like in his own series.
|ftiltdesc=Behaves identically to Mega Man's neutral attack, except the Mega Buster itself does no damage, and Mega Man fires while running forwards, much like in his own series.
|utiltname=Mega/Rock Upper
|utiltname=Mega Upper ({{ja|ロックアッパー|Rokku Appā}}, ''Rock Upper'')
|utiltdmg=17% (clean), 12% (mid), 8% (late)
|utiltdmg=17% (clean), 12% (mid), 8% (late)
|utiltdesc=A quick rising uppercut. Based on the move of the same name from ''Mega Man 2: The Power Fighters'', ''Marvel vs. Capcom'' and ''Street Fighter X Tekken'', which is itself a tribute to the [[Shoryuken]] from the ''{{uv|Street Fighter}}'' series. For a tilt, it has incredible power (in fact being stronger than his uncharged up smash), with the sweetspot having as much power as some smash attacks and being able to reliably KO medium-light characters under 90%. It has little starting lag but very high ending lag and little horizontal range. It also pushes Mega Man forward a slight distance; if Mega Man uses the move near a ledge, he will fall off and grab the ledge.
|utiltdesc=A quick rising uppercut. Based on the move of the same name from ''Mega Man 2: The Power Fighters'', ''Marvel vs. Capcom'' and ''Street Fighter X Tekken'', which is itself a tribute to the [[Shoryuken]] from the {{uv|Street Fighter}} series. For a tilt, it has incredible power (in fact being stronger than his uncharged up smash), with the sweetspot having as much power as some smash attacks and being able to reliably KO medium-light characters under 90%. It has little starting lag but very high ending lag and little horizontal range. It also pushes Mega Man forward a slight distance; if Mega Man uses the move near a ledge, he will fall off and grab the ledge.
|dtiltname=Sliding
|dtiltname=Sliding ({{ja|スライディング|Suraidingu}})
|dtiltdmg=8% (clean), 5% (late)
|dtiltdmg=8% (clean), 5% (late)
|dtiltdesc=Mega Man's signature sliding kick attack; he slides approximately four character lengths forward with a kick. Very little startup with low knockback; the hitbox lasts all the way until the slide is finished, which can hit opponents attempting to roll away. A good surprise move, but only if not overused. The actual sliding ability introduced in ''Mega Man 3'' is a non-damaging maneuver, though said ability becomes weaponized with the Charge Kick, Charge Man's weapon in ''Mega Man 5''.
|dtiltdesc=Mega Man's signature sliding kick attack; he slides approximately four character lengths forward with a kick. Very little startup with low knockback; the hitbox lasts all the way until the slide is finished, which can hit opponents attempting to roll away. A good surprise move, but only if not overused. The actual sliding ability introduced in ''Mega Man 3'' is a non-damaging maneuver, though said ability becomes weaponized with the Charge Kick, Charge Man's weapon in ''Mega Man 5''.
|dashname=Top Spin
|dashname=Top Spin ({{ja|タップスピン|Tappu Supin}})
|dashdmg=1% (hits 1-7), 3% (hit 8)
|dashdmg=1% (hits 1-7), 3% (hit 8)
|dashdesc=Mega Man boosts forwards while spinning, damaging anything he touches. Good priority and long lasting, equivalent to {{SSB4|Luigi}}'s dash attack. Useful for mindgames against shields due to its moderate shield stun, which often makes opponents drop their shield too early. Small noticeable ending lag. Based on Top Man's weapon from ''Mega Man 3''.
|dashdesc=Mega Man boosts forwards while spinning, damaging anything he touches. Good priority and long lasting, equivalent to {{SSB4|Luigi}}'s dash attack. Useful for mindgames against shields due to its moderate shield stun, which often makes opponents drop their shield too early. Small noticeable ending lag. Based on Top Man's weapon from ''Mega Man 3''.
