Lucina (SSB4): Difference between revisions

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A [[clone]] of {{SSB4|Marth}}, [[Marth|her ancestor]] within the [[Fire Emblem (universe)|''Fire Emblem'' series]], Lucina was originally planned as an [[alternate costume]] for him. However, she was given her own character slot later in development once her attacks were given differing traits. She was one of three intended alternate costumes to be made separate in this way, with the other two being {{SSB4|Dr. Mario}} and {{SSB4|Dark Pit}}.
A [[clone]] of {{SSB4|Marth}}, [[Marth|her ancestor]] within the [[Fire Emblem (universe)|''Fire Emblem'' series]], Lucina was originally planned as an [[alternate costume]] for him. However, she was given her own character slot later in development once her attacks were given differing traits. She was one of three intended alternate costumes to be made separate in this way, with the other two being {{SSB4|Dr. Mario}} and {{SSB4|Dark Pit}}.


Lucina is currently ranked 36th out of 58 on the [[tier list]], placing her at the bottom of the E tier and making her the lowest ranked mid-tier character. Like Marth, Lucina has good overall speed both on the ground and the air (including sharing the fastest walk speed in the game), giving her reliable control in her movement for both approaching and retreating. Lucina's {{s|fireemblemwiki|Parallel Falchion}} also grants her an above-average [[disjoint]]ed range, many attacks with minimal start-up, useful combo options in the form of her neutral attack's first hit and [[Dancing Blade]], and potent KOing options in the form of her forward smash, up smash, back aerial and [[Shield Breaker]].
Lucina is currently ranked 36th out of 58 on the [[tier list]], placing her at the bottom of the E tier and making her the lowest ranked mid-tier character. Like Marth, Lucina has good overall speed both on the ground and the air (including sharing the fastest walk speed in the game), giving her reliable control in her movement for both approaching and retreating. Lucina's {{s|fireemblemwiki|Parallel Falchion}} also grants her an above-average [[disjoint]]ed range, many attacks with minimal start-up, useful combo options in the form of her neutral attack's first hit and [[Dancing Blade]], and potent KOing options with her forward smash, up smash, back aerial and [[Shield Breaker]].


Finally, her lack of a [[tipper]] [[Sweetspot (hitbox)|sweetspot]] makes her attacks less polarized than Marth's, which grants several benefits such as as inflicting higher [[shieldstun]] at close range (which makes her slightly more difficult to punish [[out of shield]] compared to Marth's sourspotted attacks), more consistent KO potential at high percentages, and makes it easier for her to defend against pressure at close range, most notably against rushdown characters like {{SSB4|Captain Falcon}} or removing {{SSB4|Luma}} from play more reliably.
Finally, her lack of a [[tipper]] [[Sweetspot (hitbox)|sweetspot]] makes her attacks less polarized than Marth's, which grants several benefits such as inflicting higher [[shieldstun]] at close range (which makes her slightly more difficult to punish [[out of shield]] compared to Marth's sourspotted attacks), and more consistent KO potential at high percentages. This also makes it easier for her to defend against pressure at close range, most notably against rushdown characters like {{SSB4|Captain Falcon}}.  


However, Lucina similarly shares Marth's flaws, including attacks that have considerable ending lag, a poor grab game, and [[Dolphin Slash]] being fairly easy to [[gimp]] due to its linearity. Additionally, her lack of a sweetspot is considered to be detrimental at high-level play; she lacks the extremely powerful tippers Marth can use to KO very early, while her strongest KO moves are weaker than Marth's optimally spaced tipper attacks. Finally, her higher overall knockback removes several noteworthy sourspot combos that Marth possesses at higher percents.
However, Lucina similarly shares Marth's flaws, including attacks that have considerable ending lag, a poor grab game, and [[Dolphin Slash]] being fairly easy to [[gimp]] due to its linearity. Additionally, her lack of a sweetspot is considered to be detrimental at high-level play; she lacks the extremely powerful tippers Marth can use to KO very early, while her strongest KO moves are weaker than Marth's optimally spaced tipper attacks. Furthermore, her higher overall knockback removes several noteworthy sourspot combos that Marth possesses at higher percents.


Furthermore, while Lucina's moveset is safer overall compared to Marth's (due to her swings dealing slightly more shieldstun at close range since it lacks a sourspot and low hitlag modifiers), this still is not enough to make her moves safe at close range, and her moves can all be punished at close range, like Marth's. As such, in order for Lucina's attacks to be safe on shield, she must utilize her Parallel Fachion's range in order to space her moves at the blade's tip for them to be safe. However, this is something Marth is better rewarded for doing, and whose moves are even safer due to dealing more damage and having a high hitlag modifier. These traits have ultimately led many professionals to view Lucina as inferior to Marth.
While Lucina's moveset is safer overall compared to Marth's (due to her swings dealing slightly more shieldstun at close range since it lacks a sourspot and low hitlag modifiers), this still is not enough to make her moves safe at close range, and her moves can all be punished at close range, like Marth's. As such, in order for Lucina's attacks to be safe on shield, she must utilize her Parallel Fachion's range in order to space her moves at the blade's tip for them to be safe. However, this is something Marth is better rewarded for doing, and whose moves are even safer due to dealing more damage and having a high hitlag modifier. These traits have ultimately led many professionals to view Lucina as inferior to Marth.


As a result of these differences, Lucina has limited tournament representation and almost nonexistent competitive success, with her metagame and playerbase remaining largely stagnant in comparison to Marth's. While Lucina has not achieved the breakout of impressive results that Marth has since they were buffed in updates [[1.1.3]] and [[1.1.4]], the buffs improved her abilities by a noticeable amount in a similar fashion, and as such, her position on the first tier list was debatable. This has since been reflected in the second tier list ranking her as a mid-tier character rather than a bottom-tier character, as several professionals (such as {{Sm|Mr. R}}, {{Sm|Dabuz}}, and {{Sm|ZeRo}}) believe that the gap between her and Marth is not as significant as it seems, if it exists at all.
As a result of these differences, Lucina has limited tournament representation and almost nonexistent competitive success, with her metagame and playerbase remaining largely stagnant in comparison to Marth's. While Lucina has not achieved the breakout of impressive results that Marth has since they were buffed in updates [[1.1.3]] and [[1.1.4]], the buffs improved her abilities by a noticeable amount in a similar fashion, and as such, her position on the first tier list was debatable. This has since been reflected in the second tier list ranking her as a mid-tier character rather than a bottom-tier character, as several professionals (such as {{Sm|Mr. R}}, {{Sm|Dabuz}}, and {{Sm|ZeRo}}) believe that the gap between her and Marth is not as significant as it seems, if it exists at all.