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(Edited his jab lock options) |
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*{{buff|Mario [[dashing|dashes]] faster (1.5 → 1.6).}} | *{{buff|Mario [[dashing|dashes]] faster (1.5 → 1.6).}} | ||
*{{buff|Mario jumps higher.}} | *{{buff|Mario jumps higher.}} | ||
*{{change|As with the majority of the cast in its transition from ''Brawl'', Mario's [[falling speed]] has been increased (1.28 → 1.5) making him less vulnerable to juggling and vertical KOs, but slightly more susceptible to combos.}} | *{{change|As with the majority of the cast in its transition from ''Brawl'', Mario's [[falling speed]] has been increased (1.28 → 1.5) making him less vulnerable to juggling and vertical KOs, but slightly more susceptible to combos and it worsens his recovery .}} | ||
*{{nerf|Mario's [[traction]] has been significantly decreased, going from being tied for the eleventh best out of 39 characters to the sixth worst out of 58 (0.6 → 0.45), which makes it harder for him to punish [[out of shield]].}} | *{{nerf|Mario's [[traction]] has been significantly decreased, going from being tied for the eleventh best out of 39 characters to the sixth worst out of 58 (0.6 → 0.45), which makes it harder for him to punish [[out of shield]].}} | ||
*{{change|The removal of hitstun cancelling allows Mario to easily chain his attacks better, but makes him easier to combo.}} | *{{change|The removal of hitstun cancelling allows Mario to easily chain his attacks better, but makes him easier to combo.}} |
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