|fsmashname=Charge Shot
|fsmashname=Charge Shot ({{ja|チャージショット|Chāji Shotto}})
|fsmashdmg={{rollover|11.5%-19.5%|does not seem to conform to the global smash charge multiplier, as its hitbox is coded with 10 damage|y}}
|fsmashdmg={{rollover|11.5%-19.5%|does not seem to conform to the global smash charge multiplier, as its hitbox is coded with 10 damage|y}}
|fsmashdesc=Mega Man charges up energy in his Mega Buster, before firing off a bigger and more powerful plasma burst that functions like a Smash Attack. Like regular Mega Buster shots, this shot disappears after traveling a moderate distance. The longer it is charged, the further the resulting shot will go, and its size, damage and knockback also increase significantly when it is fully charged. Fully charged, this is the longest-reaching forward smash in the game, although it has travel time to compensate. Based on the Super Mega/Rock Buster's Charge Shot from ''Mega Man 4'' onwards. Interestingly, despite dealing [[electric]] damage, [http://opensa.dantarion.com/s4/mastercore3/dump/160/rockman_chargeshot the Charge Shot has a hitlag multiplier of only 0.3x].
|fsmashdesc=Mega Man charges up energy in his Mega Buster, before firing off a bigger and more powerful plasma burst that functions like a Smash Attack. Like regular Mega Buster shots, this shot disappears after traveling a moderate distance. The longer it is charged, the further the resulting shot will go, and its size, damage and knockback also increase significantly when it is fully charged. Fully charged, this is the longest-reaching forward smash in the game, although it has travel time to compensate. Based on the Super Mega/Rock Buster's Charge Shot from ''Mega Man 4'' onwards. Interestingly, despite dealing [[electric]] damage, [http://opensa.dantarion.com/s4/mastercore3/dump/160/rockman_chargeshot the Charge Shot has a hitlag multiplier of only 0.3x].
|usmashname=Spark Shock
|usmashname=Spark Shock ({{ja|スパークショック|Supāku Shokku}})
|usmashdmg={{ChargedSmashDmgSSB4|2}} (hit 1), {{ChargedSmashDmgSSB4|1.5}} (hits 2-6), {{ChargedSmashDmgSSB4|6}} (hit 7)
|usmashdmg={{ChargedSmashDmgSSB4|2}} (hit 1), {{ChargedSmashDmgSSB4|1.5}} (hits 2-6), {{ChargedSmashDmgSSB4|6}} (hit 7)
|usmashdesc=Mega Man turns both of his hands into electrodes, creating a powerful multi-hitting surge of electricity above him. It is overall useful due to its large hitbox, anti-air properties and quick startup, though it has noticeable ending lag. If an opponent is made tiny by a [[Lightning Bolt]], it's possible to OHKO them. Based on Spark Man's weapon from ''Mega Man 3''.
|usmashdesc=Mega Man turns both of his hands into electrodes, creating a powerful multi-hitting surge of electricity above him. It is overall useful due to its large hitbox, anti-air properties and quick startup, though it has noticeable ending lag. If an opponent is made tiny by a [[Lightning Bolt]], it's possible to OHKO them. Based on Spark Man's weapon from ''Mega Man 3''.
|dsmashname=Flame Blast
|dsmashname=Flame Blast ({{ja|フレイムブラスト|Fureimu Burasuto}})
|dsmashdmg={{ChargedSmashDmgSSB4|17}} (clean), {{ChargedSmashDmgSSB4|14}} (mid), {{ChargedSmashDmgSSB4|9}} (late)
|dsmashdmg={{ChargedSmashDmgSSB4|17}} (clean), {{ChargedSmashDmgSSB4|14}} (mid), {{ChargedSmashDmgSSB4|9}} (late)
|dsmashdesc=Mega Man plants both arm cannons into the ground, causing two vertical flaming pillars to erupt from the ground either side of him which launch the opponent upwards. It has quick startup, but notoriously long endlag that leaves it highly punishable if not landed. Immense knockback when hit with the first frames of the hitbox, which can KO starting at 60% when fully [[charge]]d. It boasts incredible power, being the fourth-strongest down smash in ''SSB4'', behind {{SSB4|Lucario}} at maximum [[aura]], {{SSB4|Ganondorf}}, and {{SSB4|Bowser Jr.}}. It is based on Flame Man's weapon from ''Mega Man 6''.
