72
edits
(→HP) |
No edit summary |
||
Line 127: | Line 127: | ||
*Both the ''3DS'' and ''Wii U'' versions of ''[[Super Smash Bros. 4]]'' are the first installments since the original ''[[Super Smash Bros.]]'' to show a VS. screen when the player reaches Master Hand in Classic Mode. | *Both the ''3DS'' and ''Wii U'' versions of ''[[Super Smash Bros. 4]]'' are the first installments since the original ''[[Super Smash Bros.]]'' to show a VS. screen when the player reaches Master Hand in Classic Mode. | ||
**This is also the first time an announcer call is used in-game for Master Hand, along with [[Crazy Hand]]. | **This is also the first time an announcer call is used in-game for Master Hand, along with [[Crazy Hand]]. | ||
*Master Hand has an [[idle pose]], but it is never seen in normal gameplay because the AI never allows enough time between his attacks. The idle pose can, however, be seen using the [[Master Hand glitch]]; for his idle pose, he simply clenches his fist. | *In [[Super Smash Bros. Melee|Melee]], [[Super Smash Bros. Brawl|Brawl]], and [[Super Smash Bros. 4|SSB4]] Master Hand has an [[idle pose]] (he has no idle pose in [[Super Smash Bros|SSB]]), but it is never seen in normal gameplay because the AI never allows enough time between his attacks. The idle pose can, however, be seen using the [[Master Hand glitch]] in Melee, or using Boss control codes in Boss Battles mode in Brawl; for his idle pose, he simply clenches his fist. | ||
**However, in the ''3DS'' and ''Wii U'' versions, there is a chance that Master Hand would not attack for a while, resulting in him doing the idle pose, as Crazy Hand sometimes attacks by himself. | **However, in the ''3DS'' and ''Wii U'' versions, there is a chance that Master Hand would not attack for a while, resulting in him doing the idle pose, as Crazy Hand sometimes attacks by himself. | ||
*''Smash 4'' is the only game where Master Hand has his own distinct theme. | *''Smash 4'' is the only game where Master Hand has his own distinct theme. |
edits