Master Hand: Difference between revisions

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*Both the ''3DS'' and ''Wii U'' versions of ''[[Super Smash Bros. 4]]'' are the first installments since the original ''[[Super Smash Bros.]]'' to show a VS. screen when the player reaches Master Hand in Classic Mode.
*Both the ''3DS'' and ''Wii U'' versions of ''[[Super Smash Bros. 4]]'' are the first installments since the original ''[[Super Smash Bros.]]'' to show a VS. screen when the player reaches Master Hand in Classic Mode.
**This is also the first time an announcer call is used in-game for Master Hand, along with [[Crazy Hand]].
**This is also the first time an announcer call is used in-game for Master Hand, along with [[Crazy Hand]].
*Master Hand has an [[idle pose]], but it is never seen in normal gameplay because the AI never allows enough time between his attacks. The idle pose can, however, be seen using the [[Master Hand glitch]]; for his idle pose, he simply clenches his fist.
*In [[Super Smash Bros. Melee|Melee]], [[Super Smash Bros. Brawl|Brawl]], and [[Super Smash Bros. 4|SSB4]] Master Hand has an [[idle pose]] (he has no idle pose in [[Super Smash Bros|SSB]]), but it is never seen in normal gameplay because the AI never allows enough time between his attacks. The idle pose can, however, be seen using the [[Master Hand glitch]] in Melee, or using Boss control codes in Boss Battles mode in Brawl; for his idle pose, he simply clenches his fist.
**However, in the ''3DS'' and ''Wii U'' versions, there is a chance that Master Hand would not attack for a while, resulting in him doing the idle pose, as Crazy Hand sometimes attacks by himself.
**However, in the ''3DS'' and ''Wii U'' versions, there is a chance that Master Hand would not attack for a while, resulting in him doing the idle pose, as Crazy Hand sometimes attacks by himself.
*''Smash 4'' is the only game where Master Hand has his own distinct theme.
*''Smash 4'' is the only game where Master Hand has his own distinct theme.