Mario (SSB4): Difference between revisions

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==Attributes==
==Attributes==
Like in the majority of his games and spin-offs, Mario is a short [[weight|middleweight]] who is intended to be a balanced and/or well-rounded character in terms of attributes, possessing a slightly above-average [[dash]]ing speed, average [[walk]]ing and [[falling speed]]s, [[air acceleration]] and [[gravity]]. However, he also has high [[air speed]] and [[jump]]ing force, at the expense of low [[traction]]. These balanced stats do not give Mario the edge when it comes to overall movement, but they nevertheless make him adept at most situations where a key attribute is needed to gain the advantage, which when combined with his very quick frame data, grants Mario a very effective [[neutral game]]. As a result, despite his attributes implying a jack-of-all-trades type of character, Mario is more of a rushdown character in practice.
Like in the majority of his games and spin-offs, Mario is intended to be a balanced character in terms of attributes, possessing average [[walking]], [[dash]]ing and [[falling speed]]s, [[air acceleration]], [[gravity]] and [[weight]]. However, he also has high [[air speed]] and [[jump]]ing force, but low [[traction]]. These balanced stats do not give Mario the edge when it comes to overall movement, but they nevertheless make him adept at most situations where a key attribute is needed to gain the advantage, which when combined with his very quick frame data, grants Mario a very effective [[neutral game]]. As a result, despite his attributes implying a jack-of-all-trades type of character, Mario is more of a rushdown character in practice.


Thanks to his incredibly quick attack speed, Mario shines in close-quarters combat, as few other characters like {{SSB4|Sheik}} and {{SSB4|Meta Knight}} are a match for this speed. His fast attack speed allows him to consistently apply pressure to the opponent, and he's capable of quickly racking up damage once he gets the momentum, which is easy to do so on characters that cannot match his attack speed without getting heavily punished for it, such as {{SSB4|Palutena}}. Excluding his forward smash, forward aerial and special moves, all of Mario's moves have fast startup and low ending and landing lag (the latter in the case of his aerial attacks). All of his grounded moves are prime examples of his quick frame data: his neutral attack is his fastest move and an overall effective way to rack up damage, along with handy combo capabilities, while his up and down tilts are very effective combo starters that can help rack up plenty of damage, and the former easily chains into itself at low percentages, as well as being hard to escape. All of his smash attacks are excellent KO options, as they can reliably KO at high percentages without being endlag-heavy; his forward smash has the highest power of all of his smash attacks when sweetspotted, down smash is a [[semi-spike]], making it useful for forcing opponents offstage, and up smash is very hard to punish due to its speed, power and the fact it grants [[intangibility]] on his head.
Thanks to his incredibly quick attack speed, Mario shines in close-quarters combat, as few other characters like {{SSB4|Sheik}} and {{SSB4|Meta Knight}} are a match for this speed. His fast attack speed allows him to consistently apply pressure to the opponent, and he's capable of quickly racking up damage once he gets the momentum, which is easy to do so on characters that cannot match his attack speed without getting heavily punished for it, such as {{SSB4|Palutena}}. Excluding his forward smash, forward aerial and special moves, all of Mario's moves have fast startup and low ending and landing lag (the latter in the case of his aerial attacks). All of his grounded moves are prime examples of his quick frame data: his neutral attack is his fastest move and an overall effective way to rack up damage, along with handy combo capabilities, while his up and down tilts are very effective combo starters that can help rack up plenty of damage, and the former easily chains into itself at low percentages, as well as being hard to escape. All of his smash attacks are excellent KO options, as they can reliably KO at high percentages without being endlag-heavy; his forward smash has the highest power of all of his smash attacks when sweetspotted, down smash is a [[semi-spike]], making it useful for forcing opponents offstage, and up smash is very hard to punish due to its speed, power and the fact it grants [[intangibility]] on his head.
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==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
In ''Super Smash Bros Brawl'', Mario was regarded as an unviable low tier, as while he had very solid frame data, decent edgeguarding, an effective projectile and a powerful and versatile tool in the form of his [[Cape]], he also suffered from having poor range, a severe lack of KO power due to having few KO moves that were hard to land and a poor recovery, which was very linear, did not cover much distance, and could be easily [[edge hog]]ged. As a result, Mario struggled against a majority of the cast and despite the developer's intention to design him as a beginner friendly all arounder, he still ended being an unpopular choice due to his poor relative strength to the cast.
In ''Super Smash Bros Brawl'', Mario was regarded as an unviable low tier, as while he had very solid frame data, decent edgeguarding, an effective projectile and a powerful and versatile tool in the form of his [[Cape]], he also suffered from having poor range, limited/difficult to land KO moves and a poor recovery, which was very linear, did not cover much distance, and could be easily [[edge hog]]ged. As a result, Mario struggled against a majority of the cast and despite the developer's intention to design him as a beginner friendly all arounder, he still ended being an unpopular choice due to his poor relative strength to the cast.