|dsmashdesc=Mega Man plants both arm cannons into the ground, causing two vertical flaming pillars to erupt from the ground either side of him which launch the opponent upwards. It has quick startup, but notoriously long endlag that leaves it highly punishable if not landed. Immense knockback when hit with the first frames of the hitbox, which can KO starting at 60% when fully [[charge]]d. It boasts incredible power, being the fourth-strongest down smash in ''SSB4'', behind {{SSB4|Lucario}} at maximum [[aura]], {{SSB4|Ganondorf}}, and {{SSB4|Bowser Jr.}}. It is based on Flame Man's weapon from ''Mega Man 6''.
|nairname=Mega/Rock Buster
|nairname=Mega Buster ({{ja|ロックバスター|Rokku Basutā}}, ''Rock Buster'')
|nairdmg=2% (shot), 2% (Mega Buster)
|nairdmg=2% (shot), 2% (Mega Buster)
|nairdesc=Behaves identically to Mega Man's neutral attack, except Mega Man fires while jumping or falling in the air much like in his original games. The move has a sweetspot on the Mega Buster that has high base [[knockback]] and can serve as a surprise KO option when [[edge-guarding]]. Due to Mega Man's effective aerial movement, his neutral attack can be used as a very effective "wall" to deny approaches.
|nairdesc=Behaves identically to Mega Man's neutral attack, except Mega Man fires while jumping or falling in the air much like in his original games. The move has a sweetspot on the Mega Buster that has high base [[knockback]] and can serve as a surprise KO option when [[edge-guarding]]. Due to Mega Man's effective aerial movement, his neutral attack can be used as a very effective "wall" to deny approaches.
|fairname=Flame Sword
|fairname=Flame Sword ({{ja|フレイムソード|Fureimu Sōdo}})
|fairdmg=8% (clean), 8.5% (clean tip), 5% (late)
|fairdmg=8% (clean), 8.5% (clean tip), 5% (late)
|fairdesc=Mega Man quickly summons a flaming sword to his hand and swings it downwards in front of him. Unlike Mega Man's other aerials, this aerial has few unique features, allowing it to be used as an all-purpose tool. It is based on Sword Man's weapon from ''Mega Man 8''.
|fairdesc=Mega Man quickly summons a flaming sword to his hand and swings it downwards in front of him. Unlike Mega Man's other aerials, this aerial has few unique features, allowing it to be used as an all-purpose tool. It is based on Sword Man's weapon from ''Mega Man 8''.
|bairname=Slash Claw
|bairname=Slash Claw ({{ja|スラッシュクロー|Surasshu Kurō}})
|bairdmg=3% (hit 1), 4% (hit 2), 5% (hit 3)
|bairdmg=3% (hit 1), 4% (hit 2), 5% (hit 3)
|bairdesc=Mega Man quickly turns around and swings his arm, generating three crescent-shaped energy trails behind him. It is based on Slash Man's weapon from ''Mega Man 7''. Has high knockback and high speed, able to net KOs when edgeguarding, and can chain into itself at low percents.
|bairdesc=Mega Man quickly turns around and swings his arm, generating three crescent-shaped energy trails behind him. It is based on Slash Man's weapon from ''Mega Man 7''. Has high knockback and high speed, able to net KOs when edgeguarding, and can chain into itself at low percents.
|uairname=Air Shooter
|uairname=Air Shooter ({{ja|エアーシューター|Ea Shūtā}})
|uairdmg=3% (early hits), 2% (middle hits), 1% (later hits), 2% (latest hits)
|uairdmg=3% (early hits), 2% (middle hits), 1% (later hits), 2% (latest hits)
|uairdesc=Mega Man fires a small tornado straight above him. It travels a fair distance, drawing in opponents who touch the tornado. It is based on Air Man's weapon from ''Mega Man 2''. It can easily Star KO opponents even at low percentages, especially if the opponent tries to jump out of it. However, it will meteor smash Mega Man himself if it is reflected.
|uairdesc=Mega Man fires a small tornado straight above him. It travels a fair distance, drawing in opponents who touch the tornado. It is based on Air Man's weapon from ''Mega Man 2''. It can easily Star KO opponents even at low percentages, especially if the opponent tries to jump out of it. However, it will meteor smash Mega Man himself if it is reflected.
