7,949
edits
(→Moveset: Adding Japanese names) |
(→Moveset: Adding move names from the Strategy Guide. It's the only place all move names are listed and the Ultimate pages also used its Strategy Guide for their move names.) |
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|game=SSBM | |game=SSBM | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname=Left Jab ({{ja|左ジャブ|Hidari Jabu}}) / Right Cross ({{ja|右クロス|Migi Kurosu}}) / Toe Kick ({{ja|トーキック|Tō Kikku}}) | ||
|neutraldesc=Punches twice, then kicks upward. Originates from Mario's standard combo in ''[[Super Mario 64]]''. | |neutraldesc=Punches twice, then kicks upward. Originates from Mario's standard combo in ''[[Super Mario 64]]''. | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=5% | |neutral3dmg=5% | ||
|ftiltname= | |ftiltname=Plumber Kick ({{ja|配管工キック|Haikan-Kō Kikku}}) | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltupdmg=10% | |ftiltupdmg=10% | ||
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|ftiltdowndmg=8% | |ftiltdowndmg=8% | ||
|ftiltdesc=Does a back spinning kick with his right leg. It comes out fast and is useful for spacing, but has low knockback. Can be angled. | |ftiltdesc=Does a back spinning kick with his right leg. It comes out fast and is useful for spacing, but has low knockback. Can be angled. | ||
|utiltname= | |utiltname=Uppercut ({{ja|アッパーカット|Appākatto}}) | ||
|utiltdmg=8% | |utiltdmg=8% | ||
|utiltdesc=Does a spinning uppercut. It's an effective juggler and combo starter at low percentages, and can KO at very high percentages. It is based on the Mega Glove combo in ''{{s|mariowiki|Super Mario RPG}}''. | |utiltdesc=Does a spinning uppercut. It's an effective juggler and combo starter at low percentages, and can KO at very high percentages. It is based on the Mega Glove combo in ''{{s|mariowiki|Super Mario RPG}}''. | ||
|dtiltname= | |dtiltname=Leg Sweep ({{ja|レッグスイープ|Reggu Suīpu}}) | ||
|dtiltdmg=8% (foot), 9% (leg) | |dtiltdmg=8% (foot), 9% (leg) | ||
|dtiltdesc=Does a legsweep. The move itself deals very low knockback, and is only useful at high percentages. | |dtiltdesc=Does a legsweep. The move itself deals very low knockback, and is only useful at high percentages. | ||
|dashname= | |dashname=Slide ({{ja|滑り台|Suberidai}}) | ||
|dashdmg=9% (clean), 7% (late) | |dashdmg=9% (clean), 7% (late) | ||
|dashdesc=Does a baseball slide, which knocks the opponent behind Mario. Very similar animation to Mario's dashing attack from ''Super Mario 64''. | |dashdesc=Does a baseball slide, which knocks the opponent behind Mario. Very similar animation to Mario's dashing attack from ''Super Mario 64''. | ||
|fsmashname= | |fsmashname=Fire Glove ({{ja|ファイアーグローブ|Faiā Gurōbu}}) | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashupdmg={{ChargedSmashDmgSSBM|19}} (fire), {{ChargedSmashDmgSSBM|15}} (arm) | |fsmashupdmg={{ChargedSmashDmgSSBM|19}} (fire), {{ChargedSmashDmgSSBM|15}} (arm) | ||
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|usmashdmg={{ChargedSmashDmgSSBM|15}} | |usmashdmg={{ChargedSmashDmgSSBM|15}} | ||
|usmashdesc=Headbutts upward. A fast, strong move with more range behind Mario than in front. Mario's head is intangible while the hitboxes are active. | |usmashdesc=Headbutts upward. A fast, strong move with more range behind Mario than in front. Mario's head is intangible while the hitboxes are active. | ||
|dsmashname= | |dsmashname=Breakdance Sweep ({{ja|ブレイクダンス スイープ|Bureikudansu Suīpu}}) | ||
|dsmashdmg={{ChargedSmashDmgSSBM|16}} (front), {{ChargedSmashDmgSSBM|10}} (back feet), {{ChargedSmashDmgSSBM|12}} (back legs) | |dsmashdmg={{ChargedSmashDmgSSBM|16}} (front), {{ChargedSmashDmgSSBM|10}} (back feet), {{ChargedSmashDmgSSBM|12}} (back legs) | ||
|dsmashdesc=Performs a breakdancing sweep kick. Extremely fast, one of Mario's stronger moves. This is based off Mario's crouching attack from ''Super Mario 64''. | |dsmashdesc=Performs a breakdancing sweep kick. Extremely fast, one of Mario's stronger moves. This is based off Mario's crouching attack from ''Super Mario 64''. | ||
|nairname= | |nairname=Plumber's Boot ({{ja|配管工のブーツ|Haikan Kō no Būtsu}}) | ||
|nairdmg=12% (clean), 8% (late) | |nairdmg=12% (clean), 8% (late) | ||