As a result of this, Mario has received a fair share of buffs and nerfs in ''Super Smash Bros. 4'', but has been significantly [[buff]]ed overall. Mario's mobility is overall better, especially in the air; with his jumps and up special being higher and his air speed being much higher which along with his faster [[air dodge]] and the removal of [[edge hogging]], significantly improves his recovery.
As a result of this, Mario has received a fair share of buffs and nerfs in ''Super Smash Bros. 4'', but has been significantly [[buff]]ed overall. Mario's mobility is overall better especially in the air; with his jumps and up special being higher and his air speed being much higher which along with his faster [[air dodge]] and the removal of [[edge hogging]], significantly improves his recovery.


Mario is overall more capable of comboing and KOing both due to universal changes and changes to some of his moves. Mario's forward and up smashes, which were already his main KO moves, have been made stronger. The changes to [[hitstun canceling]] and [[directional influence]] have significantly improved Mario's combo potential and two of his moves have been altered to further enforce this. Mario's down throw has significantly reduced base knockback which has made it a much better combo tool at low percents while still being a much more reliable combo tool at higher percents due to the changes to hitstun canceling/DI. Mario's grabs are also faster and have more range; making it easier for him to start his powerful grab game.
Mario is overall more capable of comboing and KOing both due to universal changes and changes to some of his moves. Mario's forward and up smash which were already his main KO moves have been made stronger. The changes to [[hitstun canceling]] and [[directional influence]] have significantly improved Mario's combo potential and two of his moves have been altered to further enforce this. Mario's down throw has significantly reduced base knockback which has made it a much better combo tool at low percents while still being a much more reliable combo tool at higher percents due to the changes to hitstun canceling/DI. Mario's grabs are also faster and have more range; making it easier for him to start his powerful grab game.


Mario's up aerial now launches opponents vertically like its ''Smash 64'' counterpart which has made Mario's already decent juggling potential much more potent especially with the afforementioned changes to hitstun canceling/DI. The move can very easily chain into itself and lead into a [[Super Jump Punch]] making it a very powerful juggling tool. Mario's forward aerial is also noticeably more effective. The move is not only stronger and naturally benefits from the removal of [[meteor canceling]], but it can also be comboed into due to the afforementioned changes to hitstun canceling/DI as well as his altered down throw/up aerial.
Mario's up aerial now launches opponents vertically like its ''Smash 64'' counterpart which has made Mario's already decent juggling potential much more potent especially with the afforementioned changes to hitstun canceling/DI. The move can very easily chain into itself and lead into a [[Super Jump Punch]] making it a very powerful juggling tool. Mario's forward aerial is also noticeably more effective. The move is not only stronger and naturally benefits from the removal of [[meteor canceling]], but it can also be comboed into due to the afforementioned changes to hitstun canceling/DI as well as his altered down throw/up aerial.
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Mario's traction is also lower which hinders his ability to punish out of shield despite still possessing excellent out of shield options. Mario can also no longer use a pivoted forward smash to make it cover a lot more distance which considerably hinders Mario's ability to whiff punish moves while being on the ground.
Mario's traction is also lower which hinders his ability to punish out of shield despite still possessing excellent out of shield options. Mario can also no longer use a pivoted forward smash to make it cover a lot more distance which considerably hinders Mario's ability to whiff punish moves while being on the ground.