|dairname=Hard Knuckle
|dairname=Hard Knuckle ({{ja|ハードナックル|Hādo Nakkuru}})
|dairdmg=14% (clean), 12% (late)
|dairdmg=14% (clean), 12% (late)
|dairdesc=Mega Man points his fist straight downwards and fires it downwards as a short-ranged projectile. The fist deals the most damage in the first few frames, but afterwards, it turns into an aerial-only [[meteor smash]]. It is based on Hard Man's weapon from ''Mega Man 3''. Mega Man can move himself left or right slightly during the first few frames before launching the fist. Has a weak floating effect before firing.
|dairdesc=Mega Man points his fist straight downwards and fires it downwards as a short-ranged projectile. The fist deals the most damage in the first few frames, but afterwards, it turns into an aerial-only [[meteor smash]]. It is based on Hard Man's weapon from ''Mega Man 3''. Mega Man can move himself left or right slightly during the first few frames before launching the fist. Has a weak floating effect before firing.
|grabname=Super Arm
|grabname=Super Arm ({{ja|スーパーアーム|Sūpā Āmu}})
|grabdesc=Mega Man grabs his opponent with one hand and lifts them over his head. It is based on Guts Man's weapon from ''Mega Man''.
|grabdesc=Mega Man grabs his opponent with one hand and lifts them over his head. It is based on Guts Man's weapon from ''Mega Man''.
|pummelname= 
|pummelname= 
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|fsname=Mega Legends
|fsname=Mega Legends
|fsdmg=3% (init), 39% (attack)
|fsdmg=3% (init), 39% (attack)
|fsdesc=Mega Man fires a Black Hole Bomb, Galaxy Man's weapon from ''Mega Man 9'', in front of him. After it explodes, it can suck opponents in. If anyone gets sucked in, then Mega Man X, MegaMan.EXE, Mega Man Volnutt, and Geo Stelar, all protagonists of their own spin-off series, will join Mega Man to fire their Mega Busters in unison in a cinematic Final Smash.
|fsdesc=Mega Man fires a Black Hole Bomb, Galaxy Man's weapon from ''Mega Man 9'', in front of him. After it explodes, it can suck opponents in. If anyone gets sucked in, then Mega Man X, MegaMan.EXE, MegaMan Volnutt, and Geo Stelar, all protagonists of their own spin-off series, will join Mega Man to fire their Mega Busters in unison in a cinematic Final Smash.
}}
 
===Stats===
{{Attributes
|cast = 58
|weight = 102
|rweight = 15-16
|dash = 1.5
|rdash = 25-41
|run = 1.456
|rrun = 46
|walk = 1.078
|rwalk = 35
|trac = 0.06
|rtrac = 14-24
|airfric = 0.05
|rairfric = 1
|air = 1.1
|rair = 14-19
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.1
|raddaccel = 1-4
|gravity = 0.1071
|rgravity = 14
|fall = 1.8
|rfall = 5-8
|ff = 2.88
|rff = 7-9
|jumpsquat = 4
|rjumpsquat = 1-13
|jumpheight = 32.799999
|rjumpheight = 35
|shorthop = 11.492068
|rshorthop = 57
|djump = 32.799999
|rdjump = 36
}}
}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Mega Man was seen as a very obscure and unorthodox character since the game's release. His strange playstyle mainly comprised of projectiles always saw a large topic of debate for him, though the general consensus was always of him being at least a mid-tier character. Alongside very limited tournament representation and tournament results, he would at first rank 28th on the first ''4BR'' [[tier list]]. However, his popularity would become stronger after game updates nerfed {{SSB4|Sheik}}, {{SSB4|Zero Suit Samus}} and {{SSB4|Bayonetta}}, and his tournament representation, while limited, saw strong results from smashers like {{Sm|ScAtt}}, {{Sm|Smasher1001}}, and most notably {{Sm|Kameme}}, who would travel to the USA to compete at [[EVO 2016]] and get 2nd place at the tournament. This spike in tournament results allowed him to be seen much more favorably and allowed him to rank 15th on the second tier list, reassessing him as a high-tier character and gaining the third largest rise between the first and second tier lists.
