Master Hand glitch: Difference between revisions
Example: Removed content on the top that is already on the list of how Master Hand works in Melee's modes.
No edit summary Tag: Mobile edit |
(Example: Removed content on the top that is already on the list of how Master Hand works in Melee's modes.) Tag: Mobile edit |
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[[File:Playable Master Hand SSBM 2.png|thumb|By performing the glitch, Master Hand can be used on any stage.|300px|right]]The '''Master Hand glitch''' is a variant of the [[Name Entry glitch]] in ''[[Super Smash Bros. Melee]]'' that allows the player to use and control {{SSBM|Master Hand}} on any stage. It is impossible to use any other [[non-playable character]]s through this glitch. Although any player is capable of ''being'' Master Hand, only the third player is capable of actually controlling him. Like any other character, Master Hand will appear with a damage percentage meter. Since he takes no knockback at all, he cannot be [[KO]]'d except in [[Stamina Mode]]. Any options that would affect knockback, such as handicap and damage ratio, will not affect Master Hand at all | [[File:Playable Master Hand SSBM 2.png|thumb|By performing the glitch, Master Hand can be used on any stage.|300px|right]]The '''Master Hand glitch''' is a variant of the [[Name Entry glitch]] in ''[[Super Smash Bros. Melee]]'' that allows the player to use and control {{SSBM|Master Hand}} on any stage. It is impossible to use any other [[non-playable character]]s through this glitch. Although any player is capable of ''being'' Master Hand, only the third player is capable of actually controlling him. Like any other character, Master Hand will appear with a damage percentage meter. Since he takes no knockback at all, he cannot be [[KO]]'d except in [[Stamina Mode]]. Any options that would affect knockback, such as handicap and damage ratio, will not affect Master Hand at all. There is a subglitch that can be done called the [[Master Hand laser glitch|Master Hand Laser glitch]]. | ||
==Performing the glitch== | ==Performing the glitch== |