Overall Mario's strengths are much more pronounced and effective and while he still has poor range and inconsistent KO potential outside of his smash attacks, his recovery is significantly better, and like [[Luigi (SSB4)|his younger brother]], he significantly benefitted from the changes from ''Brawl'' to ''Smash 4'', which gave him very consistent and powerful combo game while also greatly aiding his recovery and his KO potential to the point where he can occasionally score extremely early KOs. Mario also benefits from the fact that a majority of characters who gave him a hard time in ''Brawl'' have been nerfed which along with numerous characters having reduced range, weaker projectile games and the removal of [[chain grab]]bing, has allowed Mario's improved combo game to shine even further relative to the cast, while his poor range has become less of an issue. Mario overall did not change much throughout ''Smash 4''{{'}}s wave of updates, always being a highly solid character throughout the game's lifespan.
Overall Mario's strengths are much more pronounced and effective and while he still has poor range and inconsistent KO potential outside of his smash attacks, his recovery is significantly better and the universal changes to ''Smash 4'' have greatly benefitted him overall. The universal changes have allowed Mario to have a very consistent and powerful combo game while also greatly aiding his recovery and his KO potential to the point where he can occasionally score extremely early KOs. Mario also benefits from the fact that a majority of characters who gave him a hard time in ''Brawl'' have been nerfed which along with numerous characters having reduced range, weaker projectile games and the removal of [[chain grab]]bing, has allowed Mario's improved combo game to shine even further relative to the cast while his poor range has become less of an issue. Mario overall did not change much throughout ''Smash 4''{{'}}s wave of updates, always being a highly solid character throughout the game's lifespan.


As a result of these changes combined with Mario being a rather simple and effective character to use for beginners and high level players alike, Mario has become a much more viable character than he was in ''Brawl''.
As a result of these changes combined with Mario being a rather simple and effective character to use for beginners and high level players alike, Mario has become a much more viable character than he was in ''Brawl''.
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''See also: [[:Category:Mario players (SSB4)]]''
''See also: [[:Category:Mario players (SSB4)]]''


