Mario (SSBM): Difference between revisions

→‎Moveset: Adding move names from the Strategy Guide. It's the only place all move names are listed and the Ultimate pages also used its Strategy Guide for their move names.
(→‎Moveset: Adding Japanese names)
(→‎Moveset: Adding move names from the Strategy Guide. It's the only place all move names are listed and the Ultimate pages also used its Strategy Guide for their move names.)
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|game=SSBM
|game=SSBM
|neutralcount=3
|neutralcount=3
|neutralname= 
|neutralname=Left Jab ({{ja|左ジャブ|Hidari Jabu}}) / Right Cross ({{ja|右クロス|Migi Kurosu}}) / Toe Kick ({{ja|トーキック|Tō Kikku}})
|neutraldesc=Punches twice, then kicks upward. Originates from Mario's standard combo in ''[[Super Mario 64]]''.
|neutraldesc=Punches twice, then kicks upward. Originates from Mario's standard combo in ''[[Super Mario 64]]''.
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=5%
|neutral3dmg=5%
|ftiltname= 
|ftiltname=Plumber Kick ({{ja|配管工キック|Haikan-Kō Kikku}})
|ftiltangles=3
|ftiltangles=3
|ftiltupdmg=10%
|ftiltupdmg=10%
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|ftiltdowndmg=8%
|ftiltdowndmg=8%
|ftiltdesc=Does a back spinning kick with his right leg. It comes out fast and is useful for spacing, but has low knockback. Can be angled.
|ftiltdesc=Does a back spinning kick with his right leg. It comes out fast and is useful for spacing, but has low knockback. Can be angled.
|utiltname= 
|utiltname=Uppercut ({{ja|アッパーカット|Appākatto}})
|utiltdmg=8%
|utiltdmg=8%
|utiltdesc=Does a spinning uppercut. It's an effective juggler and combo starter at low percentages, and can KO at very high percentages. It is based on the Mega Glove combo in ''{{s|mariowiki|Super Mario RPG}}''.
|utiltdesc=Does a spinning uppercut. It's an effective juggler and combo starter at low percentages, and can KO at very high percentages. It is based on the Mega Glove combo in ''{{s|mariowiki|Super Mario RPG}}''.
|dtiltname= 
|dtiltname=Leg Sweep ({{ja|レッグスイープ|Reggu Suīpu}})
|dtiltdmg=8% (foot), 9% (leg)
|dtiltdmg=8% (foot), 9% (leg)
|dtiltdesc=Does a legsweep. The move itself deals very low knockback, and is only useful at high percentages.
|dtiltdesc=Does a legsweep. The move itself deals very low knockback, and is only useful at high percentages.
|dashname= 
|dashname=Slide ({{ja|滑り台|Suberidai}})
|dashdmg=9% (clean), 7% (late)
|dashdmg=9% (clean), 7% (late)
|dashdesc=Does a baseball slide, which knocks the opponent behind Mario. Very similar animation to Mario's dashing attack from ''Super Mario 64''.
|dashdesc=Does a baseball slide, which knocks the opponent behind Mario. Very similar animation to Mario's dashing attack from ''Super Mario 64''.
|fsmashname= 
|fsmashname=Fire Glove ({{ja|ファイアーグローブ|Faiā Gurōbu}})
|fsmashangles=3
|fsmashangles=3
|fsmashupdmg={{ChargedSmashDmgSSBM|19}} (fire), {{ChargedSmashDmgSSBM|15}} (arm)
|fsmashupdmg={{ChargedSmashDmgSSBM|19}} (fire), {{ChargedSmashDmgSSBM|15}} (arm)
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|usmashdmg={{ChargedSmashDmgSSBM|15}}
|usmashdmg={{ChargedSmashDmgSSBM|15}}
|usmashdesc=Headbutts upward. A fast, strong move with more range behind Mario than in front. Mario's head is intangible while the hitboxes are active.
|usmashdesc=Headbutts upward. A fast, strong move with more range behind Mario than in front. Mario's head is intangible while the hitboxes are active.
|dsmashname= 
|dsmashname=Breakdance Sweep ({{ja|ブレイクダンス スイープ|Bureikudansu Suīpu}})
|dsmashdmg={{ChargedSmashDmgSSBM|16}} (front), {{ChargedSmashDmgSSBM|10}} (back feet), {{ChargedSmashDmgSSBM|12}} (back legs)
|dsmashdmg={{ChargedSmashDmgSSBM|16}} (front), {{ChargedSmashDmgSSBM|10}} (back feet), {{ChargedSmashDmgSSBM|12}} (back legs)
|dsmashdesc=Performs a breakdancing sweep kick. Extremely fast, one of Mario's stronger moves. This is based off Mario's crouching attack from ''Super Mario 64''.
|dsmashdesc=Performs a breakdancing sweep kick. Extremely fast, one of Mario's stronger moves. This is based off Mario's crouching attack from ''Super Mario 64''.
