Marth (SSB4): Difference between revisions

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==Changes from ''Brawl''==
==Changes from ''Brawl''==
Marth was considerably nerfed from ''Brawl'' to ''SSB4''. Many of his attacks have added endlag and his sword is significantly shorter. His movement, having been slightly slowed down, is less effective. As a result, his neutral game and particularly his approaches are considerably worse than in his previous appearances. Additionally, Marth's attacks are overall less rewarding on hit; he is worse at KOing, and the added endlag to his moves hinders follow-ups. His grabs are also stronger, directly nerfing his combo ability off them, as well as hindering his ability to put opponents in unsafe positions.
Marth was considerably nerfed from ''Brawl'' to ''SSB4''. Many of his attacks have added endlag and his sword is significantly shorter. His movement, having been slightly slowed down, is less effective. As a result, his neutral game and particularly his approaches are considerably worse than in his previous appearances. Additionally, Marth's attacks are overall less rewarding on hit; he is worse at KOing, and the added endlag to his moves hinders follow-ups. His grabs are also stronger, directly nerfing his combo ability off them, as well as hindering his ability to put opponents in unsafe positions.
 
*{{buff|Back aerial, forward smash and neutral aerial are faster.}}
*{{buff|Marth is slightly heavier.}}
*{{buff|[[Shield Breaker]] deals more shield damage. It also now gives Marth a horizontal boost when used in the air, regardless of whether it is charged or not<ref>http://www.youtube.com/watch?v=ujhpkfTZXgY&t=66s</ref>, aiding Marth's recovery.}}
*{{buff|[[Shield Breaker]] deals more shield damage. It also now gives Marth a horizontal boost when used in the air, regardless of whether it is charged or not<ref>http://www.youtube.com/watch?v=ujhpkfTZXgY&t=66s</ref>, aiding Marth's recovery.}}
*{{buff|[[Counter]] is strengthened, being able to KO reliably off of strong countered attacks at very low percentages.}}
*{{buff|[[Counter]] is strengthened, being able to KO reliably off of strong countered attacks at very low percentages.}}
*{{buff|[[Critical Hit]] deals more damage, dealing 64% instead of 60%.}}
*{{nerf|Marth's sword is now shorter than it was in ''Brawl''.}}
*{{nerf|Marth's sword is now shorter than it was in ''Brawl''.}}
*{{nerf|Forward air deals less damage and appears to have greater [[landing lag]].}}
*{{nerf|Forward air deals less damage and appears to have greater [[landing lag]].}}
*{{nerf|A number of Marth's moves (e.g. dash attack, down tilt, neutral aerial, back aerial, up tilt, forward smash) deal slightly less damage than in ''Brawl''.}}
*{{nerf|A number of Marth's moves (e.g. dash attack, down tilt, neutral aerial, back aerial, up tilt.) deal slightly less damage than in ''Brawl''.}}
*{{nerf|Dancing Blade is slower.}}
*{{nerf|All throws have stronger knockback, which lessens Marth's follow-up options after a grab.}}
*{{nerf|All throws have stronger knockback, which lessens Marth's follow-up options after a grab.}}
**{{change|Down throw sends foes at an upwards trajectory, however, which gives him some new follow-up options at lower percents.}}
**{{buff|Down throw sends foes at an upwards trajectory, however, which gives him some new follow-up options at lower percents.}}
***{{buff|Forward throw having high base knockback helps with early gimps and edge guards.}}
*{{nerf|Dolphin Slash's hitboxes, especially the sweetspot, are weaker.}}
*{{nerf|Dolphin Slash's hitboxes, especially the sweetspot, are weaker.}}
*{{nerf|Down aerial no longer [[meteor smash]]es unless the tipper hits in the middle (vertex) of the swing arc, making it even harder to connect the meteor smash. The hitboxes that used to tipper now send foes sideways with moderate knockback.}}
*{{nerf|Down aerial no longer [[meteor smash]]es unless the tipper hits in the middle (vertex) of the swing arc, making it even harder to connect the meteor smash. The hitboxes that used to tipper now send foes sideways with moderate knockback.}}
**{{buff|It has slightly less ending lag.}}
*{{change|Marth's attack trails are much brighter at the tip, making the [[sweet spot (hitbox)|sweetspot]] of his attacks more visible than in previous games.}}
*{{change|Marth's attack trails are much brighter at the tip, making the [[sweet spot (hitbox)|sweetspot]] of his attacks more visible than in previous games.}}
*{{change|[[Critical Hit]] deals more damage, dealing 64% instead of 60%.}}




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