*{{Sm|Ally|Canada}} (#5) - The best Mario player in the world. Placed 1st at {{Trn|Smash 'N' Splash 2}}, {{Trn|EVO 2016}}, and {{Trn|2GGC: Greninja Saga}}, as well as 2nd at both {{Trn|GENESIS 4}} and {{Trn|Smash 'N' Splash 3}}.
*{{Sm|Ally|Canada}} - The best Mario player of all-time. He is the only solo-Mario player to win multiple majors with victories at {{Trn|EVO 2016}} and {{Trn|2GGC: Greninja Saga}}, the former being the largest ''Smash 4'' tournament of all-time. He maintained himself as a top 5 player throughout the game's competitive lifespan, placing 5th on the [[PGR 100]].
*{{Sm|ANTi|USA}} (#14) - Co-mained Mario alongside {{SSB4|Zero Suit Samus}} and is the best Mario player in the United States. Placed 1st at both {{Trn|Get On My Level 2017}} and {{Trn|CEO 2016}}, 2nd at both {{Trn|Port Priority 3: Tristate Throwdown}} and {{Trn|The Big House 6}}, and 5th at {{Trn|PAX Arena}}.
*{{Sm|ANTi|USA}} - Co-mained Mario alongside {{SSB4|Zero Suit Samus}} and considered the second-best Mario player in the history of ''Smash 4''. Primarily used Mario in his major wins at {{Trn|Get On My Level 2017}} and {{Trn|CEO 2016}} and was runner-up at other significant tournaments such as {{Trn|The Big House 6}}. He was ranked 14th on the [[PGR 100]].
*{{Sm|bAhuto|Japan}} - One of the best Mario players in Japan. Placed 4th at {{Trn|Umebura 30}}, 5th at {{Trn|Umebura 28}}, 7th at both {{Trn|Umebura 22}} and {{Trn|Umebura Smash 4 Final}}, and 13th at {{Trn|Umebura 31}} with wins over players such as {{Sm|Kirihara}}, {{Sm|T}}, and {{Sm|Eim}}.
*{{Sm|bAhuto|Japan}} - One of the best Mario players in Japan. His best results were mainly from Umebura tournaments, placing 4th at {{Trn|Umebura 30}}, 5th at {{Trn|Umebura 28}} with a notable win over {{Sm|Kirihara}}, and 7th at {{Trn|Umebura Smash 4 Final}} using Mario as his central character. At other events, he defeated other top 100 players residing in Japan such as {{Sm|T}} and {{Sm|Raito}}.
*{{Sm|Big D|Canada}} - Co-mained Mario alongside {{SSB4|Captain Falcon}}. Placed 3rd at {{Trn|Cascade 2}}, 5th at {{Trn|Don't Park on the Grass}}, 7th at {{Trn|Battle of BC 2}}, 9th at {{Trn|Port Priority 2: Midwest Invasion}}, and 13th at {{Trn|Port Priority 3: Tristate Throwdown}}. Ranked 8th on the [[Smash Canada Rankings]].
*{{Sm|Dark Wizzy|USA}} - One of the best Mario players in the world during 2018. While present through most of the game's heyday, he successfully made top 8s at two major tournaments of that year with 7th at {{Trn|Shine 2018}} defeating {{Sm|CaptainZack}} and {{Trn|DreamHack Atlanta 2018}} defeating {{Sm|Fatality}}. He was ranked 95th on the [[PGR 100]].
*{{Sm|Blacktwins|Canada}} - Co-mained Mario alongside {{SSB4|Cloud}} and is one of the best Mario players in Canada. Placed 7th at {{Trn|Get On My Level 2017}}, 9th at {{Trn|Smash 'N' Splash 3}}, 13th at {{Trn|Shine 2018}}, and 17th at both {{Trn|DreamHack Montreal 2017}} and {{Trn|The Big House 8}}. Ranked 10th on the [[Smash Canada Rankings]].
*{{Sm|Ron|Japan}} -Tri-mained Mario alongside {{SSB4|Luigi}} and {{SSB4|Yoshi}} and considered the best Mario player in Japan. While he had sparse activity compared to other top Mario players, he won {{Trn|Sumabato 18}} and placed 2nd at both {{Trn|Sumabato 12}} and {{Trn|Sumabato 20}}, 3rd at {{Trn|Sumabato Tokaigi Qualifier 2}}. He was ranked 57th on the [[PGR 100]].
*{{Sm|Dark Wizzy|USA}} (#95) - The best Mario player in the northeast. Placed 5th at {{Trn|Collision XV}}, 7th at both {{Trn|Shine 2018}} and {{Trn|DreamHack Atlanta 2018}}, 13th at {{Trn|Shine 2017}}, and 25th at {{Trn|Super Smash Con 2016}} with wins over players such as {{Sm|Marss}}, {{Sm|CaptainZack}}, and {{Sm|ESAM}}.
*{{Sm|Supahsemmie|Netherlands}} - The best Mario player in Europe and a top 15 player from Europe, peaking at 13th on the [[European Smash 4 Power Rankings]]. At some of the most notable PGR-ranked European events, he placed 4th at {{Trn|Albion 3}} and 5th at {{Trn|Albion 2}} and internationally placed 17th at {{Trn|Glitch 5}}.  
*{{Sm|Ron|Japan}} (#57) -Tri-mained Mario alongside {{SSB4|Luigi}} and {{SSB4|Yoshi}} and is one of the best Mario players in Japan. Placed 1st at {{Trn|Sumabato 18}}, 2nd at both {{Trn|Sumabato 12}} and {{Trn|Sumabato 20}}, 3rd at {{Trn|Sumabato Tokaigi Qualifier 2}}, and 5th at {{Trn|Sumabato Tokaigi Qualifier 1}}.
*{{Sm|Zenyou|USA}} - The best solo Mario player in the United States. As a solo Mario player, he notably placed 5th at {{Trn|2GGC: GENESIS Saga}} and 7th at {{Trn|The Big House 5}} and defeated Ally in the Mario ditto at {{Trn|CEO 2016}}. He was ranked 61st on the [[PGR 100]], the highest of any player who exclusively used Mario besides Ally.
*{{Sm|Supahsemmie|Netherlands}} - The best Mario player in Europe. Placed 2nd at {{Trn|Elysium II}}, 4th at {{Trn|Smash Session: Final Encore}}, 5th at {{Trn|Albion 2}}, 9th at {{Trn|Syndicate 2017}}, and 17th at {{Trn|Glitch 5}} with wins over players such as {{Sm|S1}}, {{Sm|Meru}}, and {{Sm|cyve}}. Ranked 13th on the [[European Smash 4 Power Rankings]].
*{{Sm|Super Dan|USA}} - The best Mario players in the Midwest. Placed 7th at {{Trn|Rebirth X}}, 13th at {{Trn|Smash 'N' Splash 3}}, 17th at both {{Trn|Showdown: Battle Royale}} and {{Trn|Midwest Mayhem 10}}, and 25th at {{Trn|Midwest Mayhem 11}} with wins over players such as {{Sm|Ned}}, {{Sm|Tyroy}}, and {{Sm|dyr}}. Ranked 8th on the [[Chicago Power Rankings]].
*{{Sm|Zenyou|USA}} (#61) - The best solo Mario player in the United States. Placed 5th at {{Trn|2GGC: GENESIS Saga}}, 7th at {{Trn|The Big House 5}}, 13th at both {{Trn|2GGC: SCR Saga}} and {{Trn|GameTyrant Expo 2017}}, and 17th at {{Trn|EVO 2018}} with wins over players such as {{Sm|Nairo}}, {{Sm|Ally}}, and {{Sm|Mr.R}}.


==[[Trophies]]==
==[[Trophies]]==
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