Mario (SSB)/Up special: Difference between revisions

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==Overview==
Mario's [[up special move]] in ''[[Super Smash Bros.]]'' is the '''[[Super Jump Punch]]''', where Mario does an uppercut that is intended to resemble the jumps he made in the original ''Mario'' games. Hitting an opponent with the move produces a coin effect, though it is just visual. This move grants great vertical [[recovery]] distance, and is one of the best recovery moves in ''Smash 64'', behind {{SSB|Pikachu}}'s [[Quick Attack]]. It also has pretty fast [[startup]], and can be used to escape [[combo]]s. On stages such as [[Dream Land]], this can also be done so that Mario lands on the top platform, which leaves him significantly less vulnerable to subsequent [[punishing]].
Mario's [[up special move]] in ''[[Super Smash Bros.]]'' is the '''[[Super Jump Punch]]''', where Mario does an uppercut that is intended to resemble the jumps he made in the original ''Mario'' games. Hitting an opponent with the move produces a coin effect, though it is just visual. This move grants great vertical [[recovery]] distance, and is one of the best recovery moves in ''Smash 64'', behind {{SSB|Pikachu}}'s [[Quick Attack]]. It also has pretty fast [[startup]], and can be used to escape [[combo]]s. On stages such as [[Dream Land]], this can also be done so that Mario lands on the top platform, which leaves him significantly less vulnerable to subsequent [[punishing]].


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