|nairdesc=A [[sex kick]]. Mario kicks forward. As with other sex kicks, it does weaker damage and knockback after a few frames. | |nairdesc=A [[sex kick]]. Mario kicks forward. As with other sex kicks, it does weaker damage and knockback after a few frames. | ||
|fairname= | |fairname=Plunger ({{ja|メテオナックル|Meteo Nakkuru}}, ''Meteor Knuckle'') | ||
|fairdmg=15% | |fairdmg=15% | ||
|fairdesc=Throws an overhanded punch with an enlarged fist. Slow, predictable and has high [[ending lag]], but it is a [[meteor smash]], with no sourspot. Still, it is relatively weak and not very reliable to use for an [[edgeguard]], but can be used to send opponents into his forward smash. | |fairdesc=Throws an overhanded punch with an enlarged fist. Slow, predictable and has high [[ending lag]], but it is a [[meteor smash]], with no sourspot. Still, it is relatively weak and not very reliable to use for an [[edgeguard]], but can be used to send opponents into his forward smash. | ||
|bairname= | |bairname=Drop Kick ({{ja|ドロップキック|Doroppu Kikku}}) | ||
|bairdmg=11% (clean), 9% (late) | |bairdmg=11% (clean), 9% (late) | ||
|bairdesc=Does a dropkick. Has low startup, and can be good for [[spacing]] and edgeguarding. | |bairdesc=Does a dropkick. Has low startup, and can be good for [[spacing]] and edgeguarding. | ||
|uairname= | |uairname=Bicycle Kick ({{ja|バイシクルキック|Baishikuru Kikku}}) | ||
|uairdmg=11% | |uairdmg=11% | ||
|uairdesc=Does a bicycle kick. Good move for juggling and comboing, but has low knockback. | |uairdesc=Does a bicycle kick. Good move for juggling and comboing, but has low knockback. | ||
|dairname= | |dairname=Drill Kick ({{ja|ドリルキック|Doriru Kikku}}) | ||
|dairdmg=2% (hits 1-7 & landing) | |dairdmg=2% (hits 1-7 & landing) | ||
|dairdesc=Performs a downwards drill kick. Hits multiple times and has a landing hitbox that deals weak knockback. All hits can deal up to ≈12.92% if they connect. | |dairdesc=Performs a downwards drill kick. Hits multiple times and has a landing hitbox that deals weak knockback. All hits can deal up to ≈12.92% if they connect. | ||
|grabname= | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname=Clutch Headbutt ({{ja|クラッチ頭突き|Kuratchi Zudzuki}}) | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Headbutts opponent. Relatively slow. | |pummeldesc=Headbutts opponent. Relatively slow. | ||
|fthrowname= | |fthrowname=Heave-Ho ({{ja|ヘーブホー|Hēbuhō}}) | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc=Spins around once, and throws his opponent forward with decent knockback. | |fthrowdesc=Spins around once, and throws his opponent forward with decent knockback. | ||
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|bthrowdmg=12% (throw), 8% (collateral) | |bthrowdmg=12% (throw), 8% (collateral) | ||
|bthrowdesc=Similar to his throw against Bowser in ''Super Mario 64''; spins around three times and throws his opponent backward. Surprisingly high knockback, can hit enemies mid-swing. One of the stronger back throws in the game, with KO potential under 150% near the [[edge]]. | |bthrowdesc=Similar to his throw against Bowser in ''Super Mario 64''; spins around three times and throws his opponent backward. Surprisingly high knockback, can hit enemies mid-swing. One of the stronger back throws in the game, with KO potential under 150% near the [[edge]]. | ||
|uthrowname= | |uthrowname=Mario Launch ({{ja|マリオローンチ|Mario Rōnchi}}) | ||
|uthrowdmg=8% | |uthrowdmg=8% | ||
|uthrowdesc=Throws his opponent upward. Good for leading into an up tilt, or starting combos at higher percentages. Can [[chaingrab]] [[fastfaller]]s. | |uthrowdesc=Throws his opponent upward. Good for leading into an up tilt, or starting combos at higher percentages. Can [[chaingrab]] [[fastfaller]]s. | ||
|dthrowname= | |dthrowname=Down the Drain ({{ja|ダウン・ザ・ドレイン|Daun za Dorein}}) | ||
|dthrowdmg=6% | |dthrowdmg=6% | ||
|dthrowdesc=Throws his opponent on the ground. At lower to mid percentages, it can chaingrab characters with moderate falling speeds (such as {{SSBM|Pikachu}}), and at high to very high percentages, it can chaingrab fast-fallers. | |dthrowdesc=Throws his opponent on the ground. At lower to mid percentages, it can chaingrab characters with moderate falling speeds (such as {{SSBM|Pikachu}}), and at high to very high percentages, it can chaingrab fast-fallers. |
edits