Mega Man would later rank 16th on the third tier list, a very slight drop in favor of {{SSB4|Marth}} claiming 10th place. However, due to his huge lack of consistent results, Mega Man is ranked 27th on the fourth and final tier list, suffering the largest drop between the third and fourth tier lists. Some smashers have said said that Mega Man should be higher due to his amazing projectile game and his matchup spread, while others like  {{Sm|ZeRo}} think that Mega Man is overrated and that his placing is somewhat accurate.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
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|set10=1333
|set10=1333
}}
}}
===Most historically significant players===
===Most historically significant players===
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<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
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''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''
''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''


''See also: [[:Category:Mega Man professionals (SSB4)]]''
''See also: [[:Category:Mega Man players (SSB4)]]''
 
*{{Sm|Kameme|Japan}} (#18) - The best Mega Man player in the world. Placed 1st at {{Trn|Umebura 25}}, 2nd at {{Trn|EVO 2016}}, 3rd at {{Trn|EVO Japan 2018}}, 5th at {{Trn|Umebura T.A.T.}}, and 9th at {{Trn|2GG: Hyrule Saga}} with wins over players such as {{Sm|ZeRo}}, {{Sm|MkLeo}}, and {{Sm|Salem}}. Ranked 4th on the [[JAPAN Power Rankings]].
*{{Sm|NGA|Japan}} - Placed 3rd at {{Trn|Karisuma 12}}, 9th at {{Trn|Karisuma 10}}, 13th at both {{Trn|Sumabato 5}} and {{Trn|Sumabato 20}}, and 17th at {{Trn|Sumabato 18}} with wins over players such as {{Sm|9B}}, {{Sm|HIKARU}}, and {{Sm|ikep}}.
*{{Sm|Peabnut|USA}} - One of the best Mega Man players in the United States. 4th at {{Trn|Clash of the Carolinas II}}, 7th at {{Trn|Super FamiCon 2017}}, 13th at {{Trn|DreamHack Atlanta 2017}}, and 25th at both {{Trn|MomoCon 2018}} and {{Trn|DreamHack Atlanta 2018}} with wins over players such as {{Sm|Elegant}}, {{Sm|falln}}, and {{Sm|MVD}}. Ranked 1st on the [[South Carolina Power Rankings]].
*{{Sm|Repo|Japan}} - Placed 2nd at at {{Trn|Sumabato 28}}, 7th at {{Trn|Umebura Tokaigi Qualifier 2}}, 17th at both {{Trn|Umebura Tokaigi Qualifier 1}} and {{Trn|Umebura Japan Major}}, and 25th at {{Trn|Sumabato Smash 4 Final}} with wins over players such as {{Sm|Kome}}, {{Sm|kept}}, and {{Sm|Kie}}.
*{{Sm|ScAtt|USA}} (#51) - The best Mega Man player in the United States. Placed 5th at {{Trn|Super Smash Con 2016}}, 9th at both {{Trn|CEO Dreamland}} and {{Trn|2GGC: Nairo Saga}}, 13th at {{Trn|Pound 2016}}, and 17th at {{Trn|MomoCon 2018}} with wins over players such as {{Sm|Dabuz}}, {{Sm|Tweek}}, and {{Sm|Fatality}}.
*{{Sm|smasher1001|USA}} - Placed 5th at {{Trn|Kingslayer 2}}, 17th at {{Trn|Frostbite 2017}}, {{Trn|Get On My Level 2017}}, and {{Trn|The Big House 8}}, and 25th at {{Trn|Showdown: Battle Royale}} with wins over players such as {{Sm|Mr.R}}, {{Sm|Darkshad}}, and {{Sm|Zinoto}}. Ranked as high as 4th on the [[Michigan Power Rankings]]
*{{Sm|yeti|USA}} - Co-mained Mega Man alongside {{SSB4|Toon Link}} and was one of the best Mega Man players in the United States by the end of the game's active lifespan. Placed 2nd at {{Trn|Retro Arena}}, 4th at {{Trn|The Big House 8}}, 7th at {{Trn|Midwest Mayhem 12}}, 9th at {{Trn|Showdown: Battle Royale 3}}, and 33rd at {{Trn|Shine 2018}} with wins over players such as {{Sm|VoiD}}, {{Sm|Elegant}}, and {{Sm|Zinoto}}.