|nairname= 
|nairname=Plumber's Boot ({{ja|配管工のブーツ|Haikan Kō no Būtsu}})
|nairdmg=12% (clean), 8% (late)
|nairdmg=12% (clean), 8% (late)
|nairdesc=A [[sex kick]]. Mario kicks forward. As with other sex kicks, it does weaker damage and knockback after a few frames.
|nairdesc=A [[sex kick]]. Mario kicks forward. As with other sex kicks, it does weaker damage and knockback after a few frames.
|fairname=Meteor Knuckle ({{ja|メテオナックル|Meteo Nakkuru}})
|fairname=Plunger ({{ja|メテオナックル|Meteo Nakkuru}}, ''Meteor Knuckle'')
|fairdmg=15%
|fairdmg=15%
|fairdesc=Throws an overhanded punch with an enlarged fist. Slow, predictable and has high [[ending lag]], but it is a [[meteor smash]], with no sourspot. Still, it is relatively weak and not very reliable to use for an [[edgeguard]], but can be used to send opponents into his forward smash.
|fairdesc=Throws an overhanded punch with an enlarged fist. Slow, predictable and has high [[ending lag]], but it is a [[meteor smash]], with no sourspot. Still, it is relatively weak and not very reliable to use for an [[edgeguard]], but can be used to send opponents into his forward smash.
|bairname= 
|bairname=Drop Kick ({{ja|ドロップキック|Doroppu Kikku}})
|bairdmg=11% (clean), 9% (late)
|bairdmg=11% (clean), 9% (late)
|bairdesc=Does a dropkick. Has low startup, and can be good for [[spacing]] and edgeguarding.
|bairdesc=Does a dropkick. Has low startup, and can be good for [[spacing]] and edgeguarding.
|uairname= 
|uairname=Bicycle Kick ({{ja|バイシクルキック|Baishikuru Kikku}})
|uairdmg=11%
|uairdmg=11%
|uairdesc=Does a bicycle kick. Good move for juggling and comboing, but has low knockback.
|uairdesc=Does a bicycle kick. Good move for juggling and comboing, but has low knockback.
|dairname= 
|dairname=Drill Kick ({{ja|ドリルキック|Doriru Kikku}})
|dairdmg=2% (hits 1-7 & landing)
|dairdmg=2% (hits 1-7 & landing)
|dairdesc=Performs a downwards drill kick. Hits multiple times and has a landing hitbox that deals weak knockback. All hits can deal up to ≈12.92% if they connect.
|dairdesc=Performs a downwards drill kick. Hits multiple times and has a landing hitbox that deals weak knockback. All hits can deal up to ≈12.92% if they connect.
|grabname=
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=
|grabdesc=
|pummelname= 
|pummelname=Clutch Headbutt ({{ja|クラッチ頭突き|Kuratchi Zudzuki}})
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Headbutts opponent. Relatively slow.
|pummeldesc=Headbutts opponent. Relatively slow.
|fthrowname= 
|fthrowname=Heave-Ho ({{ja|ヘーブホー|Hēbuhō}})
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Spins around once, and throws his opponent forward with decent knockback.
|fthrowdesc=Spins around once, and throws his opponent forward with decent knockback.
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|bthrowdmg=12% (throw), 8% (collateral)
|bthrowdmg=12% (throw), 8% (collateral)
|bthrowdesc=Similar to his throw against Bowser in ''Super Mario 64''; spins around three times and throws his opponent backward. Surprisingly high knockback, can hit enemies mid-swing. One of the stronger back throws in the game, with KO potential under 150% near the [[edge]].
|bthrowdesc=Similar to his throw against Bowser in ''Super Mario 64''; spins around three times and throws his opponent backward. Surprisingly high knockback, can hit enemies mid-swing. One of the stronger back throws in the game, with KO potential under 150% near the [[edge]].
|uthrowname= 
|uthrowname=Mario Launch ({{ja|マリオローンチ|Mario Rōnchi}})
|uthrowdmg=8%
|uthrowdmg=8%
|uthrowdesc=Throws his opponent upward. Good for leading into an up tilt, or starting combos at higher percentages. Can [[chaingrab]] [[fastfaller]]s.
|uthrowdesc=Throws his opponent upward. Good for leading into an up tilt, or starting combos at higher percentages. Can [[chaingrab]] [[fastfaller]]s.
|dthrowname= 
|dthrowname=Down the Drain ({{ja|ダウン・ザ・ドレイン|Daun za Dorein}})
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Throws his opponent on the ground. At lower to mid percentages, it can chaingrab characters with moderate falling speeds (such as {{SSBM|Pikachu}}), and at high to very high percentages, it can chaingrab fast-fallers.
|dthrowdesc=Throws his opponent on the ground. At lower to mid percentages, it can chaingrab characters with moderate falling speeds (such as {{SSBM|Pikachu}}), and at high to very high percentages, it can chaingrab fast-fallers.
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