 
===Tier placement and history===
Mega Man was seen as a very obscure and unorthodox character since the game's release. His strange playstyle mainly comprised of projectiles always saw a large topic of debate for him, though the general consensus was always of him being at least a mid-tier character. Alongside very limited tournament representation and tournament results, he would at first rank 28th on the first ''4BR'' [[tier list]]. However, his popularity would become stronger after game updates nerfed {{SSB4|Sheik}}, {{SSB4|Zero Suit Samus}} and {{SSB4|Bayonetta}}, and his tournament representation, while limited, saw strong results from smashers like {{Sm|ScAtt}}, {{Sm|Smasher1001}}, and most notably {{Sm|Kameme}}, who would travel to the USA to compete at [[EVO 2016]] and get 2nd place at the tournament. This spike in tournament results allowed him to be seen much more favorably and allowed him to rank 15th on the second tier list, reassessing him as a high-tier character and gaining the third largest rise between the first and second tier lists.


Mega Man would later rank 16th on the third tier list, a very slight drop in favor of {{SSB4|Marth}} claiming 10th place. However, due to his huge lack of consistent results, Mega Man is ranked 27th on the fourth and final tier list, suffering the largest drop between the third and fourth tier lists. Some smashers have said said that Mega Man should be higher due to his amazing projectile game and his matchup spread, while others like  {{Sm|ZeRo}} think that Mega Man is overrated and that his placing is somewhat accurate.
*{{Sm|Kameme|Japan}} - The best Mega Man player of all-time, widely considered the pioneer of Mega Man's playstyle in competitive play. He won {{Trn|Umebura 25}} by double-eliminating {{Sm|Abadango}} and is the highest placing solo-Mega Man at a supermajor, placing 2nd at {{Trn|EVO 2016}}, the largest ''Smash 4'' tournament of all-time. He ranked top 50 on almost every single PGR season, ultimately placing 18th on the [[PGR 100]].
*{{Sm|NGA|Japan}} - One of the best Mega Man players in Japan, showing up at regional events such as 3rd at {{Trn|Karisuma 12}} and 13th at {{Trn|Sumabato 20}}. Despite only attending regionals and never competing at a major, he still boast a solid win record, defeating {{Sm|9B}} at {{Trn|Sumabato 10}} and {{Sm|HIKARU}} at {{Trn|Karisuma 13}}.
*{{Sm|Peabnut|USA}} - One of the best Mega Man players in the United States. During 2017, he brought himself to spotlight with a breakout of 13th at {{Trn|DreamHack Atlanta 2017}}, making an upset over {{Sm|falln}}. Throughout the rest of the game's active lifespan, he competed at notable events around his region of South Carolina, placing 4th at {{Trn|Clash of the Carolinas II}}, 7th at {{Trn|Super FamiCon 2017}}, and 25th at {{Trn|MomoCon 2018}}.
*{{Sm|Repo|Japan}} - One of the best Mega Man players in Japan. Most notably placed 2nd at {{Trn|Sumabato 28}}, defeating players such as {{Sm|Kome}} and {{Sm|Atelier}} in his bracket. Besides his other notable Sumabato runs, he made some remarkable placements at majors in the country, mainly 17th at {{Trn|Umebura Japan Major}}.
*{{Sm|ScAtt|USA}} - One of the best Mega Man players in the world. Alongside Kameme, he was considered a force behind the character's signature playstyle, boasting some of the best Mega Man results in North America, placing 5th at {{Trn|Super Smash Con 2016}} and 7th at {{Trn|MLG World Finals 2015}}. His major performances became inconsistent in the latter half of his career, but still batted some comparable supermajor placements with 9th at {{Trn|2GGC: Nairo Saga}}. He was ranked 51st on the [[PGR 100]], the second and only other solo-Mega Man player besides Kameme.
*{{Sm|smasher1001|USA}} - One of the best Mega Man players in the United States, placing top 24 at many different North American majors such as 17th at {{Trn|Frostbite 2017}}, {{Trn|Get On My Level 2017}}, and {{Trn|The Big House 8}}. Ranked as high as 4th on the [[Michigan Power Rankings]].
*{{Sm|yeti|USA}} - Co-mained Mega Man alongside {{SSB4|Toon Link}} and was one of the best Mega Man players in the United States by the end of the game's active lifespan. He placed 2nd at {{Trn|Retro Arena}} notably going solo-Mega Man, defeating {{Sm|Elegant}} and {{Sm|Zinoto}} at the event. As a co-main, he placed 4th at {{Trn|The Big House 8}} using Mega Man to defeat {{Sm|Darkshad}}, 7th at {{Trn|Midwest Mayhem 12}}, and 33rd at {{Trn|Shine 2018}}.


==[[Trophies]]==
==[[Trophies]]==
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*The Robot Masters that appear in the segment in Mega Man's trailer where he shows off his Robot Master abilities are silhouetted versions of their original artwork from the ''Mega Man'' series.
*The Robot Masters that appear in the segment in Mega Man's trailer where he shows off his Robot Master abilities are silhouetted versions of their original artwork from the ''Mega Man'' series.
**Each silhouette is also featured with the Weapon name, Robot Master name, and Robot Master number.
**Each silhouette is also featured with the Weapon name, Robot Master name, and Robot Master number.
*None of the Robot Master weapons from ''{{s|wikipedia|Mega Man 5}}'', ''{{s|wikipedia|Mega Man 10}}'', ''{{s|wikipedia|Mega Man & Bass}}'', or ''{{s|wikipedia|Mega Man V}}'' are included in Mega Man's arsenal, even though there is at least one weapon used from every other ''Mega Man'' game from ''1''-''9'', although the [http://megaman.wikia.com/wiki/Black_Hole_Bomb Black Hole Bomb] from ''{{s|wikipedia|Mega Man 9}}'' only appears briefly during [[Mega Legends|his Final Smash]]. Beat from ''Mega Man 5'' also appears as a custom up special move.
*None of the Robot Master weapons from ''{{s|wikipedia|Mega Man 5}}'', ''{{s|wikipedia|Mega Man 10}}'', ''{{s|wikipedia|Mega Man & Bass}}'', or ''{{s|wikipedia|Mega Man V}}'' are included in Mega Man's arsenal, even though there is at least one weapon used from every other ''Mega Man'' game from ''1''-''9'', although the [http://megaman.fandom.com/wiki/Black_Hole_Bomb Black Hole Bomb] from ''{{s|wikipedia|Mega Man 9}}'' only appears briefly during [[Mega Legends|his Final Smash]]. Beat from ''Mega Man 5'' also appears as a custom up special move.
*While Mega Man's eighth palette swap uses yellow as the light armor color, the Wii U stock icon uses white instead for unknown reasons. The 3DS version uses yellow like it should be. Strangely, the 3DS result screen uses the white coloring.
*While Mega Man's eighth palette swap uses yellow as the light armor color, the Wii U stock icon uses white instead for unknown reasons. The 3DS version uses yellow like it should be. Strangely, the 3DS result screen uses the white coloring.
*Mega Man is the only character to be a part of every stage event with a different boss, although he is only absent from Samus's event [[Galactic Avenger]].
*Mega Man is the only character to be a part of every stage event with a different boss, although he is only absent from Samus's event [[Galactic Avenger]].
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*Despite being a third-party character, Mega Man's appearance was heavily advertised, as he appeared in more trailers and promotional material than any other third-party character.
*Despite being a third-party character, Mega Man's appearance was heavily advertised, as he appeared in more trailers and promotional material than any other third-party character.
*Curiously, in Mega Man's trailer, he is seen pulling out two Metal Blades, something that can't be done in either ''Smash Bros.'' or ''Mega Man''.
*Curiously, in Mega Man's trailer, he is seen pulling out two Metal Blades, something that can't be done in either ''Smash Bros.'' or ''Mega Man''.
*In the E3 2013 gameplay demo, where the {{SSB4|Wii Fit Trainer}} was also revealed, Mega Man's name in the HUD was [https://www.youtube.com/watch?v=Iktxi6tPBPw#t=4m34s displayed as one word] ("Megaman") as opposed to two ("Mega Man").
*In the E3 2013 gameplay demo, where the {{SSB4|Wii Fit Trainer}} was also revealed, Mega Man's name in the HUD was [https://www.youtube.com/watch?v=Iktxi6tPBPw&t=274 displayed as one word] ("Megaman") as opposed to two ("Mega Man").


==External links==
==External links==
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